STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
1,294 Comments
maximilian1994 Jun 30 @ 3:28am 
Is there any ground leader for the Rep. with a red armot like the coroscant/shock troopers have them? just looking for an hhhero that also has this armor with/without buffing
sups.gg | no nonsense guy Jun 29 @ 9:04am 
How do I make the subjugator
Thewhatmaster69 Jun 26 @ 4:35pm 
Great mod! I love the AOTR mod and this is exactly the mod I was looking for; for CW era stuff. I do have one request or ask. Is their a possibility of a from the ground up start? I enjoy the " create your own empire" kind of starts and was just wondering if that might be possible to implement into this mod?
General Brooks  [author] Jun 25 @ 2:31am 
@ian, we will not be releasing earlier versions, practically nothing has changed besides balance tweaks and bug fixes so there's really no point.
Fazure Jun 16 @ 7:58pm 
@Slim mac Fatstard Fair enough lol and no worries, I had to edit my comment a couple times while Googling CPU strengths...
Slim mac Fatstard Jun 16 @ 7:39pm 
@Fazure, im honestly kinda talking out of my ass but trying to help skit, my cpu is mediocre but most mods run surprinsingly well on my rig, only times it struggles is when I deliberatly change pop cap (or insane number of fighter spam)
molchåmor Jun 16 @ 8:55am 
@Skit Try disabling HW mouse, it often helps ALOT. Also try not to spam trade ships and other smaller vessels. Possibly the AI has huge stacks of smaller stuff somewhere that you need to go take out. Try setting the two exe files to winxp compatibility mode and similar. Close any background programs. Try upgrading your CPU if slow single-core performance. Reduce your resolution if running 4k. If nothing of this helps, google for more tips & tweaks :)
Fazure Jun 16 @ 7:30am 
@Slim mac Fatstard Great point, single-core strength often comes up when discussing modded games (as I've recently discovered with Skyrim modding). I think the 5800X is around 2 - 5 times more powerful than the top-tier CPUs which were available at the time of EAW's release 19 years ago (in terms of single-core strength), and all other overhaul mods I've tried tend to run at least around 60 FPS so I'm not sure why this one is so chunky. I will say the unit models are really nice and there seems to be a lot of good variety compared to some of the older overhauls, so definitely tracking the development of it :D
Slim mac Fatstard Jun 16 @ 6:50am 
@Skit @Fazure also the game is not meant to run on multi core CPU, so if your single core performence is not insane the game could struggle a bit. Especially on modern CPUs since they're not supposed to rely on only 1 core
Fazure Jun 16 @ 4:52am 
@Skit yes for some reason it really chugs even on lowest settings and with the hardware cursor (typically around 40 FPS and about 7 FPS on the menu). Here are the specs I last tested it with:

R7 5800x
6950XT
32GB DDR4 RAM
Skit Jun 15 @ 6:46pm 
So is this mod a slideshow for anyone else? I have a new and top tier PC and this mod just chugs. Galactic map is freezes every 5 seconds, constant stuttering and the actual combat is unplayable. I afk'd and just let the game run to see how far it would get and after 15 minutes my ship maybe moved a couple of inches....I've watched people play this mod, so how are ya'll getting it to work because it ain't a hardware issue?
colonel Joel Jun 15 @ 6:39am 
what files would i need to edit to make factions start with a single planet
ian Jun 14 @ 11:29pm 
Can you release earlier versions of this mod. I want to play the 1.0.4 version.
General Brooks  [author] Jun 13 @ 7:40am 
Reinstall the mod, verify files.
Sovereign Jun 12 @ 3:42pm 
I keep crashing almost every 5 minutes.
General Brooks  [author] Jun 12 @ 7:49am 
@Asherplayz123, known bug.
@MechanicalTurk, invade again and it'll come back, its a weird base game bug.
MechanicalTurk Jun 11 @ 5:44pm 
Sorry if this has been answered, I did search. Every time I win a land battle my army is deleted.
Asherplayz123 Jun 11 @ 1:29am 
after i take over concord dawn my game freezes and crashes and its the second to last planet i have to take over the other being geonosis.
General Brooks  [author] Jun 10 @ 2:27am 
@ghost best, it sounds like you're talking about an unofficial submod? Can't help you with that.
@Dr. Quackers M.D., please submit a bug report if you're expereincing crashes, comments like this aren't very useful on their own.
ghost best Jun 9 @ 7:08pm 
im having trouble with the STEAMMOD=3397849127 STEAMMOD=3387971722 republic only mod i cant build anything besides the credit building, everything else isn't there. i do apologze if this already been talked about
Dr. Quackers M.D. Jun 9 @ 1:59pm 
yes was to much crashing
Meta Dragneel Jun 9 @ 3:14am 
a 1 planet start would be a great challenge start
DarfDavDas Jun 9 @ 3:01am 
I really love this mod its good so far, the balancing is good, mission and lore like in the clone wars series. but i would really love a 1 or 2 planet start like in the mod before: awakening of the rebellion.
"CS2SKIN.GIFT Viktor.69exe Jun 8 @ 1:34pm 
honestly i wished for only 1planet and rest controll by 1 ai i give up this mod for now no challange
General Brooks  [author] Jun 7 @ 3:44am 
Its a random campaign that is supposed to randomise the planets you start with, not start you with one planet.
Meta Dragneel Jun 7 @ 12:39am 
is there a reason why from the ground up gives you more than 1 planet
General Brooks  [author] Jun 6 @ 3:46pm 
@WtWrongus, if you experience the AI sitting there on the attack, please submit a bug report, that's not normal behaviour.
This mod doesn't have providence dreadnaughts, maybe you're using a submod?
We didn't want every venator to have a beam, that isn't accurate either.
@MetalPrawn, reinstall the mod and verify files, that should not be happening.
MetalPrawn Jun 6 @ 10:58am 
I crash on land battles probably 50/50 right at the start of the fight, any solutions??
WtWrongus.tv Jun 6 @ 10:08am 
Giving the providence dreadnoughts the overshield ability to try to simulate their thermal shields just isnt balanced either imo. Theyre supposed to not be able to shoot when theyre thermal shields are up and have to drop them in order to shoot. They shouldnt have base shields since their hull is supposed to have a ton of health. And should only get a shield when they activate their ability which only goes away if deactivated manually or if the shields get depleted. The ability should be used to cover ground to get closer to enemies instead of a one trick pony. If their shields worked like this in the lore the battle at coruscant would've been massively different. Also think the spha-t needs to be available to the upgraded venators and not just the command variant because they werent only in those.
WtWrongus.tv Jun 6 @ 8:45am 
The computers tactics seriously needs a rework in the later matches. Im literally having the computer give me an ultimatum while theyre attacking one of my planets. The ai will literally sit in the corner of space maps and force me to attack them on MY defense or auto resolve and just give them the planet for free. Its totally unplayable. Literally streaming the game and left to go take a shit with the match running only to come back 10 minutes later just for the ai to STILL be in the same corner not moving at all. They dont even retreat. Its straight cheesing the game to get planets.
General Brooks  [author] Jun 5 @ 3:32pm 
You'll get a rescue mission for Anakin since he is a major hero. Minor heroes have to be re bought if lost.
Caspian Jun 5 @ 1:46pm 
Hi I'm new to the game and also to the mod. When you lose a hero, do you have to recruit them again or will they heal and eventually come back. I lost anakin in week 30 and want to know if I should restart
Shadowracer9 Jun 4 @ 11:21pm 
Any advice for the game freezing at about week 250-ish, I'm playing CIS and control about 90% of the galaxy. Load into the save, invade ground of Zygerria, auto resolve because I'm lazy, then when I try to move my fleet the entire game freezes. If I don't invade, the game still freezes. I've tried re-installing the game & mod, both result in the same freezing. I've completed Republic and Hutt campaigns with no issue, but the CIS always results in some sort of fatal error. My previous attempt had a similar issue with Dantooine.

