Project Zomboid

Project Zomboid

Uncle Dave was a Prepper
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Update: Aug 25 @ 8:14am

* minor bug fixes

Update: Aug 24 @ 2:28pm

* bug fixes for power persistence
* fixes for water refilling
* fixes for refreshing water tank connections

Update: Aug 22 @ 4:16am

* minor map fixes
* update translations
* minor fixes
* update spawning mechanism to use primary spawn selection

Update: Aug 18 @ 12:34pm

* Minor bug fixes
* Add support for external configs to allow other mods to add power/water/loot
* Prevent stories for bases, so they don't start burned or get taken over by survivors etc
* Minor fixes for March Ridge Bunker
* Force garage doors on bases to start unlocked since currently having keys doesn't matter if you can't target the doors in some directions

Update: Aug 16 @ 1:57pm

v3.0.2
* fix minor bugs for existing saves with new solar mod support
* small cleanup of old code

Update: Aug 16 @ 9:24am

v 3.0.1
* Fix generator menu bug for existing saves

Update: Aug 15 @ 7:42pm

v3.0 (?)
* Fully refactor basement entrances and object spawning for performance and such
* map near Louisville checkpoint
* brandenburg gas station map
* leaf hill height louisville house
* west maple golf course house
* rosewood parsonage house
* Louisville townhouse
* full support for Immersive Solar Arrays mod
* move Prison Break map to stand alone mod (coming soon) and replace with Fallas Lake
* fix various issues with sounds
* Complete refactor to server side support for water and power systems which *should* support MP in the future
* Small custom map tile things and a secret door or two
* Redo power generators to deal with flickering issues
* Power drain is now calculated for fuel usage
* low loot setting is now lower, many rooms updated to better spawn natural loot if no loot is selected

Update: Jul 6 @ 1:23pm

v2.1.1
* Fix Taylorsville mod detection
* Add Irvington Gun Club map

Update: Jul 6 @ 3:30am

v2.1
* Fixed buildable tile issue where floors were not being created
* Slightly lower generator noise
* minor map tweaks for echo creek
* fix some errors on water tanks
* try to make water tank code smarter to prevent being disconnected as often
* fix name on irvington townhome

Update: Jun 14 @ 6:30am

v2.0
* Add automated translations
* Add support for Ladder's mod to most maps
* Add Ekron Pig Farm map
* Add Louisville 3 home compound map
* Add Brandenburg Townhouse map
* Add Prison Break map (with bonus breakout option)
* Add Quill Manor map
* Add Dark Wallow map
* Add Hunting Cabin map
* Add Drug Shack map
* Update most maps to bring generators into the map or overhaul boring basegame maps with improved custom basements
* fixes for water shutoff detection
* auto power failure detection option
* various tweaks and adjustments to loot spawns