Space Engineers

Space Engineers

Real Solar Systems
Se afișează 61-70 din 70 intrări
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Actualizare: 29 oct. 2024 @ 22:36

-Lowered default spawn range of voxel planets from 3 -> 30 ls to 2 -> 4 ls.
-Attempted fix of crash in ConvertProxyVelToReal().
-Darkened the texture of Europa's proxy slightly.
-Fixed new proxy definitions being able to read cloud defs from other mods.

Actualizare: 27 oct. 2024 @ 0:03

-Replaced default EarthLike and Alien planet skins with ones based on "Seams Fixed 2.0" planets because the biome seams look awful from space. The pure vanilla skins are still available under "EarthLike(Vanilla)" and "Alien(Vanilla)".

Actualizare: 26 oct. 2024 @ 14:54

-Converted Config to index planets by "StorageName" rather than "Name".
-Planet names will now be written to their "Name" property so that spawn points will have more meaningful names.

Actualizare: 25 oct. 2024 @ 13:51

-Added option to change planet rotation offset (time of day).
-Added option to reassign planet proxy visuals to any defined proxy.
-Reorganized some of the terrestrial planet options under a new menu category.
-Slowed default planet orbit speed significantly.
-Changed default planet orbit offset to progress in a spiral.
-Changed default planet orbit radius to increase relative to the largest current orbit, not the average.

Actualizare: 24 oct. 2024 @ 17:08

-Added option to change editor keybinds

Actualizare: 24 oct. 2024 @ 14:26

-Misc bugs fixes.
-Solar Block Override compatibility patch.
-Eclipses compatibility patch.

Actualizare: 21 oct. 2024 @ 11:51

-Added fix for Player null ref crash.
-Fixed proxy gravity wells to respect planet proxy scale.

Actualizare: 19 oct. 2024 @ 21:22

-Added options to control how far away voxel planets spawn from origin
-Fixed initial spawn of terrestrial planets
-Added option to enable/disable asteroids for specific planet zones

Actualizare: 19 oct. 2024 @ 11:48

-Fixed hierarchy bug when attaching a child to a sibling body.

Actualizare: 18 oct. 2024 @ 21:04