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The AI on NORMAL diff is rampaging with her. She's bloody unstoppable unless you swarm her with endless damage, and its a toss up of how many units. She can also just bypass your entire fleet to land on the ground, so that doesn't help. If you don't wanna nerf her, can we get some kind of counter, my goodness gracious she's way to OP for a bounty hunter hero. Like she's good, but she shouldn't be that GOOD!
But for ground combat you'd have to set the base template that most ground units use to have a population of 0, this would allow enemy death-stacks to fully place every single unit they have though and probably lag out your pc.
@kieranjordan635, Glad you like the mod, but an infinite unit mod for space will always crash the game at some point, and increasing ground cap even slightly breaks the game.
@Kgl. Teeminister, that is random mode working as intended, it is not a single planet start and it not supposed to be.
@Kyosuke Nasser, for major heroes like Rex and Cody, you will get a rescue mission pop up that allows you to get them back.
@Javcarod, you can defend yourself by leaving behind capable garrison forces, in particular anti-infantry vehicles.
@(Arm)_Alexios22, most reports of save issues seem to be coming from people trying to continue old saves on the new version. We have seen very few reports of save issues for new campaigns on the new version, so its unclear that there is a problem here we need to work on.
@Kalindraal, we aren't planning to make it any easier if that's what you're asking.
@j.x.dehaan, auto resolve does not work and cannot be fixed. Don't use it.
Use the code that the mod teams provide in the description (Example for Aotcw)
STEAMMOD=3387971722
Put this code in the advanced launch options for Eaw when you right click on its properties in your library
Seems to be an issue a few people are having with the new update, hopefully fixed soon