Don't Starve

Don't Starve

Frankenlogs
Showing 1-3 of 3 entries
Update: Dec 20, 2015 @ 4:08am

V2.0

- New feature: Convert trees near a lightning rod into a Treeguard or a 'Totally Normal Tree'


- New config options:

-- "Trees converted per strike" (Disabled/Just one/All trees); Changes how many trees may be converted

-- "Trees converted into..." (Treeguard/Totally normal tree); Opt whether to convert into treeguards or a "totally normal tree"

-- "Tree conversion chance" (10-100 percent, in tens); How likely a tree is to be converted when near a struck lightning rod

-- Ignite on failure (Enabled/Disabled); Set logs or trees on fire when a nearby lightning rod is struck, but they fail to be converted

-- Conversion ratio (1-20:1); Decide how many logs (up to a full stack) are required to produce a single Living Log


- Updated config options:

-- Activation distance (Tiny/Short/Medium/Large); Decides how far the active effect from lightning rods reaches
--- New option: Tiny (range of 3)
--- Updated option: Short - renamed from 'Small'

-- Logs animated per strike
--- New option: Disabled


* Author's note: Sorry it's been so long since I've done anything with this mod. If you notice any bugs in the latest version, please let me know.

Additionally, I would love to fully support all DLC possible for this mod but I don't own them. If you know of any DLC content I need to add for and/or are willing to help me test DLC content, feel free to contact me.

As always, I'd love to hear any suggestions you may have to help improve this mod. Thank you!

Update: Nov 14, 2014 @ 5:36pm

V1.2
- New config option: Logs animated per strike.
Allows the user to decide how many logs should be transformed into Living Logs when the rod is sruck by lightning.

Options:
Just one - Only one log will be animated ("brought to life") when the rod is struck by lightning
All logs - All logs within range will be animated when the rod is struck by lightning


- New config option: Chance of animation
Changes the likelihood of logs being animated when the rod is struck by lightning.
This chance is calculated per-log hit.
(Options are 10-100 percent, in tens)


- Better stacking
Newly animated Living Logs will try to stack on top of any other nearby Living Logs, making them easier to collect.

Update: Nov 13, 2014 @ 5:25pm

V1.1
- Now supports stacked logs
- Now includes config options for effect radius
- Now available from the Workshop