Arma 3
Enhanced Movement
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Update: Dec 8, 2015 @ 7:08am

- ESC not allowed to be bound anymore

Update: Dec 7, 2015 @ 8:15pm

changelog:



- added: stamina penalty for jumping and climbing



- added: climbing is performed slower depending on the load you carry



- added: menu supports key combos now (still WIP but works)



- added: dropping down safely (look straight down and hit the climb key), animation is a placeholder



- (re)added: mod menu is moveable/draggable again by holding down shift





- removed: fatigue bar, obsolete



- removed: weight limits, obsolete





- changed: menu slightly changed to make more room for key combo names



- changed: fall damage is more lethal due to presence of a counter (drop safely)





and maybe other stuff i forgot about. gonna update this for the news tomorrow foxhound. thx in advance for everything

Update: Oct 26, 2015 @ 8:42pm

- weight limits have been "removed":

thx again to SerJames for brainstorming and feedback.

the limits can still be set by the mission makers but i felt the default state should not be restricting since fatigue already provides a penalty.

this will reworked once the Nexus update and stasmina are on stable



- NVG effects reworked:

i replaced blur with more dynamic "wet distortion effect" to get bloomy lights but keep sharpness overall

Update: Oct 25, 2015 @ 11:20am

- fixed: you could play the jump anim while climbing

Update: Oct 24, 2015 @ 8:45pm

Update: Oct 24, 2015 @ 4:22am

- fixed/tweaked: fall damage reworked and made more solid

- fixed/tweaked: tehre as a major issue with position formats over water (i got ArmAed), should now work in all situations and places

- added: menu option for NVG screen effects

Update: Oct 23, 2015 @ 10:39am

- attempted fix for edge floating

- attempted fix for death from spawning/respawning in elevated positions

Update: Oct 22, 2015 @ 5:35pm

Movement



- almost 100% rewrite of all systems



- fixed/tweaked: more accurate and flexible detection



- new animations (very much WIP will be updated in the next update in 1-2 weeks)



- fixed/tweaked: fall damage handling (now optional pbo in case of problems)



- fixed/tweaked: savegame handling and overall initialisation



- added: cooperative climbing now possible (simply provide you back so a friend can use it to get to higher places by climbing onto it and then climbing again to the higher place)



- fixed/tweaked: jumping overhauled entirely (still needs some nerving for tear-prevention..)





Interaction



- added: super simple interaction icons (optional)....... -added: arma 2 mode since arma 2 buildings have retardedly placed memory points



- added: self-interaction (just holstering and general weapon selection for now...more later)



- added: vehicle menu to select seat categories





KNOWN ISSUES (please read this before reporting things)



- death on spawn in elevated position (missions specific)...will be fixed shortly with a hotfix



- some exploits still possible...will try to handle this without restricting too much (still WIP)



- some objects make you float (this has to be fixed by BI insdie the models)



- some windows or general places are not climbable (again..this has to be fixed by BI inside the models)

Update: Oct 22, 2015 @ 5:27pm

Update: Nov 19, 2014 @ 5:11pm

- fixed: player could get into vehicles from too far away using fast get in