Project Zomboid

Project Zomboid

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Uncle Dave was a Prepper
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3.801 MB
Mar 8 @ 12:37pm
Aug 25 @ 8:14am
30 Change Notes ( view )

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Uncle Dave was a Prepper

In 1 collection by nullvariable
Preppers Paradise
9 items
Description
Uncle Dave was a prepper!

v 3 is out, with Immersive Solar support! see Change Notes

Love this mod? Hate it? Wish it had another location? Feedback welcome![forms.gle]

Days ago a strange package from Uncle Dave arrived, it included a map and keys, but the note was cryptic and a bit confusing, but it's all starting to make sense now. It seems that Uncle Dave knew something was up and left some things for you.

Or grab the 10 years later mod and set out to find more food and fuel.

This mod provides a safehouse with water, power, and supplies. Use the options to set or exclude the various types, start with a map, or start in the safehouse.

Each safehouse is fully plumbed and powered. Keep your generator in good condition and enjoy your creature comforts like working washing machines and flushing toilets (until the tanks run dry at least). Every safehouse has a pump, if the generator is running, it will gradually refill the tank over time. Many safehouses have wells or spring water. Recent updates should allow you to move and re-plumb fixtures within a reasonable radius of the original safehouse so you can access the safehouse's water tank.

Uncle Dave was quite a collector and you might find a complete seed library (mods that use seed in their item names should be included). He was well known for being quite a reader, so perhaps he'll have left his complete collection of skill books and magazines too (works with Gyde's Trait Magazines and probably other mods that add anything to the skill category).

About Loot
Each location varies a bit, but will include a "essentials" storage with some commonly needed items.
You can turn on all the locations and all the loot but this may make your game lag the first time you get near a safehouse
I had some trouble fitting in the skill books and if you have a bunch of mods you'll find your shelves very full
Recently I reworked some of the gun spawning. For most storages the lists work the same, pulling from the game's distribution lists, but I've added a "gun locker" for some spots. Instead of using the normal random distribution, it will build from a list ensuring some standard contents and a variable amount of ammo for the specific gun. At times the random spawn was giving me 10 guns and none of the clips for those guns at all. Lockers are also customized to have specific builds for the base game, but also if you use the Vanilla Firearms Expansion or Rain's Firearms & Gun Parts mods, you will find lockers built specifically for these mods. The guns are still random, but you'll get a full container of parts and ammo for a single gun with this change.

Supported Mods
* Gyde's Trait Magazines
* Rain's Firearms & Gun Parts
* Vanilla Firearms Expansion
* Gun's Elevator mod
* Taylorsville map
* Functional Appliances 2
* Immersive Solar Arrays


Not enough locations?



Locations:

  • Doe Valley
  • Echo Creek Gas Station
  • West Louisville Mansion
  • March Ridge Bunker
  • Muldraugh Safehouse
  • Riverside Farmhouse
  • Rosewood Gas Station
  • Rural West Point Mansion
  • Lowry Court Apartments
  • Grand Ohio
  • P.S. Delilah
  • Ekron Community College Shelter
  • Louisville Pawn Shop
  • Louisville Auto Shop
  • Ekron Lake house
  • East Louisville Farmhouse
  • The Caban Center Wildlife Rehab
  • McCoy Estate
  • Central Louisville Mansion
  • Rural Scrapyard
  • Ekron Factory
  • Cortman Medical
  • Rusty Rifle
  • March Ridge Secret Complex
  • Riverside Mansion
  • West Point Home
  • The Drake
  • Ekron Pig Farm
  • Louisville 3 home compound
  • Irvington Townhouse
  • Fallas Lake Diner
  • Quill Manor
  • Dark Wallow Lake
  • Eastern Hunting Cabin
  • Muldraugh Drug Shack
  • Irvington Gun Club
  • Brandenburg Gas Corner
  • Kinsella Rd Shop For Lease
  • Leaf Hill Heights Home
  • Rosewood Parsonage
  • Louisville Townhouse


Workshop ID: 3440887907
Mod ID: DWAP
Map Folder: DWAP
Popular Discussions View All (6)
3
Aug 22 @ 9:42am
Many LUA Errors after downloading the latest update
Charlie
0
Aug 25 @ 11:48pm
Error Code
PVVforlive
0
Aug 23 @ 8:49pm
Bug report:
Rachel L
305 Comments
bangui832 Aug 30 @ 10:27am 
I have a question, I can't find a place to supply my generator, how do I supply it?
Ex Ossibus Fumus Aug 29 @ 10:00am 
@nullvariable With the solar panel mod, the battery status says 13% battery charge, while the generator status says 1% battery charge and no alternative power.
CrazeeJae Aug 27 @ 8:16am 
I tried using the 'Uncle Dave' Spawnpoint, and I didn't spawn in the safehouse. Is this option completely gone now?
Gexi_TheHundredth Aug 26 @ 10:20am 
I don't see to option to spawn in the safehouse anymore. Was it removed?
Truth Aug 26 @ 8:16am 
@nullvariable same issue with the rosewood gas station, no access to big genny, utility hallway, utility exit is bugged also. Resubbed and it was a fresh build from the workshop but same issues.
Rachel L Aug 25 @ 3:58pm 
hey, you seen my bug report?
redcom1229 Aug 25 @ 3:09pm 
pardon me i am new to reading console... some lines around the posted lines looked like was due to this mod...will relook the console...
nullvariable  [author] Aug 25 @ 3:44am 
@redcom1229 well in this case the solar is supplemental for the whole power system. So it's connected to the generator and the generator system will use the battery power from solar, or turn the generator on if the batteries don't have enough the errors you shared aren't from my mod

@Giacco shouldn't break anything, but a bug fix will be up shortly
redcom1229 Aug 25 @ 2:21am 
so instead of direct solar connection can use solar like regular building as we did before in 41?
Giacco Aug 25 @ 1:28am 
remove the solar panel support,broken the mod.
function: SolarSupport.lua -- file: SolarSupport.lua line # 250 | MOD: Uncle Dave Was a Prepper

ERROR: General f:0, t:1756110336712> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: ChargeFreq of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).