Barotrauma

Barotrauma

TEH-1409 - Distant Paradise
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Update: Jun 19 @ 1:03am

Likely the last update on this sub for a while, but a big one nonetheless.

Full list of changes since the summer 2025 Update:

- Added the very important Gay Baby Jail as a way to deal with unruly passengers or crew. Only captains and security officers can use the room's features, so it may be within your best interests to leave the room open unless occupied.

- Reactor, Emergency Power and Docking Hatch now connected to Power Distributor

- Battery maximum charge increased from 5000 to 7500

- Provided an additional fuel rod in the reactor. It is advised to run the reactor on two fuel rods at a time.

- Slight power and battery changes for balance. Items start at a lower charge at the first round (won't mean much for campaigns, but it does mean you can't start a single mission by just slapping on the battery power until the reactor's good to go

- Moved the upper-left coilgun to accommodate the addition of a new room and allow for better coverage

- Fixed an issue where the load value for the reactor was 1 million at the start of each round

- Fixed an issue where the reactor would turn off whenever docking from a station || All shutdowns of the reactor and battery are now manual (you're welcome mechanics and engineers)

Update: Jun 19 @ 12:54am

oops too early

Update: Jun 18 @ 6:52am

Electrical wiring is now much better due to the greatest addition to barotrauma in 10 years: The Power Distributor

- Reactor, Emergency Power and Docking Hatch now connected to Power Distributor

- Battery maximum charge increased from 5000 to 7500

- Fixed an issue where the load value for the reactor was 1 million at the start of each round

- Fixed an issue where the reactor would turn off whenever docking from a station || All shutdowns of the reactor and battery are now manual (you're welcome mechanics and engineers)

Update: Feb 23 @ 1:38am

I dont have any excuses this time the ship was just missing 2 gaps at the top, it happens

Update: Feb 23 @ 12:50am

Removed test item oops

Update: Feb 22 @ 11:16pm

Surprise it wasn't done.

Added the secret quest - Don't go looking for the answers in sub editor or preview options, that's lame

Shifted some stuff, added an extra crate shelf

Surely NOW it's done. Sorry.

Update: Feb 22 @ 8:23am

Some minor adjustments all around - not much to specifically say

Update: Feb 21 @ 12:14am

- moved discharge coil to top of sub (now there's 1 top, 1 bottom)
- shifted motion detector X/Y on motion detector to avoid misfires
- upped discharge coil power consumption (10,000 per trigger)
- removed button to toggle the discharge coils, now an option in the nav terminal
- added more text to nav terminal screen, now displays discharge coil info as well as depth charge info
- turned railgun into large hardpoint
- added visual aid to determine if the ballast is locked from the nav terminal
- lowered engine max speed from 600 to 450
- added a little green cumulon symbol to the rudder
- surely it's done now

Update: Feb 21 @ 12:06am

I don't wanna talk about it.

Update: Feb 20 @ 10:51pm

Added components so the reactor will shutdown when you reach a powered outpost