Stellaris

Stellaris

FTL Redefined
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Update: Aug 21 @ 5:28am

> Added 10 year restriction on changing settings in a multiplayer game to the new jump drive settings

Update: Jul 27 @ 7:54am

1.5.0

> Added new feature: Jump Drive Travel Time, which allows converting a portion of jump drive cooldowns to immediate travel time upon jumping.

> Fixed some incorrect values, and reworked how some script is executed in order to reduce error log entries.

Update: Jun 20 @ 6:15am

1.4.2

> Fixed a bug where custom speed settings were not being applied to newly created ships

Update: May 28 @ 7:27am

1.4.1

> Released a fix for civilian ships in existing saves losing their hyperdrive slots

Update: May 27 @ 7:56pm

Well, I did a bit of a whoopsie and uploaded the 3.14 files instead of the 4.0 ones... that's fixed now.

Update: May 25 @ 10:26am

1.4.0:

> Initial 4.0 release. Support for vanilla bioships has been added, and higher tier hyperdrives added for bioships.

> Also a bit of reworking of the UI, as well as allowing for customisation of FTL speeds rather than being limited to pre-set options.

Update: Apr 6 @ 3:40pm

Somehow April Fool's mode snuck itself back on by default, whoops! Small patch just to fix that.

Update: Apr 6 @ 8:23am

1.3.0

> No longer requires overwriting hyperdrives in order to function

> Added support for the jump drive and psi jump drive - jump drive has a base hyperlane travel time of 5 days, psi jump drive is instant

> Custom hyperdrive tooltips now also dynamically display the correct windup days, not just hyperlane days

> Rewrote many internal checking functions to be more accurate and have less performance impact

Update: Apr 2 @ 2:23am

> Disabled April Fool's mode :)

> It can be turned back on in the menu still for now

Update: Mar 31 @ 10:06pm

> 1.2.0

> A complete rework of the FTL system!

> In an attempt to enhance realism, faster than light travel is no longer possible

> Ships will now travel hyperlanes at varying speeds depending on the tier of thrusters they have equipped, varying from 50 years down to 15 years

> Hyperdrives have been replaced with cryogenic systems, allowing the user to speed up time significantly while waiting for ships to arrive in a system

> Micro Wormhole Drives have instead been replaced with planetary Micro Wormhole Generators, which open temporary rifts to alternate, resource rich realities and briefly allow near infinite production of a random resource





> Okay all of the above was a lie - look at the date! However, I DID implement an April Fool's easter egg (it doesn't affect gameplay and can be disabled, don't worry).

> This'll remain as a toggleable option after April Fool's, disabled by default, cause honestly I think it's fun