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Runeterran Accessories
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Update: Dec 10, 2024 @ 11:02pm

Version 1.3.80 has been published to Stable tModLoader v2024.10

Update 1.3.8

Couple item tweaks and a big change to damage calculation!

Damage Changes
(This is an edit because I forgot to post it before)
Attack Damage and Ability Power have been tweaked as damage classes, which are now independently stacked and applied to weapons. Because of this change, I can now easily update each damage type individually, and include other mod damage types much easier! As a result I've included the following modded damage classes:
- Calamity Rogue is now affected by Attack Damage (This was already the case I'm just reiterating)
- Thorium Bard is now affected by Ability Power
- Thorium Healer is now affected by Ability Power
- Clicker Class is now affected by Attack Damage
- All mod classes that use "Thrower" damage are affected by Attack Damage

I'll be gradually including other modded classes in future, but I figured I'd start with the big ones!

Item Changes

Rectrix
- Crafting Recipe: Reduced Feather cost: 20 > 10

Winged Moonplate
- Crafting Recipe: No longer requires a Giant Harpy Feather
- Now crafted with 10 Feathers

Trinity Force
- Sheen Damage: 50 > 175

Morellonomicon
- Now applies Cursed Inferno instead of Venom

Liandry's Torment
- Now applies Hellfire instead of On Fire

Blackfire Torch
- Now applies Shadowflame

Knight's Vow
- Now uses the Paladin's Shield effect

Umbral Glaive
- Now grants 8% Summon Damage

Recurve Bow
- Drop Chance: 8% > 15%

Hemolith (Resource)
- Drop Chance from Dreadnautilus: 25% > 50%
- Now dropped by Blood Squid, Blood Eel and Hemogoblin Shark (20%)

Fixes
- Essence Reaver crafting recipe fixed
- Added base cooldown to Mikael's Blessing's tooltip

Update: Dec 9, 2024 @ 8:43pm

Version 1.3.71 has been published to Stable tModLoader v2024.10

Update 1.3.71

Very small micropatch, nerfs to hubris and fixing a supposed issue with T4 Boots

Item Changes

Hubris
- Attack Damage: 10% > 5%
- Max Stack Damage: 50% > 20% (Total 25%)

Misc. Fixes
- All Tier 4 Boots should now have waterwalking if they for some reason didn't already
- Edge of Night and Hexdrinker now have their cooldowns displayed on tooltip

Update: Dec 9, 2024 @ 5:15am

Version 1.3.7 has been published to Stable tModLoader v2024.10

Update 1.3.7

Some more little fixes! I've been hearing a lot of feedback in regards to drop chances, so some early game items have been buffed.

Fixes
- Runes no longer require a Clay Block in their recipe (whoops)

Item Changes

Dagger
- Drop Chance: 25% > 50%

Tear of the Goddess
- Drop Chance: 25% > 35%

Fiendish Codex
- Fixed Drop Chance, now no longer requires Skeletron to be defeated to drop

Oblivion Orb
- Can now be crafted with Crimson Heart, fixing a world restriction issue

Fated Ashes
- Crafting Recipe now uses Amplifying Tome instead of Fiendish Codex

Verdant Barrier
- Crafting Recipe now uses Needlessly Large Rod instead of Fiendish Codex

Nurturing Leaf (Resource)
- Drop Chance: 50% > 100%
- Drop Amount: 2-6 > 1-6

Update: Dec 8, 2024 @ 6:53pm

Version 1.3.51 has been published to Stable tModLoader v2024.10

Fixes
- Fixed an issue with Warden's Mail and Terraspark Plated Steelcaps reducing damage more than they should
- Added tooltips for Cull and Guardian's Hammer

Item Changes

Guardian's Hammer
- Attack Damage: 3% > 5%

Update: Dec 8, 2024 @ 6:06pm

Version 1.3.5 has been published to Stable tModLoader v2024.10

Update 1.3.5

Another minor patch focused on experimenting with cross-mod damage and other tweaks.

Rogue Class Changes
- Attack Damage now applies to the Calamity Mod Rogue class.

