Sea Power

Sea Power

New Threat Upgrade
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Update: Jun 16 @ 6:33pm

fix 120C materials

Update: Jun 16 @ 5:47pm

maintenance patch
- better performance by removing long missile trails
- fix submodel numbers on tico, remove errors, much better load performance

Update: Jun 12 @ 6:53pm

maintenance patch
- tweak submodel numbers on ticos, they should be more performant and have less errors (other than unfixable sensor bug that doesnt impact anything ingame)
- add SPY-3/4/5/6, SLQ-32 variants (not implemented on anything yet) and SPS-67 variants
- tweak materials on sidewinders

Update: Jun 2 @ 11:02pm

remove hullnumbers on nimitz until i can figure out what the hell is wrong with it

Update: Jun 2 @ 10:53pm

small maintenance patch
- add compatibility checker versions and support for semantic versioning
- configs for Exocet, significantly more accurate flight pattern and kinematics
- add terminal flight altitude for all sea skimming missiles, they should maintain sea skim alt the entire terminal phase instead of deviating
- tweak ARH missile flight patterns
- RIM-7E min floor lowered to 300 feet, RIM-7H min floor lowered to 50 feet, RIM-7M min floor lowered to 25 feet
- slight tweak to jammer performance, should be a little more sensible with progression
- fix LHT ASROC and LHT seeker range

Update: May 30 @ 10:41am

hopefully this fixes things, renamed LANTIRN sensors because RSA was throwing a fit while loaded

Update: May 30 @ 10:13am

weird problem that i dont have is bricking NTU

Update: May 30 @ 3:01am

- change F-4G's maverick from laser guided 65E (which it cannot use) to IIR guided 65F

Update: May 30 @ 2:48am

- add ES-3A Shadow ELINT/SIGINT aircraft
- remove harpoon from S-3A (1986)

Update: May 30 @ 2:43am

small update
- fix CVN-70/71/72 hull numbers (thank you @Valkyrie!)
- give A-6E block 1C harpoon
- add S-3A (86) low-vis liveries
- add hypothetical F/A-7J navalized strikefighter
- 4x HARM for A-7E (1986)