Half-Life 2
MINERVA: Metastasis
Mostrando 1-7 de 7 aportaciones
Actualización: 25 NOV 2024 a las 5:35

Fixed shore waves which were displaying as wireframe on Steam Deck: switched material from the prehistoric "UnlitTwoTexture_DX6" to the marginally more modern "UnlitGeneric" using a scrolling, multiplicative detail texture. (Many thanks to a cryptic mention of the latter shader's detail capabilities on the Valve Developer Community wiki!)

Actualización: 18 NOV 2024 a las 3:24

Fixed missing headings / subheadings in credits (I'd previously been defining my own text styles)

Actualización: 17 NOV 2024 a las 13:37

Fixed forgotten armoury_shield_unlocked.vmt that was causing model to spam errors in the console.

Actualización: 17 NOV 2024 a las 8:30

Fixed missing globe and armoury sign models in metastasis_3 - fix was changing associated .VMTs to use "UnlitTwoTexture" rather than "UnlitTwoTexture_DX6" and (perhaps even more importantly?) commenting out the rogue '"$vertexcolor" 1' statements.

Also recompiled the .MDLs just in case (but that didn't fix it).

Oh, the joys of working on stuff you last touched in 2007 or 2013...

Actualización: 16 NOV 2024 a las 3:43

Possible fix for get-up sequence failing at start of metastasis_4a - included models/blackout.mdl from Episode One. I suspect the workshop version has been running as a mod of Episode Two, which has a different (and apparently incompatible) blackout.mdl.

Actualización: 15 NOV 2024 a las 18:00

Possible fix for subtly broken ground foliage in initial map; included missing detail.vbsp file.

(Later edit: that wasn't it. The mod was unexpectedly running as an Ep2 rather than Ep1 mod - the grass starts working again if it's doing the latter.)

Actualización: 15 NOV 2024 a las 14:19