Half-Life: Alyx

Half-Life: Alyx

R.P.D. FIRST FLOOR
Viser 61-68 af 68 forekomster
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Opdatering: 20. nov. 2024 kl. 3:39

update 18-20.11.2024
total work time: 10-20 hours? i dont know...

added room 1f dark room
renter time all rooms 9minutes with vis.. realy nice.
added cabinet (mixed 2 items, mixed textures, added physics doors)
added a table (changed size, added metal rods, added plastic bowls)
added "enlarger" (decimated scandata from 180k to less then 30k poly)
added office chair (kinda low poly, kinda low texture, for is like in original)
added table with sink
added foldable_chair_c (no physics)
added rough painted wall (blue) wall material
added couch_physics (created frame in source2, used a pillow from sketchfab)

floor carped kinda impossible to find...
fixed some stuff here and there

created a list/downloaded future assets
typewriter
lamp
camera
camera lens
plastic container (hard to find)
trolley/bag


need to build couple things my selft with subrect tool:
wall cabinet white
wall metal plate (aluminium)
big ceiling lamp (just a bright box...)

video updates dont get much attention like in other cases before. there is no support, no connection, no questions, no invitation.. people dont seem give a fuck about what i do. Still alone... Its hard, but iam not the only one. dont give up.

projekt will end soon. Will prepare the remains for a next session in 6-12 months if i did manage to not kill myself meanwhile.

asset overview map
update video
backup files
workshop upload
save notes

Opdatering: 18. nov. 2024 kl. 7:27

added tileable metal material
added electronic locker build in source
textured locker with the subrect tool
added metal texture for subrect tool
added concrete wall material for deposit room
added floor tiles for deposit room
added wrinting desk
adde weapon locker
added door_heavy
added podium
added mirror for bathroom
added big cabinet with doors

changed lights
changed textures
worked on korridor midsection
research and download assets
created textures, alphas, added details etc.

total worktime: 17-18.11.2024 10h
render time 1k / vis yes (for open area) no volume fog 8 minutes all rooms (good stuff)

creating a youtube wip video

Opdatering: 17. nov. 2024 kl. 10:28

added medicine cabinet
added corridor west 1f part 2
added pipes 1f coridor
added airvents 1f coridor
added floor material tiles

downloaded and research assets
fixed holes and other stuff

worktime: 5 h

Opdatering: 16. nov. 2024 kl. 14:09

created briefing room office
added shelf a
added shelf b
added cabinet a
added folder a
added floor tiles material

total worktime: ~3-4 hours

Opdatering: 15. nov. 2024 kl. 23:54

15-16.11.2024 14h
added:
tv
ac_unit
folding table unfolded
folding table folded
metal desk
chalk board
chalkboard mount (brushbuild)
windows (alyx build)
double door
whiteboard
office chair
old sofa
folding chair unfolded
folding chair folded
wooden structure (brushbuild)
checkered floor tiles
vending mashine 1
vending mashine 2
wooden palet
wooden stage (brushbuild)
added wood texture red
added wood planks texture

added:
wood planks west corridor
added windows in briefingroom
added wood structure in briefingroom

aditional:
fixing models
creating emissive maps
creating dirt on some models
changed roughness for floor tiles
testing lightshafts with volume fog
fixed windows impact to glass
fixed wc_cabin
decimated large meshes with blender
spend a lot time on research
made noteds on paper for items n stuff
watching re2 rooms and running around

total render time: 11minutes

VIS (testing , no skybox)
(no vis issues, vis blends assets out GREAT!!)
toilet
corridor west
briefing room
(volume fog 1 window)
(1 per pixel light)

Opdatering: 15. nov. 2024 kl. 14:52

added assets n stuff

Opdatering: 14. nov. 2024 kl. 15:58

created tileset corridor west 1f
added materials:
marble tiles,
tiles white,
black tiles,
slate tiles,
old plaster ceiling,
painted wall old,
created tile pattern
added sink for WC 1f
added toilet cabin and door
created toilet room 1f

12h worktime 13-15.11

Opdatering: 14. nov. 2024 kl. 5:54

Created policestation.