tModLoader

tModLoader

Path of Terraria (BETA)
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Update: Aug 25 @ 6:33pm

v0.2.12
- Fixed a critical issue where right clicking a non-equippable item could equip or even duplicate it.
- Fixed a critical issue where right clicking an accessory could delete it forever.
- Fixed an issue that could lead to crashes in accessory-adjacent code of other mods such as Calamity's Vanities.
- Fixed hardmode accessory slots' unreachable items' effects being applied even in non-hardmode worlds.
- Fixed accessories put in extra accessory slots not being visible.
- Fixed right clicks not working on extra accessory slots.
- Removes Desert explorable map spawn rate nerfs
- Substantially boosts spawn rate in Forest map
- Improves some Bestiary entries for PoT enemies

Update: Aug 20 @ 2:02pm

v0.2.12
- Fixed a critical issue where right clicking a non-equippable item could equip or even duplicate it.
- Fixed a critical issue where right clicking an accessory could delete it forever.
- Fixed an issue that could lead to crashes in accessory-adjacent code of other mods such as Calamity's Vanities.
- Fixed hardmode accessory slots' unreachable items' effects being applied even in non-hardmode worlds.
- Fixed accessories put in extra accessory slots not being visible.
- Fixed right clicks not working on extra accessory slots.
- Removes Desert explorable map spawn rate nerfs
- Substantially boosts spawn rate in Forest map
- Improves some Bestiary entries for PoT enemies

Update: Aug 20 @ 4:11am

v0.2.11
- Fixes an issue with release versions of the build not showing tooltips properly

Update: Aug 20 @ 3:22am

v0.2.10
* Fixed how an implicit counted as a 4th affix for ascendant shards
* Crafted items now reflect current area level.
* Adjusted critical strike chance multiplier node on tree to be actually 10% base (was previously way too multiplicative, was giving like 5-10% flat per level)
* Changed how critical strike chance multiplier is handled on weapon affix. Previously did nothing.
* Adjusted the rolls of all critical affixes on weapons (previously way too high.)
* Changed right click functionality specifically for accessories when in inventory, so they can now be clicked into the custom slots.
* Changed rings and amulet vanities to be equippable
* Fixes the 3rd accessory slot not able to be used properly
* Added a 4th accessory slot that is unlocked in Hardmode
* Fixed all gear slots so they're now in the right place.
* Tooltips have been completely reworked.
* They now visually match the rest of our Custom UI
* They now show for all items when dragging an item, not just PoT items.
* When holding an item, and hovering over another it will display both tooltips.
* Names now correctly show their rarity color when holding the item
* Made Blood Oath and Fire Starter about 5x less common, Burning Red Boots about 50x more common
* Completely reworked how drop tables work. There is now proper item rarity stacking for deeper exploration map tiers and enables us to have item rarity on gear in a follow up
* Do note that there were several bugs found in the acquisition of items through the drop table. This will result in the more rare shards to become MUCH more rare as the previous values were not properly respected.
* Expect Echoing shards to be 50x+ more rare
* Adds an additional spawn point to the top of the Twins domain, enabled once the player gets there
* Fixed the Desert mapping area not having adjusted spawns due to bad copy paste
* Corrupt Shards cannot corrupt held item anymore unless you are holding it in the mouse, stopping accidental uses
* Corrupting shards should Properly update held item on use, stopping stuff like the item not updating & not retaining the corrupted tag
* Corruption shards Properly selected a random rare to use, and added safety check if none is found
* Fixed Shadow Orbs being unbreakable in multiplayer after Morven tells you to break them
* Added step to Whispers of the Deep quest to make the above more clear and consistent
* Properly generated Morven in multiplayer
* Changed the check for Morven being in Ravencrest, fixing it not working in multiplayer in niche circumstances
* Synced Simple Compass opening up the Ancient Ruin containing the Strange Antlers. Should make for less MP annoyances
* Added new Crimson Maw sprite by Gobiidae (thanks!!!)
* Added Pus Block and Weak Malaise items, sold by Alaric post-evil boss because he's crazy
* Added Alaric dialogue to reference his selling blocks
* Thrain Ironfist now sells Runestone and Powered Runestone after beating the Forest map once
* All sold items now have proper prices
* Replaced some logic for Lloyd to make spawning a little less complex, more consistent
* Fixed weird issue caused by the Old Man's map naming adjustment
* Reduced the amount of silk needed for Drawing the Bow quest to reduce grind
* Synced the amount of shadow orbs/crimson hearts broken in a world
* Removed Lloyd's unused, empty shop
* Made Lloyd show the right overhead dialogue for the number of orbs broken
* Properly hid Lloyd's overhead dialogue when "eaten"
* Crimson Maw animation properly plays & teleports the player to the Brain of Cthulhu domain
* Removed unused Lloyd dialogue
* Adjusted Lloyd dialogue to reference that Crimson Hearts can be broken after entering the BoC domain
* Localizations added for Polish
* Localizations added for Spanish
* Localizations added for Italian
* Localizations added for German
* Localizations added for Russian
* Fixed boss domains' max lives counts desynchronizing between players in multiplayer - the first joining players' lives count will now be corrected when more players join the boss domain.
* Fixed Queen Bee's Domain's spawn position sometimes being put inside tiles.
* Fixed an issue with Ravencrest town NPCs respawns happening more rarely than intended.
* Fixed the Starlight Bulwark running client code on servers.

