Total War: WARHAMMER III

Total War: WARHAMMER III

Miracle Balance Patch
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Update: Aug 3 @ 5:11am

"Barracks": added 1 Greatswords garrison

"Gunnery School": added 1 Handgunners garrison

"Imperial Wharf": added 1 Halberdiers garrison

"Imperial Harbour": added 1 Halberdiers and 1 Handgunners garrison

"Imperial Port": added 2 Halberdiers and 1 Handgunners garrison

"Temple of Sigmar": added 2 Flagellants garrison

Trait "Superior": melee attack to +10, melee defence to +10

Trait "Overconfident": leadership (all units in the army) to +10

Trait "Irate": weapon strength to +25%

Trait "Violent": weapon strength to 20%

Trait "Bully": HP to +15%

Trait "Confrontational": weapon strength to +25%

Trait "Envious": post battle chance of stealing a magic item to +100%

Trait "Conceited": added Melee attack: +10

Trait "Hateful - Order": cooldown to -15%

Trait "Exiled": added Melee defence: +10

Trait "Boastful": campaign line of sight to +30%, leadership aura size to +50%

Trait "Channeller": chance of winds of magic increasing in strength when changing to +30%, (was already added Winds of Magic power reserve: +5 per turn)

Trait "Baffler": enemy hero action success chance to -25%, miscast base chance to -25%

Trait "Concatenator": Winds of Magic power reserve capacity to +30

Trait "Repellent": enemy hero success chance to -20%

Trait "Hidden Plague": added Speed: +15%

Trait "Bragga": leadership to +10, leadership aura size to +100%

Trait "Inventor": added Speed: +10%

Trait "Scabrous": spell resistance to 25%

Update: Aug 2 @ 5:40am

Chaos Dwarfs Trait: "Corrupt" Chaos Undivided corruption to +5

"Temple of Hashut" remove 1 Infernal Ironsworn garrison, added 1 Bull Centaur Renders garrison

Tomb Kings "Copher Docks" added 2 Tomb Guard garrison

Tomb Kings "Copher Harbour" added 2 Tomb Guard and 2 Tomb Guard (Halberds) garrison

"Brass Works" added 1 Skeleton Chariots garrison

"Skull Repository" added 2 Skeleton Archer Chariots garrison

"Statuary of Khemri" added 1 Ushabti Garrison

"Statue of Phakth" added 1 Ushabti (Great Bows) Garrison

Followers of Nagash "Ruins of Mourkain" income to 200, added 2 Tomb Guard and 2 Tomb Guard (Halberds) garrison

Followers of Nagash "Great Halls of Nagashizzar" income to 1000, added 1 Necrosphinx and 1 Hierotitan garrison

Followers of Nagash "Lost Necropolis of Mourkain" canopic jars generated to 10, added 4 Crypt Ghouls garrison

Tomb Kings "Pillar of Bone" income to 300, research rate to +10, added 1 Casket of Souls garrison

"Great Halls of Nagashizzar" income to 1000

"The Chamber of Visions" lord recruit rank to +2, hero action success chance to +5%, magic item drop chance from battle to +10%, ambush defence chance to +10%

Update: Jul 29 @ 6:05am

"Tomb Scorpion" HP to 6500, leadership to 60, speed to 55

"Skeleton Horsemen" added Bonus vs. Large: 8

Update: Jul 29 @ 12:58am

“Slann Mage-Priest” Skill: "Becalming Cogitation" changed to work provincewide

"Tomb Guard" added Bonus vs. Infantry: 8

"Khepra Guard" bonus vs infantry to 14

"Sepulchral Stalkers" melee attack to 25

"Eyes of the Desert (Sepulchral Stalkers)": melee attack to 32

"Bone Giant" melee attack to 40

"Usirian's Incantation of Vengeance" dmg to 75-150

"Usirian's Incantation of Vengeance Upgraded" dmg to 75-150, speed to -50%

"Djaf's Incantation of Cursed Blades" duration to 30s

"Djaf's Incantation of Cursed Blades Upgraded" duration to 30s

"Neru's Incantation of Protection" duration to 30s

"Neru's Incantation of Protection Upgraded" duration to 60s

"Ptra's Incantation of Righteous Smiting" duration to 60s

"Ptra's Incantation of Righteous Smiting Upgraded" duration to 60s

"Usekhp's Incantation of Desiccation" duration to 50s

"Usekhp's Incantation of Desiccation Upgraded" duration to 50s

"Sakhmet's Incantation of the Skullstorm" dmg to 25 (5 AP, 20% AP), radius to 10m

"Sakhmet's Incantation of the Skullstorm Upgraded" dmg to 25 (5 AP, 20% AP), radius to 15m

"Plague Monks" armour to 30, melee attack to 32, melee defence to 30, AP dmg to 10, bonus vs infantry to 10, physical resistance to 25%

"Plague Monk Censer Bearers": armour to 30, melee attack to 40, melee defence to 35, physical resistance to 25%

"Blightscab's Plaguepack (Plague Monk Censer Bearers)": armour to 30, melee attack to 50, melee defence to 44, physical resistance to 25%, added Passive ability: "Pestilent Decay"