Side note: The Republic AI is instantly researching the Tech trees and started with Victory 1 and 2, as well as seemingly endless fleets of just dreadnought cruisers and fighter spams. When defeating a Hero, the Hero will literally be in the next ground invasion.
StarGhostss Jun 4 @ 3:03pm 
@COGunXSword The turrets have been like this since 2.8, so 2021
Vergil from DMC Jun 4 @ 12:25pm 
who ever did the fleet that surrounds grievous's ship in the battle of Coruscant i would just like to let you know that i am extremely angry
COGunXSword Jun 3 @ 1:27pm 
Took a look through the game, in depth economies and unit options. What crossed the line for me was the removal of repair turrets, and destroyed turrets have their point deleted after destruction.
So_uncivilised Jun 3 @ 7:44am 
21gb is crazy
MrHoonigan Jun 2 @ 10:53pm 
@Cammac87 You need an advanced fighter shipyard as well. Bring the Acclamators you want upgraded to that specific planet, and select the upgrade
Cammac87 Jun 2 @ 5:27pm 
How do you upgrade ships? I'm trying to get my Acclamators to have advanced fighter loadouts, I have Small Craft Tech 1, but the option isn't showing up
Eon Jun 2 @ 5:07am 
Does anyone know a fix to extreme choppiness upon loading up the mod? It did not do this when i first downloaded it but now its unplayable.
Jor Jun 1 @ 2:28pm 
No, this is indeed an AOTCW question.

I understand that you start with half the map. When you start a new save, you get a random capital and a random layout of the galactic map.

However, this random capital and random layout do not appear to be very random. Almost every save I start has Commenor as the Capital and a Galactic Layout that is extremely similar to the last. What I am essentially trying to say is, it does not appear to be very "random".

I implore you to try and launch some new saves to see what I mean if you are not familiar.

I just want to know, is this aspect of the random campaign working as intended. Is it limited in the scope of its randomness?

I am playing as the Republic using the Random Grand Layout.

Many thanks.
General Brooks  [author] Jun 1 @ 2:22pm 
Is this an AotR question? Since with AotCW random you start with half the map?
Jor Jun 1 @ 1:35pm 
@General Brooks Is there a reason why the random campaign nearly always has Commenor as my capital on the Grand Layout? I've got Duro once, but 90% of every new save it is Commenor with the same layout.

How random is the campaign, are there only like 4 or 5 random layouts?

Great mod, but I just want some clarity here.
CrimsonShrike Jun 1 @ 10:16am 
may end up figuring out but how do you build The Malevolence?
General Brooks  [author] May 31 @ 2:33pm 
No. Random campaign is working as intended.
KYFA May 31 @ 2:23pm 
Does this mod have a working FTGU-mode like in AOTR? When starting the "Random" campaign where it's supposed to grant a single planet, you start with half the galaxy occupied by either faction.
CasualBeaver May 29 @ 7:35am 
Sykokun have you put STEAMMOD=3387971722 in properties then special launch options and then launched Forces of Corruption?
General Brooks  [author] May 29 @ 3:02am 
The mod works fine, you're gonna have to be way more specific for anyone to help you with it
Syokokun May 28 @ 8:26pm 
does the mod work i tried installing it having problems
SuperSeba May 28 @ 2:22pm 
"I hope so, commander, for you sake, the emperor is not as forgiving as I am"