Update: Aug 16 @ 7:45am

0.2.8 / 0.2.9
* Players now start with 3 accessory slots plus the dedicated wing slot
* Fixed the Home world not being accessible in the waypoints interface when in multiplayer.
* Fixed experience bar not stopping at 100% when level 100
* Makes dexterity bonus attack speed affect all damage types, not just melee.
* Eldric spawn checks have been improved/fixed
* Changed calculation of Passive tree node for increased potion charges to actually be 10% and not additive.
* Potions now restore 30% total maximum life. Nerfed potion buff affixes to account for this
* Fixed spelling mistake in Thanks dialogue
* Added a first step of the king slime quest before being given a map to craft the map device.
* Map is now given once map device mats are given to Garrick
* Changed crafting recipe of MapDevice to mirror changes in quest (5 Iron/Lead, 5 Gold/Plat & 1 Ruby.)
* Removed now-redundant additional map drop global loot system
* Properly reset Moon Lord Domain spawn conditions for replayability
* Disabled Gear drops from anything that is friendly or a critter
* Localized the “Points Remaining" text
* Localized text in the Experience Bar hover
* Made Restart Tutorial button hitbox accurate
* Allowed weapons to go into Void Bag without restriction
* Adds a ChargeModPlayer to derive from which handles most functions for all charges
* Haste, Aegis, and Focus charge mod players handle specific stat increases and naming/color schemes
* Added a buff tracker for all 3 charges which allows up to 3 stacks, stack count shown visually above the buff
* Buffs have custom sprites made by @ThirstyBoi
* Haste charges give 5% inc attack and movespeed per stack
* Focus charges give 5% inc base crit chance and crit damage per stack
* Aegis charges give 20 max health and 5 defense per stack
* Added helmet affix for all 3 types of charges with "x% chance to gain charges on kill" first appearing at ilvl 45.
* Adds crit chance to ApplyTo func in EntityModifier
* Added critical strike chance to the stat sheet
* Added each charge chance to the stat sheet
* Added headers and reorganized stat sheet
* Fixed mouse-item tooltips flickering when Frame Skip is set to Off.
* Fixed hotbar potion tooltips not working.
* Removed the ability to bomb subworlds for early progression
* Fixed affixes showing as disabled when two of the same affix were on an item

Update: Aug 16 @ 7:30am

0.2.8 / 0.2.9
* Players now start with 3 accessory slots plus the dedicated wing slot
* Fixed the Home world not being accessible in the waypoints interface when in multiplayer.
* Fixed experience bar not stopping at 100% when level 100
* Makes dexterity bonus attack speed affect all damage types, not just melee.
* Eldric spawn checks have been improved/fixed
* Changed calculation of Passive tree node for increased potion charges to actually be 10% and not additive.
* Potions now restore 30% total maximum life. Nerfed potion buff affixes to account for this
* Fixed spelling mistake in Thanks dialogue
* Added a first step of the king slime quest before being given a map to craft the map device.
* Map is now given once map device mats are given to Garrick
* Changed crafting recipe of MapDevice to mirror changes in quest (5 Iron/Lead, 5 Gold/Plat & 1 Ruby.)
* Removed now-redundant additional map drop global loot system
* Properly reset Moon Lord Domain spawn conditions for replayability
* Disabled Gear drops from anything that is friendly or a critter
* Localized the “Points Remaining" text
* Localized text in the Experience Bar hover
* Made Restart Tutorial button hitbox accurate
* Allowed weapons to go into Void Bag without restriction
* Adds a ChargeModPlayer to derive from which handles most functions for all charges
* Haste, Aegis, and Focus charge mod players handle specific stat increases and naming/color schemes
* Added a buff tracker for all 3 charges which allows up to 3 stacks, stack count shown visually above the buff
* Buffs have custom sprites made by @ThirstyBoi
* Haste charges give 5% inc attack and movespeed per stack
* Focus charges give 5% inc base crit chance and crit damage per stack
* Aegis charges give 20 max health and 5 defense per stack
* Added helmet affix for all 3 types of charges with "x% chance to gain charges on kill" first appearing at ilvl 45.
* Adds crit chance to ApplyTo func in EntityModifier
* Added critical strike chance to the stat sheet
* Added each charge chance to the stat sheet
* Added headers and reorganized stat sheet
* Fixed mouse-item tooltips flickering when Frame Skip is set to Off.
* Fixed hotbar potion tooltips not working.
* Removed the ability to bomb subworlds for early progression
* Fixed affixes showing as disabled when two of the same affix were on an item

