Arma 3
Impasse Total War - Altis
Showing 21-30 of 41 entries
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Update: May 30 @ 8:45pm

- New Map - Avdiivka Ukraine
- New Map - Mapai, Mozambique
- New Map - Novogorsk
- Fix - attempt to fix issue where AI stop spawning
- Fix - added option to delay the red screen when entering enemy zones
- Fix - teammates recruited using garage weren't entering vehicle on dedicated server
- Fix - helicopters could be parachuted into zone
- Fix - remove water trucks (Reaction Forces) from attack vehicles
- Fix - global mobilization vehicles not showing as attack type when they are
- Fix - adjust color of flag gui boxes to have better contrast with day/night
- Fix - error in logs when adding units via garage

Update: May 23 @ 7:13pm

- Add - sea vehicles incorporated, ai will use them to attack and transport units if available
- Add - added option to allow spawning AI planes even if side hasn't captured an airfield
- Add - added option to 'Dead unit cleanup' parameter to never clean up units
- Add - added lights to garage pad boards, flags, and to garage's in base
- Add - Teammates are now saved when game is saved. Doesn't support players split into different squads with AI teams and will only load 1 team.
- Add - added option at arsenal cabinets to save/load ai teammates w/ gear. There is 1 save per player, so you can save/load a different squad per player for each player in their own squad, must be squad leader to save team.
- Fix - SOG Prairie Fire maps not recognized for calling in supports
- Add - added parameters to control amounts of all attack vehicle types, to disable the attack vehicle type, or to disable attack & transport of the vehicle type
- Fix - sometimes when selecting objective locations the screen was black instead of showing map
- Fix - protect players if they are in area of new base as it's being created

Update: May 15 @ 6:26pm

- Fix - error when exiting ace arsenal
- Fix - error in er7 rifle from the Ivanivokova map mod causing game to be unplayable after acessing the arsenal

Update: May 15 @ 10:46am

- Add - option on arsenal cabinets for team leader to set AI teammates loadout using virtual arsenal
- Fix - improvements to vehicle travel on roads
- Fix - more aggressive 'stuck unit' handling to reduce vehicles/units that are stuck on terrain or just not moving
- Fix - fast travel parachute gets moved further from water
- Fix - improve getting teammate spawned through garage to get in spawned vehicle
- Fix - truck extract not working when called as squad leader on a dedicated server

Update: May 12 @ 5:46pm

- Fix - command menu option broken

Update: May 12 @ 2:13pm

- Add - reworked the supports menu (0-8) adding 'supports', 'transports', and 'commander'
- Add - added player requested artillery (0-8-3-3)
- Add - added player requested Close Air Support (CAS), bomber and helicopter variants (0-8-3)
- Add - added player requested transport truck which can also deliver new teammates (0-8-4-2)
- Fix - on loading a saved game, don't load in all the old bases to improve performance later in the game when lots of bases exist. You can cause unloaded bases to be loaded by fast traveling to them.
- Fix - turn down vehicle spawn rate slightly
- Fix - speed up flag capture if no enemy are in the zone
- Fix - don't despawn vehicles sitting idle (stuck) if they are in the zone they are supposed to be capturing/defending
- Fix - add tooltips to show full faction name so long names can be fully seen

Update: May 9 @ 8:07am

- Add - added support for UVO mod (Unit Voice Overs)
- Fix - bug in garrison causing zone not to advance once all objectives captured
- Fix - bug in vehicle parsing seen in CFP vehicles causing some non-ai vehicles to be selected
- Fix - bug in civilian behavior if zone had no buildings
- Fix - allow fast travel/repair at flag/garage pad at flag at >90% instead of only at 100%
- Fix - fast travel to/from garage pad now asks squad leader if teammates should be brought along

Update: May 9 @ 8:05am

Update: May 6 @ 7:30pm

Hot Fixes:
- Add - pause dedicated server if all players disconnect
- Fix - improvements to garrisoned units, they now close doors and do a better job being on the floor (as opposed to under or in the floor)
- Fix - deploying airfield broke fast travel
- Fix - deployed airfield was not being saved between game sessions
- Fix - could not retrieve stored vehicles at the mechanic
- Fix - saved vehicles were not being saved between game sessions
- Fix - added another option for how many objectives "less" and tweaked the objective find algorithm to try to keep more spacing between objectives especially when using less objectives
- Fix - when delivering units and are at an already captured base, the warning letting you know it's already captured wasn't showing on clients
- Fix - driverless vehicles (as found in SPE CDLC) broke the mission
- Fix - attack vehicles and dual purpose vehicles (attack and transport) were swapped causing non-transport vehicles to spawn for transports
- Fix - on first game play (not loading from a save), garage pad icon and repair functionality not working.
- Fix - HCC (High Command Controller) squads created from teammates were being controlled by the mission. They now stay under player control.

Update: May 5 @ 1:51pm

- New Maps - Ivanivokova, Madrigal
- New Feature - new garrison options (none,few,many) to have units move into buildings in objectives they own when no enemy near the objective.
- Add - added option to have some friendly troop stay back at base for players to transport to the front lines (for players who like flying/driving)
- Add - added notice board by garage pad of contested flags, garage is now access from here instead of flag and allows fast travel back to the nearby flag
- Add - moved vehicle repair to the garage pad instead of around the flag (repair available if stopped and 'Fast travel in vehicle' shows in actions)
- Add - garage pad marker is now blue when accessible, and gray when not. Fast traveling to objective with gray garage marker will use parachute.
- Add - fast travel between garage pad and flag now possible
- Add - fast travel in vehicle from any repair point (garage pad of captured objectives, or repair point in bases)
- Add - added a "Very Few" option to number of vehicles which is half as slow spawn rate as "Much Less" for the attack vehicles.
- Fix - vehicle textures added when using 'choose specific vehicles using the garage interface' parameter weren't being applied to AI vehicles
- Fix - fast travel with unconscious AI could leave the AI unable to be revived - fix is to heal all ai that are traveling with you
- Fix - give more weight to the number friendly vs enemy ai count param, and add one for even less friendly ai
- Fix - on capture of zones, delete AI far from player so they are available to populate the new contested zones
- Fix - if player currentPilot ejects from aircraft, teammate AI in same vehicle should eject
- Fix - if static weapons run out of ammo, the gunner exits the vehicle or a bit, then the static refills
- Fix - fast travel in vehicle from repair points not available after respawning
- Fix - selecting a predefined loadout from the load cabinets when using 3CB factions was giving empty uniform/vest/backpack
- Fix - limit large maps to max of 50 AOs (adjusted by parameter for number of objectives)
- Fix - bug causing enemy reinforcements to get checked every 10 seconds instead of every 2 minutes
- Fix - don't spawn the Mi-6 helicopter in the base as it's just too big
- Fix - improvements to units getting into/out of player vehicles for player driven transports
- Fix - many smaller bugs squashed