Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: Nov 25 @ 5:50am

Fixed the issue with mandala/wanua govs changing when taking the decision to found a domicile.

Update: Nov 24 @ 1:27pm

Added basic support for Mandala and Wanua govs
-> Mandala can have a Feudal Manor
-> Wanua can have a Tribal Chiefdom

Update: Nov 23 @ 1:53pm

Hotfix for Ruler Design issue.

Had to replace "ruler_designer.txt"

Update: Nov 23 @ 5:20am

UPDATE:
Thanks to @T, many issues related to the domiciles beeing dependent on a "Nomadic Title" may be solved. The domiciles are now "Family Titles"

On a future update, after proper testing, I may allow lower rank AI to also create these domiciles. This may come along with a rework to the domiciles modifiers, since many things changed since the release of Roads to Power (when this mod was created)

The change seems functional! Please, report any issues you find while playing :)

Thanks!

Update: Nov 2 @ 5:22am

Update: Oct 28 @ 4:38pm

Update: Sep 20 @ 11:29pm

Update: Sep 16 @ 10:44pm

Update: Sep 12 @ 7:58pm

Update: May 5 @ 4:07pm

HOTFIX:
-> The domicile title will be destroyed when changing government
-> The domicile title will be destroyed if character is landless/unplayable