Pummel Party

Pummel Party

Tron LightCycle Battles
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Update: Jan 13 @ 5:45pm
by Neb

Further Adjusted Collision

Update: Jan 13 @ 5:30pm
by Neb

Further adjusted collision to compensate for desync.

Update: Jan 13 @ 5:22pm
by Neb

Reduced Particles to help with overhead on slower machines. Changed Collision on player to try and avoid players from crossing over each other's trails. Disabled unnecessary lights. 2.0

Update: Jan 12 @ 5:01pm
by Neb

Prepped for public release, added final screen effects and post processing filters.

Update: Jan 12 @ 4:54pm
by Neb

Took a shot of whiskey and made the trails look a little cooler.

Update: Jan 12 @ 4:37pm
by Neb

Added player death effects, and on screen text for grid reset.

Update: Jan 12 @ 4:30pm
by Neb

Reduced particles and lights on trails and map/environment to reduce client rendering overhead further.

Update: Jan 12 @ 4:09pm
by Neb

Adjusted collision boxes on the wall colliders/boarders to allow player to get closer to the walls.

Update: Jan 12 @ 3:50pm
by Neb

Re uploaded with less colliders being spawned to help reduce de-sync and client size rendering overhead.

Update: Jan 12 @ 3:20pm
by Neb

Updated player model size and shape to help players distinguish. Added name-tags in screen-space.