STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
1,497 Comments
Brooks  [author] Nov 10 @ 3:11am 
You should get a rescue mission, just wait.
Lunar Nov 9 @ 9:59pm 
Is it possible to rescue Ahsoka or is she needs to be hire? It's been weeks since her death, and I've managed to rescue at least Anakin, Obi-Wan, and Yularen, but Ahsoka is still missing. Is this a bug, or do I just have to keep waiting?
molchåmor Nov 9 @ 2:19pm 
(cont) 0x00005798] 11-09-2025 18:41:18,346| Unknown command line option: MODPATH=..\..\..\WORKSHOP\CONTENT\32470\3387971722
[0x00005798] 11-09-2025 18:41:18,346| Unknown command line option: NOARTPROCESS
[0x00005798] 11-09-2025 18:41:18,346| Unknown command line option: IGNOREASSERTS
[0x00005798] 11-09-2025 18:41:18,346| Checking windows firewall
[0x00005798] 11-09-2025 18:41:18,354| Adding exclusion for D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\swfoc.exe to windows firewall

[0x000005ec] 11-09-2025 18:41:18,384| DebugProcess: StarWarsG.exe[00001fec] Create Process: 1, process handle: 780, thread handle: 732, processID: 8172, threadID: 6388
[0x000005ec] 11-09-2025 18:41:18,384| DebugProcess: StarWarsG.exe[00001fec] DebugProcessLauncherClass::Update_Version_From_Process -- Version: 1.121.859328
molchåmor Nov 9 @ 2:19pm 
I can also ad that those rare crashes I get do not print anything meaningful in PGCrashcollector. E.g. latest crash I got: [0x00005798] 11-09-2025 18:41:18,346| exename: D:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\swfoc.exe, cmdline: corruption\swfoc.exe LANGUAGE=ENGLISH Modpath=..\..\..\workshop\content\32470\3387971722
[0x00005798] 11-09-2025 18:41:18,346| fidx: 11, search: swfoc.exe, fline: corruption\swfoc.exe LANGUAGE=ENGLISH Modpath=..\..\..\workshop\content\32470\3387971722
[0x00005798] 11-09-2025 18:41:18,346| Unknown command line option: LANGUAGE=ENGLISH
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molchåmor Nov 9 @ 2:11pm 
@Penguin I get occasional crashes. Happens in all mods, this one as well. Typically when clicking "begin" to start a battle or while a battle start. Happened maybe 5 times so far in 120 rounds. Every time I did not lose any playtime as the autosave saves when a battle is about to happen and loading that make you able to proceed right from where it crashed. Maybe, just maybe mission updates or popups has somethign to do with it, I have noticed when reloading saves that there is e.g. immediately the popup displayed to kill enemy spy/banker for 50 credits.
Brooks  [author] Nov 9 @ 3:35am 
@✠Penguin u uh✠, please submit a detailed bug report. Just saying 'it crash' isn't very helpful.
✠Penguin u uh✠ Nov 9 @ 12:25am 
the game keeps on crashing idk why
Brooks  [author] Nov 5 @ 10:13am 
@ac_clark13, you can carry out a border raid with three units, including up to 2 heroes. You can add to this with any complete stealth units you might be able to place in orbit over the planet. In the early game before you have commandos, your best Republic raid group might therefore look like Anakin, Obi Wan, a ARC squad and Padme. This is more than strong enough. There are no submods that change this to my knowledge.
ac_clark13 Nov 5 @ 8:12am 
is there anyway to get more than two infiltrator units to a ground battle? Im the republic and I have many arc troopers and jedi but I can only send two units to a planet to attack the ground why is that? is there a submod I can add?
Nabster24 Nov 4 @ 9:06pm 
Love the mod. But would really like the healing buff a little bit.
Brooks  [author] Nov 3 @ 9:04am 
@SirCamo, I'm glad, hope you enjoy it.
@stanleyfrodo1. I highly doubt that has anything to do with AotCW. Try reinstalling the base game.
@redspikedball, certainly possible but we have no plans to do so at present. We wanted the Sith to have a smaller presence.
redspikedball Nov 2 @ 10:36pm 
Would it be possible to add a limited amount of Scorpenek Annihilator Droids for the CIS or maybe a limited amount of nameless Dark Acolytes serving Dooku if CIS takes Korriban? Similar to the inquisitors if you build a Sith Shrine, different from Ventress/Savage. I'd love to see some ordinary Dark Acolytes fighting ordinary Jedi while the Clones and Droids are going at it.
stanleyfrodo1 Nov 2 @ 7:09pm 
Ever since the 1.2.0 update i been having an issue that expanded to other empire at war mods.

