Arma 3
Enhanced Movement
Showing 51-60 of 77 entries
< 1 ... 4  5  6  7  8 >
Update: Nov 16, 2014 @ 5:38am

- fixed: hot fix accidently gave you the ability to fly...removed...sorry guys ;D

Update: Nov 15, 2014 @ 9:01pm

- added: fail safe to avoid spam block from breaking the main script

Update: Nov 15, 2014 @ 4:46pm

- fixed: minor detection problem

Update: Nov 15, 2014 @ 4:03pm

- fixed: jumping through walls

Update: Nov 15, 2014 @ 3:49pm

- changed: proper anim configs to allow better transitions, WIP, especially climbing over walls
- added: scripted fall damage. it's handled by the addon and bypasses engine damage now
- added: land anims for falling from 6 m and higher (first test)
- fixed (hopefully): damage from climbing...please report with description of reproduction
- added: fatigue for all movements

Update: Nov 5, 2014 @ 4:29pm

- fixed: menu adapts better to specific UI settings of the user
- changed: menu will always reset to top left corner to avoid it disappearing...it is still draggable though

Update: Nov 3, 2014 @ 7:33pm

-hm...old files...wtf steam

Update: Nov 3, 2014 @ 6:59pm

- improved: mod compatibility
- added:
--- fatigue indicator
--- ability to disable fatigue (only in SP)
--- menu to change mod settings and keybinds easily from ingame (press ESC to access)
--- experimental bf3/4 like fast vehicle get in with driver, gunner cargo prioritizing (optional)
--- option to turn off features in general to allow mixing with other mods

Update: Oct 31, 2014 @ 9:15am

Update: Oct 31, 2014 @ 9:02am

- fixed: script was running twice after respawn