Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 151-160 din 160 intrări
< 1 ... 14  15  16 >
Actualizare: 23 dec. 2024 @ 13:30

- Added driver/seat-related Wiremod outputs (Thanks legokidlogan!)
- Allow developers to redefine vehicle spawn colors (Thanks, kirillbrest123!)
- Fix zfighting on skybox indicators (Thanks, Redox!)
- Entity __index call optimizations (Thanks, Redox!)

Actualizare: 23 dec. 2024 @ 8:57

- Fix not being able to exit vehicles when the interaction key is not set to E

Actualizare: 23 dec. 2024 @ 8:44

- Added glide_gib_lifetime convar (Thanks, Redox!)
- Added glide_gib_enable_collisions convar
- Changed Workshop addon type to vehicle
- Tweaked lock-on logic and hook, allow locking on empty vehicles as long as the client's glide_homing_launcher_lock_on_empty convar is 1

Actualizare: 23 dec. 2024 @ 3:23

- Added option to toggle vehicle HUD
- Added option to toggle skybox indicator
- Unset EFL_KEEP_ON_RECREATE_ENTITIES on map cleanup - fixes errors when cleaning up the map after entering tanks

Actualizare: 22 dec. 2024 @ 19:07

- Added ENT:GetWeaponCount
- Make sure the Rhino's model bones have been successfully found before trying to use them
- When trying to get which animation to use from the vehicle, make sure the function exists

Actualizare: 22 dec. 2024 @ 17:39

- Make sure client-side trace is valid when creating explosion decals

Actualizare: 22 dec. 2024 @ 16:36

- Fixed errors when Wiremod is not installed
- Set default FOV to fov_desired, allow up to 120 FOV (Thanks, Redox!)
- Added resource.AddWorkshop (Thanks, Phatso!)

Actualizare: 22 dec. 2024 @ 15:41

- Don't show local player on HUDDrawTargetID, but still show the local player's vehicle tag
- Fix tracers not disappearing smoothly
- Tweak Blazer's traction parameters

Actualizare: 22 dec. 2024 @ 14:04

- Only call SuppressHostEvents when required, fixes sounds stopping while using a turret
- Tweaked console variable descriptions

Actualizare: 22 dec. 2024 @ 12:32

Initial addon creation.