trying to save, load, delete, or start ground battles became a 5 minute wait process which is more annoying than anything else and i was wondering if anyone else had this problem since the 1.2.0 update?
SirCamo Nov 2 @ 6:23pm 
Hey General Brooks looking forward to trying the GC in this one soon! :)
Brooks  [author] Nov 1 @ 3:21pm 
The mod has been updated since then, you should start a new campaign.
hanselplanos77 Nov 1 @ 1:52pm 
I recently came back after like 7 months break and my save just keeps crashing and now they disappeared and i can not load my save anymore, what do I do?
Brooks  [author] Nov 1 @ 7:20am 
@NicoBlast, I agree the description isn't as clear as it should be.
@molchåmor, never heard of that tactic before but its not a terrible idea, if it works then great, we'll pretend they're throwing themselves in the way of the admirals.
molchåmor Oct 31 @ 2:33pm 
@General Thanks! I have to say that keeping a peacekeeper with a stationary defense fleet does help. They get assassinated all the time instead of the admirals.
NicoBlast Oct 31 @ 1:40pm 
I installed the mod and saw that there was a campagin that said you start with one planet, I really love those kind of zero to hero playthoughs and was extremly happy, but when i start the game it is a normal game with the galaxy split equaly between factions.

The description for the game mode:
A Build your own empire sandbox experience. Each Faction gets 1 main planet to start and the rest of the galaxy is filled with an equal amount of major faction planets.

The descriptions first half and second half dosen't really fit so it would be a good idea to drop the 1 planet part of the description.
Brooks  [author] Oct 31 @ 4:03am 
@molchåmor, I never said it was possible to be efficient about it. For the most part all you can do is kill the bounty hunters whenever you see them, and accept that some losses to assassination are inevitable. All minor heroes that are killed including Sing and Shack will become available for purchase again down the line.
@asluter, always save in a new file, so you have previous saves to go back to. We'll never be able to 100% eliminate save file corruption sadly, game from 2005.
@Reds, if you started your campaign before the last update this may be bugged for you unfortunately.
Reds Oct 30 @ 7:53pm 
Does anyone know if there is a bug for the Kamino mission while play as the CIS? I get to the part where I build the malevolence and the it says to attack with grievous but when I try to move him to Kamino it won’t let me. I’ve tried all sorts of combos with ships leaders armies ect thx
molchåmor Oct 26 @ 8:50am 
@asluter yes always use a new save file, save often but never in tactical battles or near start/end of cycle. When 100+ save files you need to delete some old saves for the latest save and autosave to show up in-game. Save files are stored in C:/Users/<you>/Saved games/Petroglyph
/FoC/ . I follow these practices and had one (1) file corruption the last few years with 4k hours in game (steam version only).
asluter Oct 26 @ 7:27am 
My game keeps crashing when I load recent saves. Does this mean I have to make multiple backups of a single save to prevent that problem from happening?
molchåmor Oct 26 @ 1:30am 
@General mmm yes well please tell me how to manually do this micromanagement efficienly with 200 planets to search and no indication where to look. Also keep in mind that while doing this even at lowest speed alot of time passes and more important tasks need to be done. Also even if done it seems pointless as AI Aurra Singh (sp?) seems to respawn immediately after death. May I also ask if assasinated heroes like cptn Shack ever will be available for rehire, if there is a cooldown it sure is a very long one.
Brooks  [author] Oct 25 @ 10:02am 
Peacekeepers have to actively take the assassinate action, they don't have any passive effects. You'd need to send them out to find and take out the bounty hunters, sitting them in the fleet does nothing.
molchåmor Oct 25 @ 5:49am 
I finally found out how to counter the spider and octu droids - combined defense using A5 and AT-TE is the answer. Just slaughtered an invasion of ~95 enemy units at Serenno using that :)
molchåmor Oct 25 @ 3:19am 
Any way to prevent my fleet admirals getting assassiated all the time ? Getting tedious. Tried posting jedi peacekeepers wit hthe fleets but they do nothing I guess. Also, I ask again, anyone got a counter early-mid game for octu combat droids (ones with gas cloud) ? Their aim is perfect and almost impossible to hit, republic arty and AT-TE just cannot hit them... when defending and Ai deploys those and the small spider droids my AT-TE/AT-PT/Inf/ defense just crumbles in no time and this I find unbalanced to say the least.
molchåmor Oct 22 @ 6:53am 
Thanks General!
