Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 31-40 of 132 entries
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Update: Apr 18 @ 1:06pm

- Added option to disable custom vehicle/player health display (Thanks, Astralcircle!)
- Added proper truck shutdown sound
- Replaced the IsBraking network variable (boolean value) with BrakeValue (number value)

Update: Apr 17 @ 8:04am

- Added config. tab to edit most of Glide's console variables
- Added console variable to enable/disable ragdolling: glide_ragdoll_enable (Thanks, Astralcircle!)
- Made tool-related entities and vehicles use the "cleanup" system (You can cleanup only Glide vehicles or only Turrets for example)
- Console variables related to entity limits are now visible on the spawn menu (Utilities > Admin > Sandbox Settings)

Update: Apr 15 @ 8:47am

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

Update: Apr 10 @ 4:15pm

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

Update: Apr 5 @ 5:31pm

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)

Update: Apr 4 @ 8:47am

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Update: Apr 2 @ 12:18pm

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Update: Apr 2 @ 11:20am

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Update: Apr 1 @ 5:36pm

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Update: Apr 1 @ 3:05pm

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds