Half-Life 2

Half-Life 2

MINERVA: Metastasis
Showing 1-7 of 7 entries
Update: Nov 25, 2024 @ 5:35am

Fixed shore waves which were displaying as wireframe on Steam Deck: switched material from the prehistoric "UnlitTwoTexture_DX6" to the marginally more modern "UnlitGeneric" using a scrolling, multiplicative detail texture. (Many thanks to a cryptic mention of the latter shader's detail capabilities on the Valve Developer Community wiki!)

Update: Nov 18, 2024 @ 3:24am

Fixed missing headings / subheadings in credits (I'd previously been defining my own text styles)

Update: Nov 17, 2024 @ 1:37pm

Fixed forgotten armoury_shield_unlocked.vmt that was causing model to spam errors in the console.

Update: Nov 17, 2024 @ 8:30am

Fixed missing globe and armoury sign models in metastasis_3 - fix was changing associated .VMTs to use "UnlitTwoTexture" rather than "UnlitTwoTexture_DX6" and (perhaps even more importantly?) commenting out the rogue '"$vertexcolor" 1' statements.

Also recompiled the .MDLs just in case (but that didn't fix it).

Oh, the joys of working on stuff you last touched in 2007 or 2013...

Update: Nov 16, 2024 @ 3:43am

Possible fix for get-up sequence failing at start of metastasis_4a - included models/blackout.mdl from Episode One. I suspect the workshop version has been running as a mod of Episode Two, which has a different (and apparently incompatible) blackout.mdl.

Update: Nov 15, 2024 @ 6:00pm

Possible fix for subtly broken ground foliage in initial map; included missing detail.vbsp file.

(Later edit: that wasn't it. The mod was unexpectedly running as an Ep2 rather than Ep1 mod - the grass starts working again if it's doing the latter.)

Update: Nov 15, 2024 @ 2:19pm