DayZ
LuxRedux
Mostrando 1-9 de 9 aportaciones
Actualización: 29 MAY a las 0:19

expanded Calclua
detailing

Actualización: 14 MAY a las 1:32

finished spawn area rework
added Lux Land between Tengah and Phun Na

make sure to update:

db/types.xml
db/events.xml
env/ - all AI territories
areaflags.map
cfgeventspawns.xml
mapgrouppos.xml
mapgroupproto.xml
cfgplayerspawnpoints.xml

Actualización: 26 ABR a las 23:46

new custom city store model
new custom barn model
more open land around Comms
expanded Taosu a bit
moved Xaw radar up onto the hill to the north
added a hospital west of Xaw
added large farm/village area (Phun Na) southeast of Xaw
expanded village (Sayan Teun) north of Wujara
fixed invisible barrier in Toxico
rebalanced loot (there was too much)
got rid of twig breaking sounds in jungle
removed Praphakar, Sedikit and Teluk (obsolete spawn towns)
removed Kortau (it was stupid)


make sure to update:

db/types.xml
db/events.xml
env/ - all AI territories
areaflags.map
cfgeventspawns.xml
mapgroupcluster.xml
mapgrouppos.xml
mapgroupproto.xml
cfgeventspawns.xml
cfgplayerspawnpoints.xml

Actualización: 8 ABR a las 0:34

temperature bug fix

Actualización: 28 MAR a las 16:30

Removed sweating animation and raised temps

Actualización: 4 DIC 2024 a las 23:02

Fixed temperature (should be configurable with cfgweather.xml now)
Expanded Port Aiko
Expanded industrial south of airfield

Actualización: 29 NOV 2024 a las 15:26

lowered daytime temps by a few degrees

Actualización: 25 NOV 2024 a las 0:48

Actualización: 24 NOV 2024 a las 23:15