Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 51-60 of 132 entries
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Update: Mar 19 @ 8:14am

- Main/tail helicopter rotors are now optional for vehicle creators, by setting ENT.MainRotorModel and/or ENT.TailRotorModel to a empty string
- Added new overridable helicopter functions: ENT:ShouldAllowRotorSpin, ENT:ShouldGoOutOfControl, ENT:HandleOutOfControl, and ENT:CreateRotors (Thanks, kirillbrest123!)
- Fixed full throttle display in HUD (Thanks, Flarky55!)
- Fixed Russian localization (Thanks, Flarky55!)

Update: Mar 18 @ 8:13am

- Fixed motorcycles being "slippery" due to the J-turn logic from the last update

Update: Mar 18 @ 7:50am

- Made J-turns possible
- Tweaked Infernus audio volume
- Tweaked camera decay constants
- Converted motorcycle ENT.YawDrag to a regular entity variable on the base class

Update: Mar 17 @ 12:00pm

- HUD: Replace speed with engine RPM
- Tweaked grip loss logic due to less ground contact
- Reset available torque on shutdown

Update: Mar 17 @ 10:14am

- Small improvements to motorcycle handling
- Don't auto switch to 1st gear while airborne, prevents that from happening while reversing and hitting a slight bump

Update: Mar 17 @ 7:59am

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points

Update: Mar 11 @ 8:03am

- Made vehicles with different forward/rear wheel radius more stable
- Allow brake inputs to work while the engine is off
- Don't set ENT.RenderGroup
- Don't draw skidmarks on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Don't draw sky limits on the frame depth buffer (_rt_ResolvedFullFrameDepth)
- Updated the theme library

Update: Mar 10 @ 5:28am

- Use the crouch key bind to toggle first/third person camera (Thanks, meetric1!)
- Ignore COLLISION_GROUP_WORLD on wheel raycast

Update: Mar 7 @ 9:37am

- Updated Turkish translation (Thanks, NovaDiablox!)
- Engine Stream editor: Added a option to replace audio
- Reset to the correct DSP preset when leaving Glide vehicles
- Only do early upshift when using reduced throttle mode

Update: Mar 5 @ 4:21pm

- Make the Wheel Model tool work properly on vehicles that have wheels with the useModelSize parameter
- Allow Source Engine's soundscripts to work with Glide.PlaySoundSet