Pummel Party
Tron LightCycle Battles
Se afișează 1-10 din 16 intrări
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Actualizare: 13 ian. @ 17:45
de Neb

Further Adjusted Collision

Actualizare: 13 ian. @ 17:30
de Neb

Further adjusted collision to compensate for desync.

Actualizare: 13 ian. @ 17:22
de Neb

Reduced Particles to help with overhead on slower machines. Changed Collision on player to try and avoid players from crossing over each other's trails. Disabled unnecessary lights. 2.0

Actualizare: 12 ian. @ 17:01
de Neb

Prepped for public release, added final screen effects and post processing filters.

Actualizare: 12 ian. @ 16:54
de Neb

Took a shot of whiskey and made the trails look a little cooler.

Actualizare: 12 ian. @ 16:37
de Neb

Added player death effects, and on screen text for grid reset.

Actualizare: 12 ian. @ 16:30
de Neb

Reduced particles and lights on trails and map/environment to reduce client rendering overhead further.

Actualizare: 12 ian. @ 16:09
de Neb

Adjusted collision boxes on the wall colliders/boarders to allow player to get closer to the walls.

Actualizare: 12 ian. @ 15:50
de Neb

Re uploaded with less colliders being spawned to help reduce de-sync and client size rendering overhead.

Actualizare: 12 ian. @ 15:20
de Neb

Updated player model size and shape to help players distinguish. Added name-tags in screen-space.