Half-Life: Alyx

Half-Life: Alyx

R.P.D. FIRST FLOOR
Viser 51-60 af 68 forekomster
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Opdatering: 1. dec. 2024 kl. 0:07

worktime 10h

created statue for reception
created magazine stand
added male head bust
added newspaper
added overlayer paper mess a b c f
added desk lamp c
added leather bag phys

scattered overlays everywhere
fixing vis and lighting stuff
fixing colision stuff
workshop upload test
trello board update
wip screenshots

Opdatering: 29. nov. 2024 kl. 23:33

map name fix

update 30.11.2024

-looking for a way to play videofiles ingame. (had the idea to record original cutscenes from a "security camera" perspective (no success, might be impossible)

-looking for a way creat a animated texture to show the original cutscene mit audio that way. That might work

-looking for a way to let an AI voice read original "files and texts" from the original game the player can pickup and listen to instead of reading them. Might Work

modeled: magazine display reception
modeled: bust pillar/podium(stand
added_ male head bust
added "information text" overlay (btw, i could use world text for that) maybe i need to add a separate material for such things

experimenting with "dust" overlay to add dust on flat surfaces
trying to fix some vis issues

Opdatering: 29. nov. 2024 kl. 15:47

wokrtime : 27.11-30.11 6-10h ?

created reception room
created door frames
created wall trims
created ceiling trims
created windows
created room splitter deco

added old ceiling lamp
added reception lamp
added another wood material for the rectangle workflow
added wood chair

added update to trello board
workshop upload test
test build 1k vis on
maybe test run in vr
maybe test video

created a little test tutorial about adding skins to custom models

Opdatering: 26. nov. 2024 kl. 21:46

worktime: 10hours
(modeling in hammer takes more time then i expected, i have to create a lot of unique stuff i just cant download)

created 1f west office reception counter
added armored cabinet
added armored cabinet doors phys
added staiway office west
added glass west office
added wood chair phys
decorated west office 1f further
trying to optimize physics doors

made a list with needed props for office west

iam exhausted... i dont know why iam doing this.. 1 room left, a lot of details still missing. especially paper, books, junk, stuff like that.
vis is working , thats good.
i have problems with janky physical doors for cabinets n stuff..

Opdatering: 26. nov. 2024 kl. 16:38

test vis on

Opdatering: 26. nov. 2024 kl. 0:04

created 1f west office boss room
created 1f west office main area

added office chair big
added office lamp
added office desk
added safe
added rectagle material wood
added floor tiles material
added chesterfield sofa
added window blend
added office desk a
added office desk b
added office table a

created wood beam
created wall trim
created tresor interacable prefab
created cabinet interactable prefab
created window 1
created window 2
created materials for window blend
created floor material dirt layer
changed colors for balck leather props
created arch
created stage area

change texture colors
decimated mesh polygons
added physics to some assets
adde hull for phys objects
created lamp prefabs

work time 25.11-26.11 12 hours
upload test to workshop
playtest
wip video
backup
trello board update

Opdatering: 24. nov. 2024 kl. 1:38

created darkroom floridor 1f
added floor material for coridor (created it myself)
added trash can
worked on korridor middle 1f
added wall material (marble)
added wall amterial (marbel tile)
created a skybox
added zombie smashing at the window
added fire extinguisher

fixed some floating props
trying to fix vis issues in korridor west 1f

worktime around 14 hours

Opdatering: 22. nov. 2024 kl. 13:31

worktime: 21.11-22.11 14h
render time all rooms ~9 minutes
added details 1f west corridor
added details 1f dark room
added fence outside corridor windows
added lights outside windows
added dark room details
changed weapon locker visuals a bit
changed lighting everywhere
added post process affect
fixed holes


added standing ac unit
added pipe prefabs
added vending mashine
added vending mashine "noilum"material
changed floor texture for corridor 1f
added usa flag/pole
added electric boxes and cables
added guardrail
added floor polisher mashine
added fence
added item box (changed texture)
added typewriter
added mobile metal cabinet
added locker

decimated a lot of props for lower polygon count
created and changed some textures
cleaned the map and ordered stuff
tryed to fix som vis flickering in corridor 1f west
found a lot of cool props for later

playtesting
wip video
workshopupload
assetsoverviewmap update

Opdatering: 20. nov. 2024 kl. 22:09

21.11
worktime: 4h
added luggage 1
added luggage 2
added camera
added camera lens
added desk lamp old

fixed phys hull for camera
fixed phys hull for coffe mashine

Opdatering: 20. nov. 2024 kl. 10:38

added a asset overview map with over 100 unique assets and materials
created a trello board for this project
made photos of my handritten notes and added them to trello
rendered and uploaded all to the workshop
created a backupfile und upload it to google drive

see you next time.. good bye..