Project Zomboid

Project Zomboid

[B42] Kick Scooter!
Showing 1-9 of 9 entries
Update: May 7 @ 5:17pm

- Added more checks to prevent edge-case errors from appearing

Update: Apr 5 @ 7:30pm

- Made the folded scooter a usable weapon. Can be attached to back as well. Has same damage and condition as a baseball bat, I will adjust this based on feedback.

- Added some new context menu options so it's possbile to fold and equip in one click, as well as unfold and drop to world in one click.

Update: Apr 2 @ 10:53am

- The speed framework from TchernoLib is no longer required, forgot to remove it as a dependency

Update: Apr 2 @ 10:39am

- Full rework of the movement system, should be much smoother now

- There is now also an option called "Immersive Mode" which is enabled by default. With this option enabled you will go much slower on rough surfaces like dirt/grass/gravel/sand.

- It is now also affected by injuries, so if you have a broken leg/foot then you can't move at all. If you have an injured leg/foot but not broken, then you can still ride, but you will go slower depending on how much damage you've taken.

Update: Mar 31 @ 10:46am

- Refactoring of the animsets, should remove startup errors and make it compatible with other animation mods.

- Hop on/off with E behaviour has slightly changed, you must now stand still while pressing E for it to work.

Update: Mar 29 @ 3:47pm

- Fixed the issue with the phantom scooter staying on the floor when folding/unfolding

- Added a new type of scooter with a different texture, I heard the bad kids at school likes to ride them!

Update: Mar 29 @ 4:19am

- Fixed animations issues when off the scooter (sneaking, aiming, holding gun). Just let me know if there are any other animation issues and I'll patch them.

- Added mod option to set the speed (default 20, min 10, max 60). Beware that the higher you set it, the bigger the performance hit and the more janky it gets.

Update: Mar 28 @ 4:45pm

- Added TchernoLib as a required mod

Update: Mar 28 @ 4:15pm