tModLoader

tModLoader

Turtle's L'il Dragon Race
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Opdatering: 29. nov. 2024 kl. 0:40

Version 2.2.0. This is what happens when you try to make a big dragon, then go on a tangent.
** New **
- Added the Pendant of Stone. Craft it at an Anvil using 10 stone blocks and 2 gold bars (yes, gold only). When worn, petrifies the wearer but grants massive damage reduction and knockback immunity.
- No, you can't use the Pocket Mirror to cheese with this.
- Crouching now physically lowers your hitbox.
- Please note that due to technical reasons, this doesn't apply when gravity is flipped.
- L'il Dragons won't actually be able to fit under 2 block gaps, but projectiles can still be ducked under.

** Changes **
- Updated a few hairstyles to fit the dragon better. I'm sorry if this change affects you negatively.
- Updated the position where rotation is calculated from when breathing elemental breath. In other words, the dragon's head aims in a more logical direction now.
- Updated knockback immunity server config description.
- Update fire breath gem tooltip to use 'Defence' instead of 'Defense' (I'm Australian, ok?)
- Race description updated to be more accurate.
- Updated dragon 'mounted' leg frame so it doesn't stick out of minecarts.
- Held items should now be hidden while petrified.

** Fixes **
- Fixed unpopulated string for Controls config header.
- Fixed item swing offset not being properly applied in minecarts.
- Fixed a rendering issue if the dragon is crouching but also sleeping (this happened for 1 frame if crouching when right clicking a bed to sleep in it)
- Fixed the dragon trying to bob up and down if moving while crouching, causing rendering bugs.
- Fixed default clothing sometimes rendering partially on dragons.
- Fixed dragons using the 'mounted' animation frame during rendering previews, like on the race selector or character select menus (this is actually NOT a bug caused by this mod, but I fixed it anyways)

** Code/Internal **
- Cleared some base.functions that were being run unnecessarily.
- More fields, internal tweaks and data to support big dragons.
- Removed the dragon snout spike draw layer that wasn't even being used.
- Added crouch walking mechanic. Used for B'ig Dragons.

Please leave a comment if this update introduces some new bugs. I'd be surprised if it didn't.
Yes, I skipped a minor version.

Opdatering: 24. nov. 2024 kl. 20:30

Version 2.0.2, a few code things, plus new changelog format to help break down the stuff you care about the most.
** New **
None

** Changes **
None

** Fixes **
- Fixed 'Breath Gem - Life' showing up as 'Breath Gem - Electricity' instead.

** Code/Internal **
- Reduced texture requests for dragon statue textures.
- Dragon data objects now mandate less fields.
- Bigger dragon WIP.

Opdatering: 24. nov. 2024 kl. 0:00

Version 2.0.1
- Fixed dragons being able to use breath attacks while petrified/frozen/webbed.

Opdatering: 23. nov. 2024 kl. 23:51

Version 2.0.0
- Added breath attacks! You can now unlock and upgrade your dragon's breath attack. There are four types: Fire, Ice, Electric, and Life.
- Added the Dragon Breath Bench, to craft breath gems that you can use to get a breath attack and then later power it up.
- Mod description overhauled.
- Dragon 'Crimson' armour renamed to 'Crimtane' armour.

Breath attacks can be unlocked by crafting the Dragon Breath Bench with 10 obsidian. From there, you need 3 of either Ruby, Sapphire, Topaz or Emerald gems to craft a breath gem that you can use to unlock a breath attack!
Further, you can upgrade your breath attack by crafting Breath Power Gems. The first tier can be made using Demonite/Crimtane bars.
Please check the mod page or in-game item info for more details. Each breath has a unique effect associated with it.

Note: the intended design is that breath attacks will NOT be your main form of damage, but rather provide helpful buffs/debuffs to help you in other ways.
The piercing effect of most breath attacks might fill a useful niche in your kit, though.

Opdatering: 23. nov. 2024 kl. 16:13

Version 1.5.3
- Moved wing animation logic out from render event to tick event to (hopefully) fix issues with HighFPSSupport.
- WIP breath ability stuff. Currently not accessible through legitimate means.

Opdatering: 22. nov. 2024 kl. 8:01

Version 1.5.2
- Compatibility update for Stars Above to prevent some guns from making the dragon's head break.
- Removed some debug logging from the last update when pressing the smart cursor key.

Dear The Stars Above author - please fix your code to not set the player's direction to 0 ok thanks that's kinda not good

Opdatering: 22. nov. 2024 kl. 6:26

Version 1.5.1
- Supported Yoraiz0r's Spell (I hope. This ONE ITEM took hours to implement a fix for.)
- Custom wingFrame implementation to address some issues with certain wings that made the dragon's custom wings break or flap very erratically. Some wings like the Hoverboard will still make the dragon appear to be standing mid-air, but I think that's alright imo.
- Fixed a missing pixel because of the dragon's tail if the dragon was falling but in a 'standing' animation.
- Fixed some logging during loading.
- Hid the Inner Tube.

Opdatering: 22. nov. 2024 kl. 1:20

Version 1.5.0, I did a lot of stuff folks
- All craftable recipes at the Dragon Vanity Bench no longer consume their listed ingredients.
- Dragon armour recipes changed to require their vanilla counterparts to craft.
- Some other vanity recipes have changed slightly, eg Snout Spikes need a stone block instead of wood.
- Added shadow and crimson armour for dragons.
- Added a dragon-compatible shackle accessory. You can craft it if you have a regular shackle, but it won't consume the shackle.
- Added server configs to allow a separate buff to be applied when spawning as a statue. Disabled by default.
- Mounting no longer allows [INTERACT] to dismount. Please use [JUMP] instead. You can re-enable using [INTERACT] with a new client config setting.
- Dragons now render boots on all four legs. It can look a bit odd on the hind legs while jumping since the sprites just didn't support the way the dragon's hind legs are positioned while airborne, so the option to disable this new feature is available in the client config.
- Riding a dragon no longer sets gravity to 0.
- Adjusted some riding positions to try and be more centered.
- Tweaked some body armour sprite outlines.
- Fixed dragon wings becoming disjointed if crouching/sitting with wings open somehow (eg. Yoraiz0r's because of same strangeness it does behind the scenes).
- Fixed console spam when using AFKs Pets and more.
- Fixed a missing outline pixel that was causing a break in the dragon's outline when while mounted and visible.
- Shifted the code around for the dragon mounting system to try and reduce the 1 frame desync that happens for riders who update BEFORE their mounted player.

Please let me know if any bugs arise.
I'll be tackling Yoraiz0r's spell visuals being mispositioned next patch.

Opdatering: 20. nov. 2024 kl. 20:52

Version 1.4.5
- Added new vanities: Snout Spikes. These give your dragon a little spike on the front of their snout. Comes in 2 different variations at the moment.
- Added a large number of new stat configurations. You can further customise dragon stats like damage, minion count, knockback immunity, etc. Not EVERY stat is supported, but a large number are.
- Fixed run slowdown config saying it's not affected by the overall speed modifier when it actually is.
- Tagged as library since the foundation this mod is built upon is now used to support other similar mods.

Opdatering: 20. nov. 2024 kl. 5:35

Version 1.4.4
- Fixed some language strings that said some configs were ON by default when they really were OFF.