STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
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Update: Feb 16 @ 11:31pm

Patch to 1.1.6.

● Ground Map Change Centares: Change Environment settings
● Fix Republic Dual LAAT transport not appearing
● Add Cham Syndulla and Free Ryloth Movement as Special Production to Ryloth
description.
● Add Gizor Dellso to Special Production text of Geonosis description
● Fix Jabiim Spawner Text issue
● Add Free Ryloth Movement to Special Production in tech tree.

Update: Feb 15 @ 7:16am

Patch to 1.1.5.

● Republic Act 2: Make Anakin no longer stealth and make the mission objective to move him to a planet neighbouring Abregado instead of Abregado itself. No more just keeping him around as a cheesy full stealth jedi.

Balance Changes Ground
● Lowered distance between infantry moving in row formations, like Clone Troopers Phase 1, to make pathing better.
● Make all infantry not spread out such a far distance when doing spread out or variants of that ability.
● Switch collision class of all infantry units to make vehicles not get stuck on them as much
● Added missing 50% turret damage bonus and 20% turret buildtime bonus to K2B4 Tactical Droid
● Switches Transports of Crab Droid, Sullustan Soldiers and B1s. Now you can't invade planets in space with 220 B1s, since their transport now has no weapons.

Ground Map Changes
○ Dorin: Fixed affiliation of medium buildpad, minor pathing adjustments
○ Jabiim: Add new Jabiim indigenous
○ Tepasi: Minor Pathing adjustments

Bug Fixes
● Fix Cody and Rex not progressing to phase 2, if Infantry I tech was not build when their progression is supposed to occur. Now the two will progress after 78 weeks and whenever the player has gotten infantry tech 1.
● Fix a bug related to Katana Dreadnaught event, which caused the text for all following events to be wrong.
● Fix Lucrehulk Battleship crashing the game, when it gets healed above 50% health again.
● Fix some damage types having no damage vs armour multipliers
● Fix SD-6 for Republic not being filterable.
● Make Stability fire and repeating fire not autofire for human players, if autofire is turned off.
● Fix some issues switch certain AI plans in ground and space combat resulting in AI staying idle in their starting positions.
● Corrected landing transport for TX20 Tactical Droid AAT hero from Sheathipede to C9979.
● Make Corellian ships not buildable from Corellia for CIS
● Gave Volan Das and Tofen Van Supplement drop as the description suggests.
● Fix Wheel Garrison to match era, now uses Aurore transports instead of R-41s.
● Use the Republic LAAT models for the dual lander
● Remove Black Market abilities and Underworld tech text from some units
● Various text fixes.

AI Adjustment - Allow AI to properly target down Bombers and fighters, if there's no other units left

Misc
● Adjusted tech trees to include planet specific special production on Infrastructure page.
● New normal textures for CR70 for an even better look.
● New pirate swamp speeder model.

Update: Jan 25 @ 3:10pm

Patch to 1.1.4

● Lowered Damage of Snipers from 30 to 15.
● Yet another fix for independent takeover.

Update: Jan 25 @ 11:10am

Tiny hotfix.

Update: Jan 25 @ 5:10am

Patch to 1.1.3

● Made the Citadel properly build-able from Koensayr for Republic, now also is part of
random starting forces and rewards for republic
● Lowered how many Defensive Space stations minor factions, like the Hutts, can build to
prevent them from building as many fortresses

Balance Changes Space
● Rebalanced Audacious and Ruthless traits (applies to both space and ground)
○ Audacious: +15% damage; -12.5% defense; +10% speed; 5% faster ability
recharge → +20% damage; -10% defense; +10% speed; 10% faster ability
recharge
○ Ruthless: +25% damage; -17.5% defense; +20% speed; 10% faster ability
recharge → +30% damage; -15% defense; +20% speed; 15% faster ability
recharge
● Make Condor have heavy fighter armour
● Rebalance all space healing abilities (this includes Supplement Drop, Repair Droids,
Capturable Repair station and Shipyards):
○ Now are all single target heal, preventing heal stacking being overpowered
○ Repairs on fighters are now a flat value, making each tick heal one fighter for 10 health
○ Repairs on ships are now 3% plus 25 flat health instead of 5% for all ships, this will make repairs more effective on smaller ships like frigates and corvettes while ensuring, that bigger ships also get at least 60% health
○ Capturable repair station no longer heals fighters
● DH-Omni now uses big repair droids, which have a bigger healing range and stay for 40 seconds. Increased the recharge of the ability from 30 seconds to 60 to balance it out

Balance Changes Ground
● Fixed Stability Fire
○ Now uses Power to Weapons in the backend
○ Disables movement and plays deploy/undeploy animations
○ Now you can target whatever you want while the ability is active
● AT-AP no longer needs to deploy to fire main gun, now only deploys for stability fire, removed armor pierce, wider firing cones, made the collision mesh smaller
● Gave Snail Tank two Light 3-Burst Particle cannons instead of Blaster Cannons
● Lowered range of J1 from 1000 to 800
● Made LR-57 able to move into infantry only
● Reduced distance soldiers spread out from 2.0 to 1.8, so that they dont spread out as much to make them block less area
● Increase range of ammo container effect

