STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
1,476 Comments
molchåmor Oct 26 @ 8:50am 
@asluter yes always use a new save file, save often but never in tactical battles or near start/end of cycle. When 100+ save files you need to delete some old saves for the latest save and autosave to show up in-game. Save files are stored in C:/Users/<you>/Saved games/Petroglyph
/FoC/ . I follow these practices and had one (1) file corruption the last few years with 4k hours in game (steam version only).
asluter Oct 26 @ 7:27am 
My game keeps crashing when I load recent saves. Does this mean I have to make multiple backups of a single save to prevent that problem from happening?
molchåmor Oct 26 @ 1:30am 
@General mmm yes well please tell me how to manually do this micromanagement efficienly with 200 planets to search and no indication where to look. Also keep in mind that while doing this even at lowest speed alot of time passes and more important tasks need to be done. Also even if done it seems pointless as AI Aurra Singh (sp?) seems to respawn immediately after death. May I also ask if assasinated heroes like cptn Shack ever will be available for rehire, if there is a cooldown it sure is a very long one.
General Brooks  [author] Oct 25 @ 10:02am 
Peacekeepers have to actively take the assassinate action, they don't have any passive effects. You'd need to send them out to find and take out the bounty hunters, sitting them in the fleet does nothing.
molchåmor Oct 25 @ 5:49am 
I finally found out how to counter the spider and octu droids - combined defense using A5 and AT-TE is the answer. Just slaughtered an invasion of ~95 enemy units at Serenno using that :)
molchåmor Oct 25 @ 3:19am 
Any way to prevent my fleet admirals getting assassiated all the time ? Getting tedious. Tried posting jedi peacekeepers wit hthe fleets but they do nothing I guess. Also, I ask again, anyone got a counter early-mid game for octu combat droids (ones with gas cloud) ? Their aim is perfect and almost impossible to hit, republic arty and AT-TE just cannot hit them... when defending and Ai deploys those and the small spider droids my AT-TE/AT-PT/Inf/ defense just crumbles in no time and this I find unbalanced to say the least.
molchåmor Oct 22 @ 6:53am 
Thanks General!
General Brooks  [author] Oct 22 @ 4:17am 
@molchåmor, Agent is unfortunately correct, the last update broke the Geonosis mission for existing saves.
@𒉭Arturo𒉭, anyone is welcome to make a translation submod if they want to.
@mcjpackersfan, you'd have to edit the relevant file.
@Dark2n1, its already a thing - https://steamcommunity.com/sharedfiles/filedetails/?id=3410986268
@humen07, no plans for it no.
molchåmor Oct 21 @ 9:37am 
@Agent Where did you fint out that the Act4 story is broken ? When reading the patch notes for 1.2.1 I cannot find anything related except that attacks on Geonosis is now unlocked from start but I see nothing that it is broken if starting in 1.2.0 i.e. that you are unable to attack with Obi?
molchåmor Oct 20 @ 10:37am 
@Agent I started on 1.2.0, now is 1.2.1, so my campaign is broken then ? Last winter when I last played this I also had a bug breaking my republic campaign story. Sigh. Not again.
AgentPrimus Oct 20 @ 9:55am 
@molchåmor geo doesnt work if your campaign started before the latest patch
molchåmor Oct 20 @ 9:27am 
@Agent same here, cannot attack Geonosis even with obi in fleet lead position ie. cannot proceed with Act4. Have the fleet sitting next door at Hypori. Obi is ranked Jedi Knight. No mention in event if if fleet/obi should be somewere else oir if he needs to be master. Also not sure if you need to wait a few turns. DEVS!!!!
AgentPrimus Oct 20 @ 8:18am 
I have obi- wan in the attacking fleet, yet it still wont mvoe to geonosis @molchåmor
molchåmor Oct 20 @ 7:40am 
@Agent it says in the event description that Obi wan must lead the attack. I will actually do my invasion right now so will see if it works or not :) Just happy it did not say Mace Windu, he is dead already in my campaign :)
AgentPrimus Oct 20 @ 6:23am 
Im on the act 4 where you are to invade geonosis, but my units wont move to the planet. even raids wont work
molchåmor Oct 19 @ 12:12pm 
Getting annoyed over the small skinny octapurra combat droids. Nothing seems to hit them, anyone found a good counter ?
𒉭Arturo𒉭 Oct 18 @ 2:39am 
Hi, I think it's a great mod. I really like the battles and how they look. Is there a way to translate it into Spanish?
mcjpackersfan Oct 17 @ 5:59pm 
how can i adjust the starting credits?
Dark2n1 Oct 17 @ 8:29am 
can we make translate for russian?
Overmind25 Oct 16 @ 3:22pm 
Vanlooper what support can you and your friends provide to the people who make the mod?
humen07 Oct 16 @ 4:43am 
is it planned Dwarf Spider Droid (A-DSD)?
Vanlooper Oct 11 @ 8:53am 
should total start supporting skirmish I got a few friends who would love to play this mod with me
Logan Gabe Oct 11 @ 7:57am 
Rex and Cody also take too long to appear.
Logan Gabe Oct 11 @ 7:56am 
How long does it take for Anakin, Obi-Wan, and Ahsoka to appear or be rescued? I've been waiting for weeks for them to appear so we can continue the story.
james.medwell Oct 9 @ 3:30pm 
Up The Unit Caps please
Overmind25 Oct 9 @ 1:56pm 
Thank you General. Glad to see the diplo was addressed too! Looking forward to AOTR 3!
