Stellaris

Stellaris

FTL Redefined
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Update: Mar 21 @ 3:08pm

Tentative fix for an incompatibility with Unique Ascension Perks and Ancient Empire 1.9.

(Likely breaks AE at the moment, you'll need to pick between this mod or theirs until I can work with the other authors to resolve it)

Update: Mar 21 @ 9:00am

1.1.10

> Reworked some mod functions to better allow other mods to add compatibility without requiring code changes from me for each mod

Update: Mar 20 @ 9:30am

1.1.9

> Improved sound effects for the micro wormhole drive

> Added custom on_action on_ftlr_set_ship_vars to help other mods to integrate with this one

> Further optimised performance

> Fixed the Micro Wormhole Drive having a slower windup than the Overcharged Hyperdrive with vanilla windup setting enabled

> Fixed an issue wherein upgrading or building a ship would trigger every ship in the galaxy to set/update values, not just the specific ship

> Fixed an issue where closing the settings window while having something targeted wouldn't apply changed settings until save reloaded

> Fixed an issue where biodrive 2 and 3 would display custom tooltips incorrectly

> Fixed more annoying log error spam

Update: Mar 19 @ 10:22am

1.1.8

> Added support for the Grand Archive Bio Drives. I even remembered to give them the custom tooltips this time!

> A couple of much needed visual improvements to the GUI

> Improved technical process for updating drive speeds while also making it (hopefully) more performant

Update: Mar 17 @ 10:03pm

1.1.7

> Added a nice surprise for micro wormhole drive users! Try watching them hyperlane into a system from inside the system view :))

> Fixed some annoying, purely cosmetic error log spam

> This patch also reduces the volume of the thruster noise when a fleet starts moving, mainly to prevent them being way louder than new SFX added. If this change is unwelcome then please shout at me

Update: Mar 17 @ 3:29pm

1.1.6

> Fixed compatibility code between my mod and a collaborator.

> Fixed subspace drive to actually go slow in hyperspace (I swear this frickin drive is cursed)

Update: Mar 16 @ 10:46pm

1.1.5

> Precautionary patch to enforce speed updates regularly on all ships, regardless of if the mod thinks they're already correct, to possibly fix an edge case where they're not being applied properly

Update: Mar 16 @ 6:17pm

1.1.4

> ✨F A N C Y✨ new menu font!

> Menu now opens on first time install, allowing immediate preference setting and telling you where to open it in future

Update: Mar 16 @ 3:51pm

1.1.3
> Updated Subspace Drive values to reprioritise its jump drive capabilities
‎ ‎ ‎ ‎ > 400 days cooldown, down from 600
‎ ‎ ‎ ‎ > 110 days hyperlane time, up from 75

> Fixed Subspace Drive not including the previous patch tooltip improvements

> Increased the chances of hyperdrive research showing up somewhat

> Fixed jumpdrive tech requiring incorrect power research

> Fixed technology overrides probably not having any effect lol

> Added preliminary support for Subwarp Drives mod compatibility patch

Update: Mar 16 @ 10:43am

1.1.2

> Adjusted some base values:
‎ ‎ ‎ ‎ > Tier 1 Hyperdrive now takes 50 days in hyperspace, decreased from 60
‎ ‎ ‎ ‎ > Tier 2 Hyperdrive now takes 25 days in hyperspace, decreased from 30.
‎ ‎ ‎ ‎ > Subspace Drive now takes 75 days in hyperspace, decreased from 90.
‎ ‎ ‎ ‎ > Additionally, all drives now have a flat windup time of 10 days, barring the subspace drive which takes 20.

> Added new menu options - 1.5x speed, and 0.25x speed (for those of you who want a REAL big difference between drives).

> Tooltips now update dynamically based on your settings! i.e a Hyperdrive 1 by default will say "Average time in hyperspace: 50 days". Using the 2x speed it will now correctly show 25 days, and so on. This is calculated in real time, so will always show correctly.