Map Changes
● Space Map Changes
○ Removed respawning turrets from Commenor, Roche_Asteroids, and Skako Minor (Courtesy of StarGhostss)
○ Changed Brentaal IV to low orbit map (Courtesy of SatteliteofLove)
● New Ground Maps
○ Dorin (From: Polemarchos)
● Ground Map Changes
○ Umbara
■ Increased Starting Landing Zone Population from 8 to 10
■ Reduced number of small build pads in the initial trench line before the
first Landing Zone
■ Adjusted bunker placement along the roadway in the valley
■ Reduced turbolaser towers from 4 to 3
○ Koensayr: Removed era inappropriate starfighters
○ Raxus Secundus: Removed ISD bridge wreckage from junkyard
○ Uyter: Fixed bug where small turret buildpads did not spawn when Republic was defending

Bug Fixes
● Fixing Independent takeover not working anymore after player did regular diplomacy
● Locking both Count Dooku and Padme after they get spawned through diplomacy, to prevent players being able to purchase them a second time.
● Fixed minor stacking issues with some hero command traits:
○ Captain Voss Parck's bonuses were stacking on top of all traits; now functions the same as all other hero traits.
○ Disciplined commanders (both space and ground) provide an ability recharge bonus that was incorrectly stacking on top of other ability recharge bonuses / Heroes impacted are as follows (Commander Cody, Ki-Adi Munid, Admiral Dao,
Captain Pellaeon, Count Dooku, Lushros Dofine, and Gizor Dellso)
● Fix shipyard heal not working
● Fixed Hero head not appearing in the top right corner for Captain Sparky, Horn Ambigene, Jace Dallin, Kalani, Gap Nox, Darts Dnar, K2B4, TN123, TX21
● Fixed difficulty starting forces for Canon GC being loaded in Big GC (Noticable through stuff like Republic Administration on Pirate controlled Ord Mantell)
● Fixed AT-TE, J1 from moving through infantry only
● Fixed Crab Droids auto attacking walls
● Fix Kessel not using the CW version of the map
● Fix Padme name in space
● Fix invisible icon for clone commandos in GC mode
● Gave some pirate raid units Hostile affiliation, so that the AI uses them
● Fix Fantail using carrack VO for ion ability
● Fix Porax/Belbullab armor typo, now they properly use their Heavy Fighter armor making them more durable
● Fix Victory II frigate and Homing Spider droid not having an autofire script
● Fixed icon reference for Delta-7b fighter
● Fix some formation spacing errors on B1s, B2s and a few indigenous units, hopefully fixes them freezing up sometimes
● Fix some texts mentioning rebels and black sun

Misc
● New model for sniper projectile, very loong to make them look distinct
● Polished up model of LR-57, now nice and smooth
● New era appropriate icon for Carlist Rieekan
● Make loadout upgrades play Upgrade SFX when building, cancelling, finishing
● Made swamp speeder model easier to reuse, fix grills being invisible

Update: Jan 19 @ 7:46am

Patch to 1.1.2.

Space Map Changes
○ Vergesso Asteroids: Give middle asteroids collision to prevent units from flying
into them

Bug Fixes
● Fix planetary takeover sometimes breaking, when the diplomat is moved away from the planet.
● Fix bounty hunter build limit allowing for building over the limit, if a hunter is on assassination cooldown.

Update: Jan 18 @ 7:44am

Patch to 1.1.1.

Mechanic Adjustments

● Galactic Events
○ Fix Galactic Events permanently freezing the game when they show up at the same time as a battle does
○ Now the game is just paused with the pause button
○ If player unpauses, the game will just run with the event screen still visible for 5 weeks (player is unable to do most actions)
○ If a battle appears at the same time as an event, the game will just be in a regular paused state the player can unpause, events will completely reset themselves after 5 weeks and start appearing again

● Hero Locking
○ All story locked heroes will now be locked in the first few seconds of the GC
○ Units will become buildable after 3 seconds, so players can’t build heroes before they get locked

● Hero Cooldown
○ Now properly works for all Jedi and Clone Commanders
○ Delta and Fordo now also have cooldown.

Bug Fixes
● Fix Jedi and Clone Commanders being unsellable
● Fix hero cooldown mechanic not properly working
● Remove Yularen from minor hero list in gamescoring to maybe fix his rescue mission firing incorrectly
● Prevent build unit script to build ground units when theres no company slots open and the planet is blockaded by an enemy
● Fixed a text error with "Pirate Rescue" (Independent Leader Rescue)
● Fixed missing commander group text on TF-1726
● Fix hero Techno Union role
● Fix Kleeve unit for Build limit dialog
● Fix text errors on Lt Hawk and Warthog
● Make congressional office buildable on Skako
● Fix some minor text issues

Update: Jan 15 @ 12:07pm

Patch to 1.1.0.

