Barotrauma

Barotrauma

Abnormalities
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Update: Oct 27 @ 6:39pm
by Onyx

Added a T Corp Time Collection beam

Update: Oct 26 @ 4:56pm
by Onyx

- Optimized a shit ton of afflictions by giving them intervals. I don't know what the actual impact of this will be on performance but it should improve it *somewhat*.
- Nerfed LCCB Shotgun's spread.
- Reduced blunt damage of Quake Shells so they can be more of a nonlethal option.

Update: Oct 25 @ 4:40pm
by Onyx

Abnormalities:
- Fixed not being able to give Glupo a hat. (hopefully)
- Added T Corp Tax Collectors: Class 2, Class 3, and VDCU.
- Added four new menu backgrounds based on T Corp.

Update: Oct 22 @ 9:41pm
by Onyx

Added The Last Knight job and talents

Update: Oct 22 @ 3:25pm
by Onyx

Added the Last Knight's equipment

Update: Oct 21 @ 9:52pm
by Onyx

little small teeny weeny bugfix regarding rueful eventide not working at all

Update: Oct 21 @ 8:20pm
by Onyx

- Added a visual effect that shows when your parry is active.
- Parries now defend against stun and husk infection.
"I won’t run... I can’t just wait and see anymore."
- Added Dawn Office Fixer job, featuring a full set of talents and a unique weapon and uniform.
- Added Effloresced E.G.O.: Waxen Pinion.
- Added The Crying Children distortion.

Update: Oct 19 @ 7:00pm
by Onyx

- Fixed the positioning of scopes on N Corp E.G.O.: Fell Bullet
Added a parrying system to many melee weapons. Not all weapons qualify for it, but those that do will work as follows.
- Raising a sword grants a brief parry window. The higher Augments you have, the higher chance you have of the parry extending every time someone hits you during the parry window. (Ex. someone with grade 1 augments can infinitely extend their parry but someone with grade 9 augments not so much). Successful parries reduce incoming damage by 90% but parrying also slows you down a fair bit.
- Being hit during a parry also grants a buff called Retaliation that will empower your next strike with the weapon you blocked with.
- Continuing to hold your sword after the parry window has passed will allow you to Block incoming attacks which grants some damage resistance, this lowers your movement speed however and will generally allow enemies to outrun you.
- Certain weapons lend themselves to parrying, they'll grant unique forms of it: Zwei or Perfect. Zwei Parries grant Defense Up instead of Retaliation, and Perfect Parries last longer and grant a stronger Retaliation but are only available on very high level weapons.

Update: Oct 18 @ 7:13pm
by Onyx

Quick hotfix

Update: Oct 17 @ 11:11am
by Onyx

Quick hotfix: Tremor: Hemorrhage no longer scales its bloodloss by max HP