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@ARKISLIFE, there is no single planet start, that GC works as intended.
@edging lord, no, we are very happy with our graphics as they are.
-Not sure why, but the Hutt Cartel faction doesn't spawn with a space station in skirmish space battles.
-AI will prioritize smaller ships instead of a broad and varied fleet of different ships.
-AI will also get stuck in the corners of the map and not move stuck units.
-AI targeting is also weird, sometimes shooting heavy weapons at fighters and missing instead of laying into a capital ship right in front of it.
-Ships will "drift" after reaching a waypoint instead of hold at the waypoint
-Long range weapons won't fire even while at close range, meanwhile AI long range weapons will snipe from half the map away.
Just some things I noticed in my 30-ish minute skirmish today. Probably going back to the Fall of the Republic mod until this one is fleshed out better.
@Ardail, glad you like the mod, that's the first complaint we've had about the audio though.
but plz PLZ clean up the audio a bit, especially ground combat, a lot of the voice lines peak and clip really badly and it gives me a headache real fast
otherwise no notes, perfect love how the team balances and makes their units it's great
@Patchy, known bug, padawan version should hopefully work.
Those CIS Gunships are genuinely overpowered. What sadly made the battle unwinable was unfortunate map design. I had no access to single build pad and on top of that enemy had turbo laser towers and I'd have to go through nasty choke point. If battle for Geonosis and Umbara in CW show was bad, well this battle was on whole new level of brutal, haha.
I've finished republic campaign and I can't recommend this mod at all and there's no point to list issues. Many people beforehand already did that multiple times.
Focusing hardpoints with bombers and frontline ships seems to help, but enemy ships outrange mine and strip the shields from one or two Venators from the fog of war before I can even get in range. I usually win by outnumbering, and even then, with much micromanagement.
I’m struggling to build certain units. E.g, 4th Sector clones are only trainable at Coruscant, even though Kamino seems to have the right facilities (Republic Administration, Elite Barracks, Special Forces Barracks, etc)
I trained Delta Squad once and sent them to die in an experiment, now I can’t train them again. Is there a cooldown?
Sorry for the questions, and thanks for the awesome mod so far! :)
Is this a bug or something?