Update: Jul 27 @ 3:07pm

really minor fix XD

Update: Jul 27 @ 12:20pm

minor fixes

Update: Jul 27 @ 11:51am

Trait: "Dark Majesty" added Ward save 10%

Update: Jul 27 @ 12:57am

Spell: "Pavane of Slaanesh" dmg to 75-150

Spell: "Pavane of Slaanesh Upgraded" dmg to 75-150

“High-Powered Drill Assembly Line”: income to 600

“Gromril-Tipped Drill Assembly Line”: income to 850

Landmark "Tomb of Khengai Khan": added 1 Hobgoblin Cutthroats, 1 Hobgoblin Sneaky Gits and 1 Hobgoblin Archers to garrison

Landmark "War Machine Graveyard" added 1 Iron Daemon and 1 Hellcannon garrison

"Infernal Ironsworn" AP dmg to 12

"Temple of Hashut" added 1 Infernal Ironsworn to garrison

Skill: "Dark Seducer" Slaanesh corruption to +3

"Lodestone of Darkness" added 1 Crypt Horrors garrison

Trait: "Pinioned" Campaign movement range to +10%, Vigour loss reduction to -40%

Trait: "Enslaver" Casualties captured post-battle to +25%

Trait: "Siren" Summon Disciple Army size to +10%, added Charmed! contact effect to the character.

Trait: "Fomenter" Campaign movement range to +10%, Nurgle corruption to +5, Enemy leadership to -6

"Cultist Camp(Medicine)" added Income generated: 50, added Infections: 5 per turn

"Cultist Outpost(Medicine)" added Income generated: 100, added Infections: 10 per turn

"Cultist Enclave(Medicine)" added Income generated: 150, added Infections: 15 per turn

"Balefire Brazier" added enemy leadership -4 (enemy armies in local province)

"Balefire Hearth" added enemy leadership -7 (enemy armies in local province)

"Witch House" added enemy leadership -10 (enemy armies in local province)

Trait: "Dark Majesty" added Spell intensity: 10%

"Risen Champions" Melee attack to +5

Update: Jul 26 @ 1:06am

Tzeentch Trait: "Corrupter" Tzeentch corruption to +5, added Spell intensity: 10%

Slaanesh Trait: "Depraver" Slaaneshi corruption to +5, added Casualty replenishment rate: +10%

Trait: “Opened Eyes” Character experience gain to +25%

Trait: "Knowledgeable" Character experience gain to +30%

Trait: "Dark Fury" Vigour loss reduction to -50%

Ancillary: "Devoted of Hashut" Chaos Undivided corruption to +3

Magic Item: "Chalice of Blood & Darkness" Winds of Magic power reserve to +5 per turn, Miscast base chance to +50%

Trait: "Hated" Missile resistance to 10%, Physical Resistance to 10%

Trait: "Bellicose" Hit points to +15%

Trait: "Vengeful" added Campaign movement range: +10%

Trait: "Hubristic" Ward Save to 10%

Trait: "Phlegmatic" (Chaos Dwarfs) Control to +8

Trait: "Choleric" (Chaos Dwarfs) Melee Attack to +20

Trait: "Materialistic" Raw Materials output to +15%, Armaments outpost to +15%

Trait: "Vainglorious" Character experience gain to +25%

Trait: "Corrupt" Chaos Undivided corruption to +5, added Spell intensity: 5%

Trait: "Selfish" Income from all buildings to +10%, added Upkeep: -5% (own army)

Trait: "Thirstful" Winds of Magic power reserve capacity to +15

Spell: "Final Transmutation" duration to 11s

Spell: "Final Transmutation Upgraded" duration to 22s

Spell: "Flock of Doom" duration to 8s

Spell: "Flock of Doom Upgraded" duration to 17s

Spell: "Rancid Visitations" duration to 13s

Spell: "Rancid Visitations Upgraded" duration to 26s

Spell: "Soul Stealer" duration to 15s

Spell: "Invocation of Nehek" duration to 21s

Spell: "Invocation of Nehek Upgraded" duration to 21s

Passive ability: "The Curse of Undeath" duration to 10s

Building: "Mausoleum": added 2 Grave Guard garrison

Building: "Sepulchral Grove": added 1 Varghulf garrison

Building: "Balefire Brazier" Vampiric corruption to +5

Building: "Balefire Hearth" Vampiric corruption to +6, Vampiric corruption in adjacent provinces to +5

Building: "Witch House" Vampiric corruption to +10, Vampiric corruption in adjacent provinces to +10

Update: Jul 25 @ 5:23pm

Warriors of Chaos Ancillary: "Cultist" Chaos Undivided corruption to +3

Warriors of Chaos Ancillary: "Darksoul" Chaos Undivided corruption to +5

Warriors of Chaos Skill: "Chaos Unchained" Chaos Undivided corruption to +3


The Tower of Zharr: “Black Alchemist” decreased the turns to 4

The Tower of Zharr: “Quartermaster” decreased the turns to 4

The Tower of Zharr: “Preceptor” decreased the turns to 2

Chaos Dwarfs Skill: "Unbridled Cruelty" Chaos Undivided corruption to +3