Crusader Kings II

Crusader Kings II

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Viser 1–10 av 38 bidrag
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Oppdatering: 10. sep. 2022 @ 9.27

Updated for latest patch - should be functional again.

Oppdatering: 16. mars 2021 @ 19.10

Oppdatering: 20. nov. 2019 @ 0.21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Oppdatering: 19. nov. 2019 @ 20.26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Oppdatering: 26. juli 2019 @ 18.11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Oppdatering: 7. juli 2019 @ 13.28

Updated for 3.2.

Oppdatering: 20. apr. 2019 @ 20.51

Oppdatering: 20. apr. 2019 @ 20.51

Oppdatering: 13. jan. 2019 @ 22.39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Oppdatering: 13. jan. 2019 @ 22.33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.