tModLoader

tModLoader

Turtle's L'il Dragon Race
Zobrazuje se 31–40 z 410 položek
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Aktualizace: 7. srp. v 4.59
provedl Turtleren

Version 4.11.7
** New **
None

** Changes **
- Changed a value of -1 for the rescue system damage limit to actually be 9999999. Mostly for networking reasons, noticed some odd bugs when players gave up on rescue because clients still thought the dying player couldn't be killed.

** Fixes **
None

** Code/Internal **
None

Aktualizace: 4. srp. v 21.37
provedl Turtleren

Version 4.11.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added a bunch of data object functions to allow you change the file name (but not the whole path) of assets used in most custom layer rendering. Please note that default layers within MrPlague's Authentic Races aren't supported by this change, only layers added by the L'il Dragon mod!
All of these new functions are named starting with GetAssetFile, then the thing they're changing. Eg. GetAssetFileArmFront.
Currently, this supports the custom arm and big dragon leg layers, both front and back, tail, and wings, both front and back.

Aktualizace: 4. srp. v 18.33
provedl Turtleren

Version 4.11.5
** New **
None

** Changes **
None

** Fixes **
- Fixed all consumables that failed to apply their effects when playing with mods which enable them to be infinite.

** Code/Internal **
- Added CommonPowerGemUseItem to DragonUtil. Used as common code for the UseItem hook in breath power gems that was previously being inlined for each item.
There are also some changes to the power gem and stone claw common functions. If anyone was using these in their own mods, for some reason, they might break!

Aktualizace: 30. čvc. v 18.27
provedl Turtleren

Version 4.11.4
** New **
- Added a new vanity accessory: Spiked L'il Dragon Tail. Craft it at the dragon vanity bench with 1 Silk.

** Changes **
None

** Fixes **
- Fixed disabled tether collars incorrectly overriding the Tether Collar Always Enabled server setting.

** Code/Internal **
None

Aktualizace: 30. čvc. v 5.46
provedl Turtleren

Version 4.11.3
** New **
None

** Changes **
- Bumped some required mod versions due to core function argument changes that would break those.
- Slight description modification to mention a few of the changes this mod secretly (not any more!) makes to MrPlague's Authentic Races to fix some bugs that bothered the heck out of me.

** Fixes **
- Fixed the stat display hover text during race select, implemented by MrPlague's Authentic Races, always showing in the top left corner of the screen. C'moooon man, all you had to do was run statHoverText.Recalculate() ;)

** Code/Internal **
- Changes to MakeColoredDrawDatas and PlayerShader in DragonUtil to support dying the player's texture directly via the usual 3 armour slots you get.
- Added data object field: UseArmourDyeForTail. Uses armour dye slots for shaders instead of player skin dye (which to my knowledge, goes unused ingame anyways?)

Aktualizace: 29. čvc. v 4.40
provedl Turtleren

Version 4.11.2
** New **
None

** Changes **
None

** Fixes **
- Fixed fire breath damage over time improperly handling damage number displays when combined with other damage over time effects.
- Major edits to the race selection UI (mostly under the hood) to truly fix rendering between different between the race selection screen and the character selection screen, once and for all.
This fixes a bug with Absol looking incorrect on the race selection screen, for those who are using it.
This should also fix a bug with head previews during character creation getting offset after selecting a L'il Dragon codebase race, then back to a non-dragon codebase one.
This should ALSO fix an issue with clothes getting offset strangely during race select?

** Code/Internal **
None

Aktualizace: 26. čvc. v 18.56
provedl Turtleren

Version 4.11.1
** New **
None

** Changes **
- Races flagged as being able to use breath gems can now craft the dragon breath bench, rather than that bench being tied to being able to craft the vanity bench.

** Fixes **
- Fixed a major bug where the rescue system was not killing players, and players could not give up on rescue if the rescue system damage cap was set too high, or -1 (the default). Sorry!

** Code/Internal **
- Added data object field: AlwaysGiveFlightSpeedBoost. When true, this race always gets their flight speed boost while midair, even when not having any wings equipped.
- Added data object function: BreathUseKey. You can use this to manually define what key input (or other trigger) breath attacks should be triggered by, alongside the usual usability checks.
- Added data object function: ConditionalAffinity. Use this to conditionally disable affinity effects without physically removing affinity from the player.
- Fixed some projectiles not using Main.rand and instead creating a new instance of the random number generator object.
- A couple of comment fixes.

Aktualizace: 24. čvc. v 0.31
provedl Turtleren

Version 4.11.0 - While not adding any new content, this patch fixes a major underlying bug with how the dragons handled head/helmet rendering, which was causing some sprites like that of the Umbrella Hat to have some stretched pixels, plus a few other mod conflicts.
** New **
None

** Changes **
- Required updates for all affected races. Races will appear broken if not updated, so the required versions for all affected races has been updated!

** Fixes **
- Refactored the way helmets and heads draw for the dragons and other races, so they don't break helmets in unforseen ways.

** Code/Internal **
For developers using this codebase, eyelid sprites have shrunk from 64 pixels wide to 40 pixels (anchored left, so the white space on the right is removed).
Some races will need fixes to their head positions and item holding positions, too.
Check render layers like DragonHelmet and DragonSaddle to see special uses of dataObj.SpriteWidth to properly align everything like it was before.
`drawInfo.drawPlayer.bodyFrame.Width - dataObj.SpriteWidth` is your friend for getting the difference between the race's sprite width and the default, where dataObj is fetched using DragonUtil.GetData(player) and needs to be null checked before use.

Please let me know if anything explodes after this update. It probably will.

Aktualizace: 22. čvc. v 3.12
provedl Turtleren

Version 4.10.16
** New **
None

** Changes **
None

** Fixes **
- Fixed slightly offset particle spawning box when toggling the Focused Pendant of Stone (or similar items).

** Code/Internal **
None

Aktualizace: 21. čvc. v 18.03
provedl Turtleren

Version 4.10.15
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Adjusted logic for held items disappearing when petrified or while breathing fire, to better support the custom arm implementation.