Crusader Kings III

Crusader Kings III

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Manor Domicile (Feudal/Clan/Tribal)
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2.702 MB
Oct 6, 2024 @ 11:53am
Nov 25 @ 5:50am
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Manor Domicile (Feudal/Clan/Tribal)

In 1 collection by One Proud Brazilian
Brazilian Mod Factory (CK3)
19 items
Description


READ-ME: Subscribe and activate [RIT]Simple Manager - Auto-Appoint Vassal Successor (through a decision) to avoid a bug where you can lose your domicile when inheriting a vassal's title, if the vassal also has a domicile.

Submod: Feudalism +
-> This mod takes the features of Japanese feudalism and add them to standard feudalism.
-> Have a family manor for each house head. The manor tier determines your domain limit.
-> Have family aspirations and create house blocs to try and advance them
-> Play as an unlanded feudal family (not functional at the moment)
-> A mod by: @************ Censored so Steam doesn't flag the mod ;s

Introduction
This mod introduces new Domicile Types for Feudal, Clan and Tribal Governments.
NOTE: They are smaller, as they should not outshine Estates, either by design or concept
-> The New Domiciles are exclusive for House Heads! (to prevent issues)
-> The new domiciles are attached to your realm Capital (cannot move freely)


The Manor Domicile (Feudal/Clan) utilizes the assets of Estate Domicile with the Camp layout, essentially functioning as a scaled-down version. To maintain balance, there are a limited number of upgrade slots for the main building.
-> Manor buildings costs Prestige
-> Properly balanced modifiers
-> Must be a Landed County+


The Chiefdom Domicile introduces a blend of Camp and Estate elements for tribal societies with unique, flavorful upgrades. The system was carefully balanced to empower Tribals in the late-game, while mitigating the risk of bankruptcy early-game.
-> Buildings are unlocked by Title Tier
-> All chiefdom buildings require gold
-> Handcrafted Main Building upgrades


Included Basic Support for the official Languages! (texts appear in English)
-> French (included) - @Tarkain
-> Russian - @Капучино
-> German - @finallyciv
-> Polish - @fan denaturatu
French: https://steamcommunity.com/sharedfiles/filedetails/?id=3344348637

Compatibility:
-> This mod replaces Feudal, Clan and Tribal Govs in "00_government_types.txt"
-> Not compatible with mods that also adds domiciles for Feudal, Clan and Tribal Govs
-> Works fine with mods that changes Estates/Camp, such as Architect of Estates.
-> Built-in compatibility for More Bookmarks+ governments (mandala, nomadic, etc).
-> Replaces "ruler_designer.txt" to fix an issue when creating custom character (Credits to @T)
-> Mods that adds new terrains may display blank backgrounds (e.g. A Road Network)

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Domain Management (Adds "Powerful" Court Positions and flavor content)
-> Immersive Personalities (Adds 34 Traits and 500+ Personality related events!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Dynamic Idle Pose (Makes 'Idle' pose change dynamically based on circumstances)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

252 Comments
Nebzy 15 hours ago 
it appears @T may be correct, i have only touched tribal and feudal in the game so wasn't aware those were base game features.
T Nov 25 @ 6:56am 
@Nebzy those interactions are base-game (i.e. this mod doesn't change them) and they require both you and the target to have admin gov (for house head interactions) or both you and the target have noble family titles (ingratiate interaction)
redhawk1111 Nov 25 @ 6:26am 
Hello! When creating a personal possession for the Wanua tribe, the Authority drops to level 1 in the laws tab.
One Proud Brazilian  [author] Nov 25 @ 5:55am 
Fixed the issue with mandala/wanua govs changing when taking the decision to found a domicile.

On house head interactions, this dont seems to be related. If you can provide more details and testing, I can investigate further.
Nebzy Nov 24 @ 10:52pm 
house head interactions aren't showing up when right clicking on a character is there a specific prerequisite for it other than just the upgrades, ingratiate family isnt appearing neither are the request knights or men at arms ive noticed so far
Takeeh Nov 24 @ 9:39pm 
it turned my mandala government to feudal government in my case
One Proud Brazilian  [author] Nov 24 @ 4:07pm 
Not a critical issue at least. I will look into it later.
nate Nov 24 @ 3:09pm 
New update made the manor available for mandala but taking up the decision turns my succession law for my main title from mandala succession into confederate partition
One Proud Brazilian  [author] Nov 24 @ 1:30pm 
A rework of the modifiers and buildings will come on a later data.
One Proud Brazilian  [author] Nov 24 @ 1:29pm 
Added basic support for Mandala and Wanua govs
-> Mandala can have a Feudal Manor
-> Wanua can have a Tribal Chiefdom