Half-Life 2

Half-Life 2

MINERVA: Metastasis
Viser 1–7 av 7 bidrag
Oppdatering: 25. nov. 2024 @ 5.35

Fixed shore waves which were displaying as wireframe on Steam Deck: switched material from the prehistoric "UnlitTwoTexture_DX6" to the marginally more modern "UnlitGeneric" using a scrolling, multiplicative detail texture. (Many thanks to a cryptic mention of the latter shader's detail capabilities on the Valve Developer Community wiki!)

Oppdatering: 18. nov. 2024 @ 3.24

Fixed missing headings / subheadings in credits (I'd previously been defining my own text styles)

Oppdatering: 17. nov. 2024 @ 13.37

Fixed forgotten armoury_shield_unlocked.vmt that was causing model to spam errors in the console.

Oppdatering: 17. nov. 2024 @ 8.30

Fixed missing globe and armoury sign models in metastasis_3 - fix was changing associated .VMTs to use "UnlitTwoTexture" rather than "UnlitTwoTexture_DX6" and (perhaps even more importantly?) commenting out the rogue '"$vertexcolor" 1' statements.

Also recompiled the .MDLs just in case (but that didn't fix it).

Oh, the joys of working on stuff you last touched in 2007 or 2013...

Oppdatering: 16. nov. 2024 @ 3.43

Possible fix for get-up sequence failing at start of metastasis_4a - included models/blackout.mdl from Episode One. I suspect the workshop version has been running as a mod of Episode Two, which has a different (and apparently incompatible) blackout.mdl.

Oppdatering: 15. nov. 2024 @ 18.00

Possible fix for subtly broken ground foliage in initial map; included missing detail.vbsp file.

(Later edit: that wasn't it. The mod was unexpectedly running as an Ep2 rather than Ep1 mod - the grass starts working again if it's doing the latter.)

Oppdatering: 15. nov. 2024 @ 14.19