Stellaris

Stellaris

FTL Redefined
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Update: Mar 14 @ 7:17pm

1.1.1

> Complete rewrite of the code behind dynamically changeable hyperdrive values. While this change doesn't affect how the mod plays, it makes it much easier for me to add new options to the option selector, and allows me to incorporate other cool ideas in future

> Added entries for the rest of the hyperdrive flavour texts

> Minor changes to options menu, making buttons give correct feedback when mouse cursored over

> Menu options now only apply on closing the menu rather than on option click, limits potential for lag

> Removed mod announcing via global flag, I don’t really see a use for it, has_ftl_redefined = yes can be used in the same checks without permanently setting a flag per save file.

Update: Mar 12 @ 8:19pm

1.1.0

> Added custom GUI!

> Added several settings to adjust FTL travel speed and hyperdrive windup speed to your liking, accessible via edicts or dynamic mod menu

> Also fixed some localisation stuff

Update: Mar 12 @ 12:29am

1.0.3

> Minor tweak to filenames to make hyperdrives appear in the correct order in ship designer

> Fixed some incorrect values on the overcharged hyperdrive

> Added scripted trigger has_ftl_redefined = yes and scripted variable @has_ftl_redefined = 1 for other mod creators to potentially use.

Update: Mar 11 @ 10:32am

1.0.2

> Added even higher likelihood of AI researching hyperdrives if they have the "expansionist" diplomacy stance.

Update: Mar 11 @ 7:53am

1.0.1

> Made AI prioritise researching hyperdrive technologies a lot more, especially at lower tiers, as they're more important to have in this mod.

> Added some more flavour text and changed the name Hyperdrive IV to Overcharged Hyperdrive.

Update: Mar 10 @ 4:51am

Literally just adding the mod loader thumbnail to the files, no mod changes

Update: Mar 10 @ 4:44am

Initial 1.0 release