Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are 3 ladders in this mod. The first two ladders are in the main hall. However, the standing ladder is just decoration. The second ladder becomes accessible later in the game and lets you reach the upper floor. The third ladder is in the Operations Room with the map. This ladder only works if you manually grab it and climb it. To do that, you need to enable handclimbing ladders in the menu. Unfortunately, the teleport function does not work with this ladder.
I really appreciate your interest in playing my mod and hope this helped you. Have fun!
Hello! Usually, you can install the mod by simply clicking the "Subscribe" button on this page. That’s all you need to do. When you then start the main game, you’ll be able to select and play the mod.
I’ve found a video for you that explains in English how to start a mod:
https://www.youtube.com/watch?v=yEk9cWMgjs4
For this specific mod, look for "R.P.D First floor".
(If you prefer a language other than English, I can try to find a guide in your preferred language.)
What a great job! I had a blast playing it, and basking in the RE2 nostalgia. The additional things added to make it Half Life driven were fantastic, as well.
Do you have any recommendations of other maps with this much polish?
I only had a bug where one of the elctric zombie was up but no electricity on him and impossible to kill, have to doge him when i have to go trough this area later on.
This mod is so good that it's too short :)
I really enjoy this mod.
I never played the resident evil game related to this map but i know this map because it's a map in the game dead by daylight and it's fun to be able to roam it in a different scenario. ^^
About my problem, i think it's a bug of the game due to quick saves.
I think the quick saves are not saving everything properly and create bugs.
I had seen lot of tyimes in the game that objects on the floor aren't saved when we use quick save and reload.
I will start a new game tonight to see if the problem is still there.
In my actual save, when i am near the crafting station, I can use the multitool on it but it only do the rotating movement and there is no electric spark and nothing more happen.
The problem is that i don't have the blue glowing representation of the gun to put it in.
The place where i must put the gun is empty.
I will try with a new save to see if it's a bug (which i think it is.
I will keep ytou informed
According to my research, the pistol has 4 upgrades: laser, burst, sight, and bullet reservoir. Unfortunately, I can’t offer you a solution right now, but I really appreciate you reaching out. I’ll add your message to the bug list, and maybe a solution will be found in the future.
I hope you’re still enjoying my mod even though I couldn’t directly help with your problem. Wishing you all the best!
Is there a limit to the upgrades of guns?
I have lots of resin but the crafting machine allowed me to change my pistol 3 times and now it seems dectivated.
Is this a bug due to quicksave?
I tried to get back with an auto save but there is no savces where it work (and in all the saves i already have 3 changes for the pistol.
By the way, the pistol looks cool, I like it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3464641779
Spoiler warning!!
If you’ve picked up the golden coin from the safe using the code from the archive room with the projector, and you try to get to the main hall through the door in the same "Office West" area, an alarm will go off and a few Combine soldiers will storm the waiting room on the other side of the reception. The door to the main hall is locked, and you’ll need to find another way.
So, go into the small anteroom in front of the archive with the projector. There’s a zombie sitting at the door, and a chair is blocking it. You need to either lift or shoot the chair to open the door. Then you can move backwards through Corridor West toward the main hall.
I hope that works for you! I’d be happy if you write to me again to let me know whether my instructions helped or not.
Wishing you all the best!
May you fix the "bug"?My suggestion is to place a ladder next to the windows so that I can cclimb up the ladder and get to the electronic-monster path, kill these busters, get the battary, open the force shield, get to the hall, and finally get out of the R.P.D.
Thanks for your hard-work and may you be happy every day.
The first time: After I get the shotgun and get back to the hall, the only path to the west officeroom is to across the door with a ID card,and at that time the door is opened by the ID card found in the photo room. But then I get the eagle coin in the west officeroom, the ID card door gets colsed! I guess I have to get out through the document room, but indeed all the doors are closed, and there is no ladder to cross the windows where I just ger through by the ladder in the other side. I can see some electronic monsters standing near the doors waiting for me bug I can do nothing. I get stuck in the west officeroom and the document room.
(to be continued)
Here is a screenshot. https://ssj3fox.com/wp-content/uploads/2020/03/Half-Life-Alyx-9-Minutes-of-Gameplay-IGN-First.mp4_snapshot_06.18.499-scaled.jpg
I hope your experience wasn’t too frustrating. I can only apologize and ask for your understanding. This project is really pushing me to my limits, and I’m not able to deliver a bug-free or problem-free version.
I appreciate your feedback.
Sometimes the handle on the shutter door on the east side gets stuck and doesn't trigger the door to open. This usually happens to me when I move while pushing the handle down. The only solution I've found is to load an autosave and hope it works ( or cheating).
Do you remember the valve that gets stuck in the wall in the main campaign? https://i.ytimg.com/vi/Tvk0JgIx7sM/maxresdefault.jpg
If you move around while grabbing some physics objects, it can get stuck in the world. I think it's the same issue here. I could probably avoid this by using a bone-animated switch handle instead of a physics-based one.
Have a nice day!
I look forward to the sequel
Only thing is that in the begining of the map there isn't enough ammo, When I reached the flying drones I didn't have enough ammo to kill them all. I had to let then into a room and then quickly close the door to trap them otherwise I was just dead. Anyway I finished the map and it was really fun.
What I mostly loved is the seamless following of events, with music, to give a "never pausing" experience! Awesome 👍
I did a video, too: https://youtu.be/PoAiLZU5Ryw
Having that failsafe (ha, pun intended) is pretty genius, I honestly thought I just guesses the code, that's some forward thinking level design right there. Glad you thought of that.
Again, we're all good, thanks for the response, you did great on your map from what the limited HLA map resources you have. Hope you do more in the future.
Once the film reel didn’t automatically snap to the projector for me either. That’s not your fault, and there’s not much you can do about it. Given the circumstances, I hope you didn’t take my comment about the code as an insult. I still want to apologize, as I assumed the projector was working. I know the thing with the code might be a bit confusing, but I thought the issue could also be helpful. Aside from the deposit room code, which is fixed, the other two codes are open. That means you just have to tap the numbers enough times to open the safe. I left it that way because I thought it would reduce player frustration, and it wasn’t important to me to make players fail at these codes. I’ll add it to the bug list.
I'm sorry for the confusion and any inconvenience.
Okay, I watched that part on Arokh's video, and it did NOT snap into the projector, no matter what I tried. I figured it should have gone in there, but it didn't. Also, that's not the code "I" used to get into the safes, I just guessed and got in both of them with this number: https://youtu.be/x7JkeZTG3Ss?t=3680
The fact that no hints are shown for you and other players is really unfortunate since they displayed just fine for me. If you check out my private playthrough, you can see these hints, which provide clues like "boltcutter" or "ladder." It was meant to be a bit like the old Resident Evil games, where the player would receive environmental messages from the character.
https://steamcommunity.com/sharedfiles/filedetails/?id=3442339283
If you're having trouble finding the code in the archive, I recommend checking out Arokh’s video at minute 00:42:55 https://youtu.be/sOOBfqdA1FE to see how he found the solution.
SPOILER
The code for the safe on the west side: 38573
SPOILER
A few things though of course. 1. The ladder to the window wasn't obvious. My hints never came up and I know I have subtitles on too. 2. No idea how to find out the safe code in the Archives, I literally guessed 36** and it opened both safes. I truly don't know what I missed in Archives. 3. Having 3 Revivers in a hallway was to much, especially since you only needed one battery from what I could find.
Other than that, it was really great, you did a fantastic job. One of the most detailed maps I've played.
Really hoping you get to make a second part!