Note: I will be expanding the classes that AD and AP can affect in the future, but people asked for Rogue specifically, I've decided to test the waters with it first! Some notable future compatibilities include:
- Thorium Bard & Healer scaling with AP
- Thorium Thrower and Clicker Class scaling with AD

Runes

Keystone: Arcane Comet
- Launches a magic missile on hit that homes in on the target. 10s cooldown.

Presence of Mind
- Restore 20 Mana on hit. 2s cooldown.

Grasp of the Undying
- After dealing damage, start a timer. After 6 seconds, your next hit will heal you and deal bonus damage.

Item Changes

Serrated Dirk
- Attack Damage: 80% > 8% (Typo)

Edge of Night
- Attack Damage: 80% > 8% (Another typo)

Iceborn Gauntlet
- Attack Damage: 80% > 8% (I'm good at these typos)

Titanic Hydra
- Attack Damage: 80% > 8% (Why is it only 80%?)


Misc. Fixes/Changes
- Added equip visuals for Sorcerer's Shoes, Lucidity Boots, Symbiotic Soles and Berserker's Greaves
- Attack Speed and Critical Chance provided by accessories are no longer restricted to the associated damage type of the item

Work in Progress!
Just as a little teaser, I'll also mention some further mechanics work in progress!

Ornn & Masterwork Items
The Ornn NPC is almost working fully, albeit missing his visuals and masterwork items. Because there are so many legendary items in League, these will probably be introduced slowly over time similar to how I'm doing runes, or all at once alongside Ornn.

Update: Dec 8, 2024 @ 12:10am

Version 1.3.4 has been published to Stable tModLoader v2024.10

Update 1.3.4

Quick mini patch! Only focused on solving a significant issue with boots.

Fixes
- Solved an issue where boots could not be equipped if the player was gaining sprint speed from other sources

Update: Dec 7, 2024 @ 7:51pm

Version 1.3.3 has been published to Stable tModLoader v2024.10

Update 1.3.3

First patch today, featuring a few fixes and tweaks and the introduction of Runes! We're reaching a point where polish is all I have to do left, so updates might be just a little bit slower from now on. That's why of course I want to start working on the other new content I've planned, starting with runes!


Runes!
Runes are a new accessory type that can grant smaller but powerful buffs to the user. Runes come in 5 distinct paths: Precision, Domination, Sorcery, Resolve and Inspiration. These paths then have several keystones and minor runes under each, each befitting a specific class. Keystones of different rune paths cannot be equipped together, though minor runes are exempt from this rule. I'll be trying to make runes a completely separate system at some point but I figured I'd get some of the fun ones in!

All runes are currently crafted at the Adamantite Forge, and their corresponding fragments are dropped by the Wall of Flesh.

Keystone: Press the Attack
- On hit, gain 2% bonus damage up to 6%, which persists until leaving combat
- Crafted with Precision Fragment (2) + Recurve Bow (1)

Keystone: Electrocute
- After 3 hits, strike the target with an additional 30 damage. 20s Cooldown
- Crafted with Domination Fragment (2) + Serrated Dirk (1)

Keystone: First Strike
- Your first hit against an enemy grants additional coins based on the damage dealt. 1m Cooldown
- Crafted with Inspiration Fragment (2) + Long Sword (1)

Biscuit Delivery
- Every 2 minutes gain a Total Biscuit of Everlasting Will, which restores 20 HP and 20 Mana
- Crafted with Inspiration Framgent (1) + Ruby Crystal (1)

Transcendence
- Grants Ability Haste based on boss progression:
- Default: 5%
- Post Queen Slime: 8%
- Post Plantera: 10%
- Post Cultist: 12%
- Post Moon Lord: 15%
- Crafted with Sorcery Fragment (1) + Glowing Mote (1)

Bone Plating
- Taking damage causes the next 3 hits to deal 20 less damage. 1 Minute Cooldown.
- Crafted with Resolve Fragment (1) + Chain Vest (1)

Obviously this isn't all the runes, but I'll be gradually going through them all over the next few updates.

