STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
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Update: Dec 29, 2024 @ 4:32pm

Patch to 1.0.4

Story Changes:
● CIS Act 4 Drastic Measures: Fixed a typo in Ahsoka Tano-reference that might lead to
the script crashing.
● CIS Act 5: Removed IBC Gun from possible Outer Rim Strongholds Objectives
● Republic Act 3: Fixed Tarkin being buildable from the start. He should spawn/be
buildable after completing War Score.

Balance Changes Space
● Gave HF-901 Combat refit 4 Large Heavy Torpedo Launchers, text mentioned 8 before
that weren’t there, now text and loadout match up

Bug Fixes
● Make all-health commanders lower defense instead. This will fix the issue with some
units becoming invincible/staying at 1 health.
● Fixed Yago needing Trade Federation Tech 3 to be built.
● Add all dockyard units to shipyard speed bonus abilities
● Fix some buildable CIS/Republic fighters being not sped up by having multiple shipyards
● Fix Elite Barracks being not buildable on Scarif
● Fix Panaka Bonus not working
● Fix some defense stations being not buildable on Pammant
● Fix Darth Sidious duplicated on ground defence.
● Fix error in hero progression breaking the system, if the hero to be upgraded is in transit.
● Fix Rex and Cody not respawning for AI.

Map Changes
● Space Map Changes
○ Remove ISD prop on Scarif
○ Remove ISD prop on Muunilinst
○ Remove floating turrets and weird space station on Brentaal
● Ground Map Changes
○ Sullust wall fix

Text Fixes
● Fix text mentioning rebel alliance on Mon Cala
● Fix text on Republic wing commander
● Added tech text to Whorm
● Make text for jedi that only buff ground say General
● Fix Firestar II complement text

Update: Dec 22, 2024 @ 6:36pm

Patch to 1.0.3.

Bug Fixes
Fix Rex and Cody not having rescue missions
Fix Independent Takeover still finishing, if the diplomat dies
Fix some text issue on hardcell
Fix HMP Collision being not there
Add backup code to delete progressed heroes, this should prevent double Anakins
Add swarm interceptor and ion interceptor to space role guide
Fix incorrect support or crime mentions for republic and CIS interventions
Add Amand Isard to build limit group and Mas Amedda bonus
Fixed Delta 7s all using azure angel sounds when landing, flyby
Hopefully fix supplement drop VO being played globally
Fix Subjugator/Mandator not being buildable on Pammant
Fix Riekan still using the old TX Model
Hopefully fix units getting stuck in republic barracks
Fixing hostile units having no AI when spawned in certain situations
Fixed old TX130 model being used for Rieeken
Fix escort arquitens not being visible in tech tree
Disable Bothan Spy for Republic
Fix LR-57 not requiring tech to build
Remove delayed galactic pause after event trigger to hopefully fix the game from freezing when a battle is triggered during event
Fix Padmes fast respawn after diplomacy
Fix Confederacy Random GC being not selectable
Fix Geonosian transport/shooting at walls
Fix SBD shooting at walls with wrist rockets
Fix GC freeze at week 12 in the game (1.0.1)

Galactic Events
Disabled Holograms, this should fix the issue of zooming in at the wrong time and then being stuck
Changed the Galactic Pause/Unpause position in the event script to prevent tactical battles from triggering into an event

Story
Republic Act 2: Fixed an issue where sending a fleet along with Anakin would result in that fleet disappearing.
CIS Act 2: Fixed Mission not starting
Battle of Coruscant: Fixed bug that prevented the Battle of Coruscant Galactic Story to continue after flipping Coruscant to CIS

Text Fixes
Add build limit texts to Clon Commandos / Nantex
Fix missing manufacturer on LAAT
Fix texts on Nute Gunrays Lucrehulk
Add tech requirements to Needa and Fordo
Fix Acclamator II complement text
Fix text issues for units with too long unit cards
Fix text issues on techs
Fix Spider droid Ability texts
Fix Yoda ability texts
Changed "Land" and "Land Control" Skirmish Game Mode Texts to "Not supported in AotCW"
Typo fix: Walex Blissex "Shipright" spelling error
Build Limit Dialog Display: Added text entries to Clone Field Commander Platoon Spawners
Build Limit Dialog Display: Added text entries to all _company_spawner dummies for ground heroes to use them to show up in the build limit mission log entry
Build Limit Mission Dialog: Fixed Generic Commander Limit display to %s/10

Misc
Replaced spark effect for droid healing
Make the hero trait texts more condense (remove bonus to and add + to positive bonuses)
Added more logic for FreeStore and AI plans to move Droids to a HealsDroids property type unit when trying to heal
Reducing GC lag when AI moves around Senators with galaxy wide bonuses
Adding AI logic to keep Senators on high income worlds, preventing them from being moved around as much
Make Spider droid turret not take as much damage over time, so they stay for 25 seconds
Add map preview for Shili

Update: Dec 20, 2024 @ 2:53pm

Fix Geonosian transport/shooting at walls
SBD shooting at walls with wrist rockets
Fix padme respawn time
Fix freeze in the game

Update: Dec 20, 2024 @ 12:30pm

1.0 Initial Release

Awakening of the Clone Wars 1.0.0
Developed by Steiner Modding Group (SMG)
Built on the Awakening of the Rebellion Mod Systems (AotR)
See our discord for patch notes / feature list (far too long to post here)