Project Zomboid

Project Zomboid

[B42] Week One NPC
Showing 61-70 of 98 entries
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Update: Feb 4 @ 2:35pm

fix for infinite pizza and beer at house party and error spam

Update: Feb 3 @ 1:20pm

new chat lines (including commands to stay in place or return home)

Update: Feb 2 @ 1:42pm

"Martyrs"

Update: Feb 2 @ 7:56am

lots of new chat lines thanks to PandaBlyat
if babe is unloaded from the cell, she will automatically return home :) (requires bandits mod update)

Update: Feb 1 @ 3:32pm

some new chat lines
more soldiers at research lab, soldiers ai improved
vehicles still in good condition but not perfect
if vehicle has parts named Armor they will not be added/repaired
fix for despawning

Update: Jan 29 @ 1:53pm

bandits number and arson chance reduces the more secluded the area the player is in. [irony] so now you can go to the forest or go fishing to fully avoid what this mod has to offer, [/irony]

Update: Jan 26 @ 12:18pm

during intrusion npcs will attack slower
respawned player will no longer by enemy of his predecessor's enemies
start loot still high but smaller and gradually decreases over time towards default settings
higher chance to find a car key in car glovebox
high chance for finding a building key in npc inventory (not for shops and restaurants)
muldraugh detective office fix

Update: Jan 24 @ 6:56am

better firemen efficiency
not respawning npcs in cleared buildings

Update: Jan 22 @ 7:54pm

Update: Jan 22 @ 7:15pm

You can now start with a car and a key to it (must enable in sandbox settings)
Fisherman can put fish in restaurant kitchen fridges to get money