General Brooks  [author] Oct 9 @ 9:58am 
@Everyone, we have just released a patch, to 1.2.1.This fixing some serious bugs, mainly related to bounty hunters, and helps the AI to be more threatening, especially on Hard and Expert difficulties.
Check the changelog tab for more details.
This will hopefully be the last patch before the big Awakening of the Rebellion 3.0 update.
As usual, saves SHOULD be save compatible, but some fixes will not apply to running campaigns.
Der deutsche Kaiser Oct 8 @ 1:03pm 
I love Magna guards, do they come in purple and yellow?
Now I can finally send her off with Dooku and Grievous, really cool.
Are you going to introduce more droids and make skirmish mode playable?
General Brooks  [author] Oct 8 @ 10:49am 
Zero plans to do so. Maybe next year if you're lucky.
gruntgodyapyap Oct 6 @ 6:43pm 
When will you include a one planet start GC in the mod?
molchåmor Oct 4 @ 11:08pm 
@Deni083 I think the consensus among all popular mods including the EAWX ones is that while nice it would increase lag which is a huge problem for some playthroughs already. Be careful what you ask for ;)
Deni083 Oct 4 @ 10:15pm 
Great work! I wish some more detailed ships, for example - Providence class with rotating turbolasers near hangar. More rotating guns for ships!
Winter Unicorn Sep 30 @ 11:37am 
It looks like the ship's crew is throwing some kind of techno-union disco on the "Escort Ship Dynamo." I can hear upbeat music from that ship through the "preview" camera (press "c"). Lol.
molchåmor Sep 30 @ 11:28am 
@Aragorn2 I assume it is like AOTR, where a mission should popup after 10-15 weeks for major/rescuable heroes only. Maybe you should add a bug report if it tkes longer / not working ?
Tardistech1 Sep 30 @ 7:41am 
Are there any plans for adding in future support for something like skirmish? Cause this mod is great but lack of support for that is the only thing stopping me from playing it regularly as I don't always have time for campaigns, and sometimes I just like a simple skirmish fight
SMmania123 Sep 29 @ 1:37pm 
They should show back up 1 at a time though it'll take a while, but if they die multiple times, I think it takes longer
Aragorn2 Sep 29 @ 10:25am 
How long does it typically take for heroes to have the chance at rescue missions? For example, I lost Anakin, Kenobi and Yularen all around week 83 and now it is week 105 and haven't had any chance to rescue any of them.
Winter Unicorn Sep 29 @ 7:05am 
@sarg47 Freezing when displaying list of saved games is most often caused by a corrupted save file. This file might not even appear in the list of saved games. Try to open folder c:\Users\YourUser\Saved Games\Petroglyph\Save (I think that's the path, but I could be wrong) and clean up that folder frrom old saved games. Sometimes it really helps.
legio_xxii Sep 27 @ 8:45pm 
anyone know how to rebuild tech if one happens to be detroyed as CIS? doesn't look like its possible and kinda screws you over
SMmania123 Sep 27 @ 3:35pm 
I love this mod, but Aurra Sing IS OP AF on the ground, you need a bombing run, orbital bombardment and a entire military platoon to stand half of chance. She's so deadly long range, out-ranges damn near any unit, does tons of damage, almost never misses. And if you get in close she shreds you with some crazy burst fire. She also does some nutty damage to buildings.

The AI on NORMAL diff is rampaging with her. She's bloody unstoppable unless you swarm her with endless damage, and its a toss up of how many units. She can also just bypass your entire fleet to land on the ground, so that doesn't help. If you don't wanna nerf her, can we get some kind of counter, my goodness gracious she's way to OP for a bounty hunter hero. Like she's good, but she shouldn't be that GOOD!
Traskew Sep 27 @ 2:26pm 
I am having th same loading error and crashing as Sarg47, i Cant play the game now
sarg47 Sep 27 @ 11:37am 
This mod use to run perfectly fine for me, but lately in the last few days it's been really slow on load and save screens and crashes after 20 minutes every time i play. I already checked files and did updates and still happens. Anyone got any fixes?
BeautifulCheez Sep 26 @ 7:14pm 
There is no GC mode to start with one planet in this mod sadly @Grapist
The Grapist Sep 26 @ 2:34pm 
the GC mode thats supposed to start with 1 planet keeps starting me and the ai with a ton
BeautifulCheez Sep 26 @ 5:32am 
How to upgrade grevious in GC mode? Hes at the highest level shipyard and I can build the ship he upgrades to but no option to upgrade him???
lclimo667 Sep 24 @ 8:43am 
Wreckage and bodies stay should be default on this mod and should have been included in the recent update 100%, don't know why AOTR has it and not this but the other guy taking a coons age to update his mod
Dest0 Sep 23 @ 11:01pm 
came back to it after work and it just started working without having to do anything :steamsalty:
Company241 Sep 23 @ 1:15pm 
@Dest0 Just replace STEAMMOD=338791722 with Modpath=..\..\..\workshop\content\32470\3387971722
Dest0 Sep 23 @ 12:50pm 
I am having issues loading the mod i was using it fine last night but when i was loading it up today it is loading forces of corruption with out the mod and this is the steam mod path i have in: STEAMMOD=3387971722
Kraft Sep 21 @ 6:06am 
@kieranjordan635 technically you can make yourself an infinite popcap mod, for space it'd be fairly easy but time consuming. All you have to do is set all the tactical popcap values and base popcap values in the XML files to 0

But for ground combat you'd have to set the base template that most ground units use to have a population of 0, this would allow enemy death-stacks to fully place every single unit they have though and probably lag out your pc.