Patch notes too long to add here - see the pinned discussion for them, or get them on our discord.

Update: Dec 29, 2024 @ 4:32pm

Patch to 1.0.4

Story Changes:
● CIS Act 4 Drastic Measures: Fixed a typo in Ahsoka Tano-reference that might lead to
the script crashing.
● CIS Act 5: Removed IBC Gun from possible Outer Rim Strongholds Objectives
● Republic Act 3: Fixed Tarkin being buildable from the start. He should spawn/be
buildable after completing War Score.

Balance Changes Space
● Gave HF-901 Combat refit 4 Large Heavy Torpedo Launchers, text mentioned 8 before
that weren’t there, now text and loadout match up

Bug Fixes
● Make all-health commanders lower defense instead. This will fix the issue with some
units becoming invincible/staying at 1 health.
● Fixed Yago needing Trade Federation Tech 3 to be built.
● Add all dockyard units to shipyard speed bonus abilities
● Fix some buildable CIS/Republic fighters being not sped up by having multiple shipyards
● Fix Elite Barracks being not buildable on Scarif
● Fix Panaka Bonus not working
● Fix some defense stations being not buildable on Pammant
● Fix Darth Sidious duplicated on ground defence.
● Fix error in hero progression breaking the system, if the hero to be upgraded is in transit.
● Fix Rex and Cody not respawning for AI.

Map Changes
● Space Map Changes
○ Remove ISD prop on Scarif
○ Remove ISD prop on Muunilinst
○ Remove floating turrets and weird space station on Brentaal
● Ground Map Changes
○ Sullust wall fix

Text Fixes
● Fix text mentioning rebel alliance on Mon Cala
● Fix text on Republic wing commander
● Added tech text to Whorm
● Make text for jedi that only buff ground say General
● Fix Firestar II complement text

Update: Dec 22, 2024 @ 6:36pm

Patch to 1.0.3.

Bug Fixes
Fix Rex and Cody not having rescue missions
Fix Independent Takeover still finishing, if the diplomat dies
Fix some text issue on hardcell
Fix HMP Collision being not there
Add backup code to delete progressed heroes, this should prevent double Anakins
Add swarm interceptor and ion interceptor to space role guide
Fix incorrect support or crime mentions for republic and CIS interventions
Add Amand Isard to build limit group and Mas Amedda bonus
Fixed Delta 7s all using azure angel sounds when landing, flyby
Hopefully fix supplement drop VO being played globally
Fix Subjugator/Mandator not being buildable on Pammant
Fix Riekan still using the old TX Model
Hopefully fix units getting stuck in republic barracks
Fixing hostile units having no AI when spawned in certain situations
Fixed old TX130 model being used for Rieeken
Fix escort arquitens not being visible in tech tree
Disable Bothan Spy for Republic
Fix LR-57 not requiring tech to build
Remove delayed galactic pause after event trigger to hopefully fix the game from freezing when a battle is triggered during event
Fix Padmes fast respawn after diplomacy
Fix Confederacy Random GC being not selectable
Fix Geonosian transport/shooting at walls
Fix SBD shooting at walls with wrist rockets
Fix GC freeze at week 12 in the game (1.0.1)

Galactic Events
Disabled Holograms, this should fix the issue of zooming in at the wrong time and then being stuck
Changed the Galactic Pause/Unpause position in the event script to prevent tactical battles from triggering into an event

Story
Republic Act 2: Fixed an issue where sending a fleet along with Anakin would result in that fleet disappearing.
CIS Act 2: Fixed Mission not starting
Battle of Coruscant: Fixed bug that prevented the Battle of Coruscant Galactic Story to continue after flipping Coruscant to CIS

Text Fixes
Add build limit texts to Clon Commandos / Nantex
Fix missing manufacturer on LAAT
Fix texts on Nute Gunrays Lucrehulk
Add tech requirements to Needa and Fordo
Fix Acclamator II complement text
Fix text issues for units with too long unit cards
Fix text issues on techs
Fix Spider droid Ability texts
Fix Yoda ability texts
Changed "Land" and "Land Control" Skirmish Game Mode Texts to "Not supported in AotCW"
Typo fix: Walex Blissex "Shipright" spelling error
Build Limit Dialog Display: Added text entries to Clone Field Commander Platoon Spawners
Build Limit Dialog Display: Added text entries to all _company_spawner dummies for ground heroes to use them to show up in the build limit mission log entry
Build Limit Mission Dialog: Fixed Generic Commander Limit display to %s/10

Misc
Replaced spark effect for droid healing
Make the hero trait texts more condense (remove bonus to and add + to positive bonuses)
Added more logic for FreeStore and AI plans to move Droids to a HealsDroids property type unit when trying to heal
Reducing GC lag when AI moves around Senators with galaxy wide bonuses
Adding AI logic to keep Senators on high income worlds, preventing them from being moved around as much
Make Spider droid turret not take as much damage over time, so they stay for 25 seconds
Add map preview for Shili