Update: Aug 14 @ 4:36am

v0.2.7
We are working as diligently as we can to address all the reported bugs. Thank you for your patience.

* Critical strike chance stat shown on weapons which should scale with all of your bonuses
* The damage stat should now update dynamically and show actual damage numbers (pre crits)
* Change player.armor to be player.dye, which is what's needed to make them dye slots.
* Prevented affixes with no value from being applied to items, most notably maps that are too low level to meet any affix tiers
* Fixed skill tooltips appearing below tutorial text
* Fixed mech grabbers erroring on servers.
* Optimize & prevent GrimoirePickup from triggering other mods' issues.
* Fixed Cultist, Destroyer, Moon Lord not counting as downed
* Fixed issue where Duke Fishron spawning in its domain would say "{0} has awoken!"
* Rewrote all map tiering to be 1+ instead of 0+, Queen Slime is now T1, Twins T2...
* Fixed some issues where 10 X-tier maps would not drop maps
* Added 31 subworld loading screen tips
* Fixed EnduranceItemAffix giving 100x more multiplier than it should have (lol)
* Stopped the player modifier for endurance from being cast to int, truncating it and reducing effectiveness/consistency
* Added BossTracker.DownedInDomain, used for a lot of the new quests
* Added quests for every hardmode boss, linearly following the mapping system loop until Moon Lord
* Heavily modified the damage that the Hell earthquake event projectiles cause, now being reasonable and scaling fairly instead of insanely
* Properly displayed player endurance in the player stat sheet (0-100% instead of 0-1%)
* Added object[] parameters to ShowNotification for the Fishron awoken fix & future use
* Clamped overworld area level to 45, forcing mapping exploration for high level farming & drops
* Allowed Alaric to grant the Queen Slime quest in order to kickstart players that have missed it before it was added
* Added Queen Slime quest to the end of the WoF quest for constant progression
* Improved Simple Compass tooltip
* Fixed the broken Skeletron Domain room
* Significantly improves Ravencrest background + adds animation - thanks ThirstyBoi!
* Ravencrest NPCs will now respawn over a short time period if they happen to be dead or missing.
* Fixed various effects, such as that of the Berserk skill, mistakenly rendering on dead players.

Update: Aug 13 @ 3:58am

0.2.6
* Adjusted the drop rates of currencies. Echoing shard should be more rare now. Skill augmentation orbs should be more rare now.
* Resolves a Softlock with Morven and being unable to break orbs
* Disables Pirate Map Usage in Subworlds
* Explorable Maps and Boss Domain maps drop tables have been split. When the drop table say to drop a map, it should now be a 70% explorable map, and 30% boss map. Instead of just a diluted pool of explorable maps. Roughly 250% increased drop rate of explorable maps
* Fixes the Fishron Map incorrectly opening the Queen Bee domain
* Fixes the “Damage Rolls” being displayed on hotbar. They were 20% in each direction from the weapon damage, vs what it should be which is 15%
* Fixes Empress death not counting for Boss Tracker
* Nerfs a ton of Skeletron domain rooms, making them substantially easier, less unfair, and more consistent
* Made Skeletron domain a little smaller, easier to traverse
* Removed Bone clusters from Skeletron halls, causing some issues
* Added Slime Wall to King Slime Domain right before the arena
* Fixed misplaced wiring issue breaking some rooms in Skeletron domain
* Respawning in a domain now clears old debuffs automatically
* Fixed nullref with ConditionCheck quest tasks
* Nerfs Skeletron domain's spikeballs a lot, significantly reducing damage
* Adds the Attack/Cast Speed line to weapon tooltips
* Implicits of items (movement speed on boots for example) were taking up an affix unintentionally. This has been resolved.
* Ruby ring added to drop pool (Max health)
* Sapphire Ring added to drop pool (Max mana)
* Stone ring added to drop pool (Added flat damage)
* Coral amulet added to drop pool (%inc max life)
* Increases player light Deerclops domain multiplier from 15% to 20% for small QoL
* Increased Deerclops insanity time from 5 seconds to 8
* Changed Deerclops insanity hands damage from 60 scaling to 60 unscaling - no longer like 350 damage in master lol
* Added Deerclops domain double jump for smoother exploration
* Reduced Deerclops domain spawn rate
* Increased rubber banding on Deerclops light ball projectile so it's easier to follow
* Increased amount of light given off by all sanity lights substantially
* Added more generation progress display to Deerclops
* Added more lights to Deerclops domain
* Significantly improved Tunnel generation, should stop all blockages in all domains
* Fixed wands having a melee hitbox
* Fixes Russian Localizations for Currency Shard Tooltips. Should now properly default to english

