Arma 3
Impasse Total War - Altis
Showing 11-20 of 41 entries
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Update: Sep 8 @ 8:45am

- Add - added ability to have planes use 'move' waypoints to make them more aggressive. Parameter for 'less aggressive planes' can change them back to how they behave now with 'sad' waypoints

Update: Sep 4 @ 11:17am

- Add - added ability to remove all teammates from your squad in one command (list of who to remove has 'ALL' at the end of the list)
- Add - added option in the 'choose ai vehicles' parameter to choose vehicles to 'ADD' to the faction. So if you have the mission set to use faction vehicles, you can select vehicles to add to that list instead of just replacing the list.
- Add - when calling in heli extract, it now asks how many seats you need if there are multiple heli types available
- Fix - convert heli transport support call to use improved position selection menu
- Fix - Selecting vehicles on cam lao nam put vehicles in water
- Fix - chosen vehicles to be used not being reloaded on continuing mission (was broken in last publish)

Update: Aug 24 @ 9:27am

- Add - added option to allow changing faction without erasing save game
- Add - added ability to change selected dlc used (ai vehicle param: use side/dlc) Toggle param to side/dlc will allow rechoosing dlc.
- Add - added option to choose helicopter unload method for troops (parachute, land, both)
- Fix - don't allow vehicles that don't move or Warhammer 40K drop pods to be used by ai to fight at front lines
- Fix - don't allow artillery vehicles to be used by AI as attack vehicles brought to the front lines
- Fix - fix game hangs if arma config has a unit whose faction isn't defined in CfgFactionClasses (due to missing mod presumably)
- Fix - attack vehicles with combatmode "RED" waypoints weren't going into combatmode "RED"

Update: Aug 3 @ 12:47pm

- Fix - fix mission so it doesn't crash when Enhanced Arsenal mod is enabled

Update: Jul 29 @ 10:58am

- Add - added parameter to allow locking flags for a while after they are captured
- Add - added parameter to adjust how long between ai spawn waves
- Add - buildings added to the zone now have gray rectangles on the map like other buildings
- Fix - when units are garrisoned, they were filling up a building. Now they will spread out between more buildings.
- Fix - arsenal missing ace medical items
- Fix - very large planes had trouble parachuting troops
- Fix - planes spawned in as replacement for ground vehicles (when ground vehicle not available) started on the ground
- Fix - in corner cases planes could have gotten command to land and unload troops instead of just parachuting troops

Update: Jul 18 @ 8:47pm

- Add - added ability to swap ordinance on heli/plane pylons on garage spawned vehicles
- Add - added option to give transport aircraft extra armor/damage reduction. Often allows troops to parachute out instead of exploding immediately.
- Fix - use correct vehicle crew in unit if the defined vehicle unit types are in the chosen faction
- Fix - High Command commanded units keep getting waypoint reset
- Fix - player's loadout not saved between sessions.
- Fix - garrisoned units and units place on statics were not controllable by High Commander
- Fix - parachute player vehicle was not always starting fully upright when parachute opened
- Fix - fast travel from garage pad not working on captured zone
- Fix - attack vectors would get broken if game saved too soon after 1st started before background vectors calculations were complete
- Fix - on capturing a zone, the AI in the old zone had to walk a long way to the next zone, clean them up if no players around instead
- Fix - allow fast travel to objectives very close to bases
- Fix - vehicles spawning on roads not correctly aligned with road and in correct direction
- Fix - fast travel w/ bring AI, shouldn't bring AI in vehicles with other players
- Fix - on hud, make letter not change color until circle does instead of following flag raise/lower color
- Fix - add stuck handling to AI near objectives as they stand around frequently (was already on AI away from objectives)

Update: Jun 20 @ 10:51am

- Add - when recalling ally squads, choose them on the map (if you have a map)
- Fix - heli extract - wasn't using new location system for choosing locations
- Fix - on captured bases, garage pad was still doing repairs
- Fix - could respawn into a base that hadn't been placed (objects not spawned in)
- Fix - sometimes spawned in ships were spawning inland instead of being parachuted near an attack zone

Update: Jun 14 @ 9:40am

- Add - when dismissing AI teammate, you can now choose which AI teammate to dismiss

Update: Jun 8 @ 10:59am

- Add - allow vehicle fast travel from garage pad in base as well as the repair pad
- Add - added option at officer to adjust friendly vs enemy vehicle spawn rate (same as in parameters, but can be changed during play)
- Fix - don't allow helicopters to use vehicle fast travel
- Fix - added fallback code to keep player zeus on death even if curator module no longer functioning
- Fix - friendly vs enemy unit/vehicle adjustment done at officer is now saved between games
- Fix - documentation updated (shown in map upper left)

Update: Jun 1 @ 2:46pm

- Add - added option for 1500m attack points
- Add - added option for transport land/sea vehicles to just despawn after unloading instead of returning to base (may improve performance)
- Add - added option to adjust number of vehicles per side (speeds up or slows down the rate friendlies get vehicles compared to enemy)
- Add - added option at officer in base to warp into an ai teammate, you will be teleported to where the AI is, and the AI will be deleted. Useful when playing solo and you are killed. After respawning you can essentially take over as the AI.
- Add - added listbox showing selected vehicles when selecting vehicles to use via the garage interface
- Fix - don't allow CUP Mi-6 and Mi-53 helis in base as they are too big
- Fix - when vehicles chosen using garage interface at mission start, textures weren't used on AI vehicles
- Fix - improve getting units out of ships when being transported and arrived at destination
- Fix - vehicles falling through the ground on the Weferlingen map