Crusader Kings III
Manor Domicile (Feudal/Clan/Tribal)
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Обновление: 25 ноя в 5:50

Fixed the issue with mandala/wanua govs changing when taking the decision to found a domicile.

Обновление: 24 ноя в 13:27

Added basic support for Mandala and Wanua govs
-> Mandala can have a Feudal Manor
-> Wanua can have a Tribal Chiefdom

Обновление: 23 ноя в 13:53

Hotfix for Ruler Design issue.

Had to replace "ruler_designer.txt"

Обновление: 23 ноя в 5:20

UPDATE:
Thanks to @T, many issues related to the domiciles beeing dependent on a "Nomadic Title" may be solved. The domiciles are now "Family Titles"

On a future update, after proper testing, I may allow lower rank AI to also create these domiciles. This may come along with a rework to the domiciles modifiers, since many things changed since the release of Roads to Power (when this mod was created)

The change seems functional! Please, report any issues you find while playing :)

Thanks!

Обновление: 2 ноя в 5:22

Обновление: 28 окт в 16:38

Обновление: 20 сен в 23:29

Обновление: 16 сен в 22:44

Обновление: 12 сен в 19:58

Обновление: 5 мая в 16:07

HOTFIX:
-> The domicile title will be destroyed when changing government
-> The domicile title will be destroyed if character is landless/unplayable