Update: Aug 11 @ 8:41pm

v0.2.5
We are working as diligently as we can to address all the reported bugs. Thank you for your patience.

- Fixes the issue where some affixes were not being rounded properly
- Adjusted max mana and max life potion affixes to much lower values
- Quest book font size increased slightly
- Adds message in-game when trying to break a Crimson/Shadow orb normally, stating that you should follow the quest line instead
- Adds Mana Cost to tooltip display for all weapons that use mana
- Fixed Morgana quest start dialogue text displaying incorrect parts required
- Adds "Maximum Minion Count" to character sheet display
- Fixes swords alt use cooldown triggering when right clicking while swinging
- Fixes broadswords not having the correct swing speed. Iron and Steel Broadsword were the incorrect ones. You may notice broadswords swinging much slower, this was the intention behind broadswords. Slow but strong
- Broadswords are now correctly categorized as such. Previously they were just classified as swords, but they are meant to be their own class. They just share the same alt use (for now?)
- Put the (BETA) tag in the mod name. Some people were expecting a fully polished mod, but in reality this is definitely a beta.
- Adds in sprites for missing skill augmentations and skill passives
- Boomerangs received a buff across the board.
- Damage values for Iron Boomerang and Copper Boomerang were swapped
- Whips have received a buff across the board
- Whips progression has been changed slightly. Whips have further spread between dropping item levels, but received large damage boosts at each progression point
- Added a safeguard around spawning Morven in the Corruption after killing EoC. This should result a common crash when completing EoC kill that would end up resulting in not getting EoC kill completion.
- Adds in several French localizations
- Adds in missing Boss Downed tracking for Hardmode bosses
- Synced Strange Antler location. This should fix the compass pointing in the incorrect direction on Multiplayer.
- Made Strange Antler shards & tile & projectile for multiplayer compatibility, allowing many more players to complete the quest seamlessly
- Fixed Alaric not selling Void Pearls during the Unleashing Chaos quest
- Stopped Burning Sphere (Fire Imp projectile NPC) from dropping gear
- Stopped the Lightball in the Deerclops domain from doing damage
- Added more spawns to Ravencrest: a bunch of birds in daytime, Owls commonly at night
- Increased Owl Feather drop rate to 50% (from 20%)
- Fixed issue where "consumed" items for the grimoire wouldn't show their name properly
- Adjusted the Ancient Art: 1st step requires any 1 material, 3rd step requires any 1 summon summoned
- Adjusted Queen Bee quest to give more stingers
- Fixed "Free Day" issue in multiplayer; first day is always free, not per person anymore, deprecated per-person system & added docs. This should resolve the �time jumping� / very long days & nights issue.
- Moved weapon swap hotkey key down a bit to stop overlap
- Adjusted Goblin Surveyor enemy: More likely to spawn, can jump over small obstacles, steps up 1 tile walls, nicer & faster movement
- Buffed most Grimoire summons a lot
- Disabled Goblin Battle Standard's obtainability
- Fixes Open Character stat sheet image clicking position
- Quest steps now have additional text displayed when hovering them to add reminders for quest steps that may be confusing without the wiki

Update: Aug 9 @ 7:53am

v0.2.0 - Open Beta

Refer to the wiki page for full changelogs: https://wiki.pathofterraria.com/en/PatchNotes
These are under 0.2.0. I hope you enjoy the mod!