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The default vehicle spawn data is shown in this table. Vehicle have 3 types. Transports, Attack, and Dual (which are attack variants that also have room to transport troops).
The ticket's required is roughly how many minutes before that vehicle type gets to spawn one vehicle. The reality will be +/- nearly 50%. There are lots of other things going on, but this should give you an idea.
So you should see a transport plane every 12 minutes, and an attack type every 20 minutes (since you get an attack and a dual every 40 minutes).
The 'max allowed' limits how many of this type can be active at a time. So a max of 4 attack planes and 3 transports for example.
type.............role.............required..allowed
---------.........----------.........--------..-------
AIRPLANE,.ATTACK........,.40,......2,
AIRPLANE,.DUAL............,.38,......2,
AIRPLANE,.TRANSPORT,.12,......3,
HELI.........,.ATTACK.........,.42,......2,
HELI.........,.DUAL.............,.39,......2,
HELI.........,.TRANSPORT.,..2,......8,
TANK.........,.ATTACK.......,.30,......4,
TANK.........,.DUAL...........,.36,......4,
TANK.........,.TRANSPORT,.10,.....10,
APC...........,.ATTACK.......,.16,......5,
APC...........,.DUAL...........,.20,......5,
APC...........,.TRANSPORT,..9,.....13,
CAR...........,.ATTACK.......,..4,......7,
CAR...........,.DUAL...........,..6,......7,
CAR...........,.TRANSPORT,..1,.....99,
SHIP..........,.ATTACK.......,.12,......7,
SHIP..........,.DUAL...........,.15,......7,
SHIP..........,.TRANSPORT,..1,.....99,
Perhaps you can use the ALiVE ORBAT Creator to create a custom faction. I've never used this tool, but have people who've used it with my missions without issue.
In the parameters, under 'Miscellaneous' there is an option for 'Virtual Garage' that can be set to 'Yes, all vehicles'. This will allow the players access to all vehicles in the garage regardless of what faction you are playing.
You can set the 'Miscellaneous/Virtual Arsenal' to 'Full' to allow players access to all gear in the game, not just your chosen faction's gear.
I'm not sure if I'm answering your question. If you are looking to outfit your ai teammates, then opening up the arsenal and then using the option at the arsenal cabinets to access 'teammate arsenal'. It should allow you to put any gear on your units (not sure about uniforms as arma limits that sometimes).
However, in the meantime here is how I handle it:
When they aren't moving, I will give them a new 'Move To' call with the radio (0-8-4-2) using the map and pick a location half way to me. When they report they are there, I tell the AI they are delivering (if you selected to have teammates delivered) to get back in the vehicle (F-keys and then 4), and then tell the vehicle to come to my location. Not ideal, but sometimes Arma does that.
it does not go anywhere other than 50 meters away form starting base (spawn point).
It ignores any command to go anywhere via aim\bin\map.
On other hand there is absolutely No problems with helicopter transport AI.
Turns out there was a submod for ACE that was causing some patch file not to be loaded because I have the no medical submod enabled.
Removing the mod fixed my issue.
(Moar for ACE AIO was the issue)
I have downloaded the missions from the zip files in the description.
How can I customize the equipment of the AI units and their composition and add them to the game? Or do I need to include the standard Arma 3 fractions?
The game doesn't save the exact state of everything. It doesn't save the vehicle and infantry locations. What it saves is which zones you've captured, which objectives you currently own (are blue vs red on the map), and a few other things.
Next time you start playing it will start with your troops in the zones you've captured, and enemy in their zones, and then start spawning in troops and vehicles.
Also (still unrelated), last time I played the friendly AI spawned boats at the first base (that has no access to water) - is it something that's known ? I'm fine with transporting them lol, but it was kinda unexpected to see a fully crewed RHIB in the middle of a road
You can change the number of infantry on the map in the parameters. You can also turn up or down the vehicles spawn rate in the parameters.
However, I am running in some trouble with the plane UAVs in NATO at least, for some reason they get a crew and cannot be controlled thought the terminal