Item Changes

Cull
- Reintroduced!
- Now grants 2 Copper Coins on hit with a 2s cooldown
- Now grants +2% Total Damage

Cryptbloom
- Now uses the same logic as items like Redemption for healing allies

Guardian's Hammer
- Added!
- Upgraded from Cull, similar to the other Guardians items


I'll also take this moment to say thank you all again for trying out the mod! Last night it hit over 1000 subscribers, which is unreal for a first attempt! I won't promise anything, but I'll be sure to try my best in ironing out and perfecting Runeterran Accessories as much as I can. Have a good day everyone!

Update: Dec 6, 2024 @ 10:43pm

Version 1.3.2 has been published to Stable tModLoader v2024.10

Update 1.3.2

Just some balancing changes, hopefully putting everything more in line!

Item Changes

Abyssal Mask
- Armor/enemy nearby: 2 > 1

Banshee's Veil
- Armor: 8 > 5
- Ability Power: 15% > 12%

Blade of the Ruined King
- Fixed Passive applying on every hit
- Now clarified: clawed hit deals 130% damage as well as applying the debuff
- Added Broken Hero Sword to crafting ingredients
- Rarity: 5 > 9

Support Items
- All Tier 4 Support Items have been reduced to +1 Max Minion instead of +2

Bloodthirster
- No longer sold by the Arms Dealer
- Now crafted with BF Sword (1) + Vampiric Scepter (1) + Pickaxe (1) @ Autohammer
- Damage: 20% > 15%

Cryptbloom
- Passive Base Cooldown: 60s > 120s

Dawncore
- Mana Regen: 20 > 10

Dead Man's Plate
- Armor: 20 > 10
- Movement Speed: 5% > 7.5%

Echoes of Helia
- Mana Regen: 20 > 10

Eclipse
Armor: 6 > 4

Edge of Night
- Damage: 16% > 8%
- Armor Penetration: 2 > 3

Guinsoo's Rageblade
- Total Damage: 5% > 8%

Hextech Rocketbelt
- Dash no longer has a cooldown. Instead, only the homing missiles will be affected by cooldowns
- Dash Velocity: 25 > 15

Hollow Radiance
- Armor: 15 > 6

Horizon Focus
- Damage: 15% > 10%

Hullbreaker
- Attack Damage: 10% > 7.5%
- Multiplayer Armor: 10 > 5
- Singleplayer Armor: 15 > 10
- Singleplayer Damage Reduction: 20% > 10%
- Singleplayer Max Life: 50 > 40
- Singleplayer: No longer grants Summon Damage

Immortal Shieldbow
- Attack Damage: 20% > 7.5%

Jak'Sho
- Armor: 20 > 10
- Armor/stack: 10 > 5

Knight's Vow
- Armor/stack: 9 > 4
- Max Health: 30 > 40

Liandry's Anguish
- Ability Power: 18% > 12.5%

Lich Bane
- Passive Damage: 120 > 60
- Cooldown: 14s > 24s
- Movement Speed: 108% > 8% (Fixing a typo)

Locket of the Iron Solari
- Armor: 12 > 6
- Buff Armor: 40 > 20

Maw of Malmortius
- Damage: 20% > 15%
- Armor: 12 > 6
- Lifeline Heal: 125 > 150

Mercurial Scimitar
- Attack Damage: 9% > 10%

Mikael's Blessing
- Ability Power: 8% > 10%

Nashor's Tooth
- On hit damage: 10 > 8

Shadowflame
- Added passive
- Ability Power: 20% > 12%

Sunfire Aegis
- Armor: 20 > 12

Thornmail
- Armor: 40 > 125

Trailblazer
- Armor: 8 > 5

Umbral Glaive
- Attack Damage: 14% > 10%

Voltaic Cyclosword
- Attack Damage: 20% > 12%

Wit's End
- On hit damage: 8 > 3

Youmuu's Ghostblade
- Attack Damage: 18% > 15%

Zhonya's Hourglass
- Armor: 12 > 8

Update: Dec 5, 2024 @ 5:45pm

Version 1.3.1 has been published to Stable tModLoader v2024.10

Patch 1.3.1

Today's first patch focuses on adding the remaining boot tiers as well as nerfing two powerhouse items to make them accessible sooner. Also introducing a new item!