Brooks  [author] Oct 22 @ 4:17am 
@molchåmor, Agent is unfortunately correct, the last update broke the Geonosis mission for existing saves.
@𒉭Arturo𒉭, anyone is welcome to make a translation submod if they want to.
@mcjpackersfan, you'd have to edit the relevant file.
@Dark2n1, its already a thing - https://steamcommunity.com/sharedfiles/filedetails/?id=3410986268
@humen07, no plans for it no.
molchåmor Oct 21 @ 9:37am 
@Agent Where did you fint out that the Act4 story is broken ? When reading the patch notes for 1.2.1 I cannot find anything related except that attacks on Geonosis is now unlocked from start but I see nothing that it is broken if starting in 1.2.0 i.e. that you are unable to attack with Obi?
molchåmor Oct 20 @ 10:37am 
@Agent I started on 1.2.0, now is 1.2.1, so my campaign is broken then ? Last winter when I last played this I also had a bug breaking my republic campaign story. Sigh. Not again.
AgentPrimus Oct 20 @ 9:55am 
@molchåmor geo doesnt work if your campaign started before the latest patch
molchåmor Oct 20 @ 9:27am 
@Agent same here, cannot attack Geonosis even with obi in fleet lead position ie. cannot proceed with Act4. Have the fleet sitting next door at Hypori. Obi is ranked Jedi Knight. No mention in event if if fleet/obi should be somewere else oir if he needs to be master. Also not sure if you need to wait a few turns. DEVS!!!!
AgentPrimus Oct 20 @ 8:18am 
I have obi- wan in the attacking fleet, yet it still wont mvoe to geonosis @molchåmor
molchåmor Oct 20 @ 7:40am 
@Agent it says in the event description that Obi wan must lead the attack. I will actually do my invasion right now so will see if it works or not :) Just happy it did not say Mace Windu, he is dead already in my campaign :)
AgentPrimus Oct 20 @ 6:23am 
Im on the act 4 where you are to invade geonosis, but my units wont move to the planet. even raids wont work
molchåmor Oct 19 @ 12:12pm 
Getting annoyed over the small skinny octapurra combat droids. Nothing seems to hit them, anyone found a good counter ?
𒉭Arturo𒉭 Oct 18 @ 2:39am 
Hi, I think it's a great mod. I really like the battles and how they look. Is there a way to translate it into Spanish?
mcjpackersfan Oct 17 @ 5:59pm 
how can i adjust the starting credits?
Dark2n1 Oct 17 @ 8:29am 
can we make translate for russian?
Overmind25 Oct 16 @ 3:22pm 
Vanlooper what support can you and your friends provide to the people who make the mod?
humen07 Oct 16 @ 4:43am 
is it planned Dwarf Spider Droid (A-DSD)?
Vanlooper Oct 11 @ 8:53am 
should total start supporting skirmish I got a few friends who would love to play this mod with me
Logan Gabe Oct 11 @ 7:57am 
Rex and Cody also take too long to appear.
Logan Gabe Oct 11 @ 7:56am 
How long does it take for Anakin, Obi-Wan, and Ahsoka to appear or be rescued? I've been waiting for weeks for them to appear so we can continue the story.
james.medwell Oct 9 @ 3:30pm 
Up The Unit Caps please
Overmind25 Oct 9 @ 1:56pm 
Thank you General. Glad to see the diplo was addressed too! Looking forward to AOTR 3!
Brooks  [author] Oct 9 @ 9:58am 
@Everyone, we have just released a patch, to 1.2.1.This fixing some serious bugs, mainly related to bounty hunters, and helps the AI to be more threatening, especially on Hard and Expert difficulties.
Check the changelog tab for more details.
This will hopefully be the last patch before the big Awakening of the Rebellion 3.0 update.
As usual, saves SHOULD be save compatible, but some fixes will not apply to running campaigns.
Der deutsche Kaiser Oct 8 @ 1:03pm 
I love Magna guards, do they come in purple and yellow?
Now I can finally send her off with Dooku and Grievous, really cool.
Are you going to introduce more droids and make skirmish mode playable?
Brooks  [author] Oct 8 @ 10:49am 
Zero plans to do so. Maybe next year if you're lucky.