Boots

Plated Steelcaps
- Added Lightning, Frostspark and Terraspark Plated Steelcaps
- Armor/Tier: 2 > 4 > 5 > 8
- Terraspark Plated Steelcaps: Also reduces incoming damage by 10

Sorcerer's Shoes
- Added Lightning, Frostspark and Terraspark Sorcerer's Shoes
- Magic Pen/Tier: 2 > 3 > 5 > 8
- Terraspark Sorcerer's Shoes: Also grants +4% Ability Power

Lucidity Boots
- Added Lightning, Frostspark and Terraspark Lucidity Boots
- Ability Haste/Tier: 3% > 4% > 5% > 8%

Items

NEW: Mejai's Soulstealer
+20 Max Life
[Glory]: Gain 0.05% Ability Power on kill up to 50% total (1000 Max Stacks)
Crafting Recipe: Dark Seal (1) + Every Lunar Fragment (20) @ Ancient Manipulator

Mejai's being the item it is is subject to change, but I wanted it to be a fun stat scaler like Hubris, so I might make it an expert drop in future

Black Cleaver
- Attack Damage: 20% > 10%
- Max Life: 20 > 40
- Attack Speed: Removed
- Cleaved: Now has a base cooldown of 20s (Affected by Ability Haste)
- Cleaved: Debuff Duration: 5s > 4s
- Cleaved: Debuff Defense Reduction: 30% > 10%
- No longer purchased from the Arms Dealer
- Now dropped by Pumpking (6%)

The Collector
- Attack Damage: 25% > 12.5%
- Critical Chance: 25% > 10%
- Armor Penetration: 20 > 5
- Execute: Now has a damage cap (1000)
- Execute: Now has a base cooldown of 10 (Affected by Ability Haste)
- Removed Luminite Bars from crafting recipe, changed crafting station to Adamantite Forge

Upcoming!
I've got a lot of ideas for new content coming up, most of which I'll be slowly slipping into builds to get feedback before I go all out. I'm also doing this so I focus on item balancing and quality of life beforehand, but I'm happy to share what ideas I do have in the meantime!

- Runes & Keystones
- Masterwork Items
- Prismatic / Arena Items
- Jungle Pet Summoner Weapons
- Wards & Wardstones

Once again thank you all for trying out the mod, and have a great day!

Update: Dec 5, 2024 @ 7:04am

Version 1.3.0 has been published to Stable tModLoader v2024.10

Patch 1.3.0: Ability Haste!

Another late update and this time it's big! Ability Haste has been added as a stat for accessories. Many ideas were considered but ultimately I decided that Ability Haste reduces the cooldown times for item passive and active abilities. A huge number of items were changed or altered for this inclusion, as listed below!

Ability Haste Changes
A total of 38 items received ability haste as part of their effects, ranging from 2% - 8%. I would include them all here but I figured it'd be a bit much, so I'll be updating the spreadsheet with all the right changes tomorrow.

Currently haste is a bit limited in strength, but will be useful towards mid-late game once it starts to build up. I'll be buffing and tweaking haste items within the coming days to get them in a good spot!

Cooldown Changes
Some active and passive items have had their cooldowns changed to match ability haste

Eclipse: 5s > 10s
Horizon Focus: 20s > 30s
Hextech Rocketbelt: 8s > 10s
Verdant Barrier: 45s > 40s
Quicksilver Sash: 65s > 90s
Mercurial Scimitar: 65s > 90s

Item Changes

Caulfield's Warhammer
- Attack Speed: 5% > Removed (Replaced with Ability Haste)

Kindlegem
- Max Health: 30 > 20

Misc Changes/Fixes
- Fixed a slight error with Abyssal Mask
- Added a new "Runeterran Accessories!" item that is added to the player's inventory on start. This item explains some basics about the mod just to get people into it quicker.

I'll also take this moment to say thanks to everyone who's tried out the mod! Over 500 subscriptions and 1000 views is not what I expected in the short time this mod's been up, so thank you all again!