Arma 3
co40 Domination! Blufor [4.73]
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Update: Jun 8, 2016 @ 1:29pm

3.39
- Changed: Use setWaypointForceBehaviour for specific AI groups
- Fixed: Wrong topic side and logic for kbTell in server artillery script
- Fixed: Vehicle creation should not result in vehicles falling over anymore
- Fixed: Arrest side missions did not work at all in the TT version
- Added: Missing weapons, mags and backpack in i_weapons.sqf for the ranked TT version (currently both contain the same weapons, mags and backpacks, at least it works now)
- Changed: If a bonus vehicle gets killed over water/over the sea, it'll now be moved to the next beach so that it can still be picked up by a wreck chopper
- More optimizations

Update: Jun 1, 2016 @ 11:47pm

3.38
- Fixed: Blufor players were kicked out of blufor vehicles, did only affect blufor players in the TT version, not used in the normal non TT version

Update: Jun 1, 2016 @ 1:49pm

3.37
- Tweaked: Player name hud color (if enabled)
- Changed: Only arty ops and squad leaders can draw lines on the map
- Fixed: In the CUP Chernarus version the bag fences at the jet reload point where positioned in the air
- Fixed: In the CUP Sahrani version the bag fences at the jet reload point where positioned 90 degree in the wrong direction
- Changed: Make use of the height parameter for triggers where possible
- Changed: Air drop marker gets now created for every player which calls a drop (gets removed automatically after about 900 seconds)
- Fixed: Make UAV at MHQ did not work in the TT version (for both sides)
- Changed: Turn MHQ engine off before deploying it
- Fixed: Drop answers when an air drop was executed was not working anymore
- Fixed: Missing localization string STR_DOM_MISSIONSTRING_641 in TT version
- Changed: If virtual arsenal box at base gets destroyed a new one reappears immediately
- Fixed: Replaced d_player_entities with allPlayers in fn_helirespawn2.sqf, variable d_player_entities does not exist on the server in the TT version
- Fixed: Engineers were kicked from engineer trucks in the TT version
- Fixed: Map marker line drawing for AI group waypoint debugging (only for debugging purposes, not available in MP)
- Changed: Progress bar for capping camps turns yellow now if capping is stalled beacuse of nearby enemies
- Fixed: Side mission 39 in the CUP Chernarus version, side mission did not end at all because of missing killed eventhandler
- More optimizations

Update: May 30, 2016 @ 10:29am

3.36
- Fixed: Draw3D eventhandler drawing was only drawing when the player was near enough to an object and not the camera
- Updated: Spanish translation (thanks to Brigada_ESP)
- Added: The Two Teams (TT) PvPvE version is back... Yeah, Domi with PvP again!
- Added: Tons of new bugs (due to the quite severe TT version changes)
- Optimized: Replaced saving gear with 5 billion scripting commands with newly available getUnitLoadout and setUnitLoadout scripting commands
- Added: (Lobby) param to disable NVG equipment (disableNVGEquipment)
- Fixed: Stupid _d_pos script error in revive respawn eh script
- Fixed: Another stupid script error in fnc_ampoi which adds points to the player who places a mash when someone heals at a mash in the ranked version
- Fixed: When a player placed an object like a Mash and the object was killed the script was trying to access getVariable space with the player object instead of the player string name
- Optimized: Player firing in base area check (no longer checks if player is in base area every shot)
- Optimized: Non sidemission related buildings are now also restored if they get destroyed while solving a sidemission
- Changed: disableRemoteSensors true on clients in ai version too (for testing purposes)
- Fixed: NVG check for players was broken
- Changed: Disabling TI (for vecs) and disabling NVG will now also remove infantry weapon optics which have these modes (after arsenal gets closed, easiest way and needs no unncessary script loop running)
- Fixed: Retake camps was completely broken in the normal and TT version because of "OPFOR", "EAST", "BLUFOR", "INDEPENDENT", "GUER" inconsistencies
- Fixed: Got rid of the short standing animation before a dead player moves into unconscious animation state (xr revive), was visible only for other players now gone
- Added: Naked women
- Many optimizations

Update: May 2, 2016 @ 10:42am

3.35
- Fixed: Wrong references to engineer trucks in fn_repengineer.sqf
- Fixed: Side mission 31 in CUP Takistan version was completely broken
- Fixed: Non existent variable d_heli_taxi_available did break airtaxi script in AI version
- Fixed: Side mission 23 (Special forces boats in a bay near Pacamac) in the CUP Sahrani version bailed out because of a script error
- Fixed: Side mission 9 (Helicopter Prototype at Krasnostav Airfield) in the CUP Chernarus version (a non existent macro broke the mission)

Update: May 1, 2016 @ 7:10am

3.34
- Fixed: CUP_O_Mi8_RU accidentally made it into the normal vanilla version
- Changed: New main target index selection. Hopefully fixes the nilified index variable problem (I was still not able to reproduce it)
- Fixed: If player left the server remoteExec dropanswer resulted in sending the message to a nil object
- Fixed: When a player died in a building he was placed on the ground instead in the floor he died (xr_revive)

Update: Apr 27, 2016 @ 12:13pm

3.33
- Fixed: Some stringtable names were used twice
- Fixed: Tasks should now work correctly (I think I now know how it works :P...)
- Changed: d_can_mark_artillery units now get the same artillery messages as artillery operators
- Changed: Air drop marker position is adjusted to the position of the dropped object once it is on the ground
- Changed: Added some debug output to find an issue where the target center is missing when calling getranpointcircleold (and one possible fix added)

Update: Apr 25, 2016 @ 11:35am

3.32
- Fixed: Counter attack was using wrong function to find enemy start positions
- Changed: Counter attack starts earlier now (45-90 seconds instead of 120-240 seconds after main target is clear), check trigger for end condition gets also created a lot earlier now
- Changed: Decreased minimal distance check in script which searches for random positions for bigger objects in a circle

Update: Apr 23, 2016 @ 2:08pm

3.31
- Fixed: Since 1.58 nore FSMs do not worked when added via CfgFunctions, switched to old execFSM way

Update: Apr 23, 2016 @ 10:25am

3.30
- Changed: Parajump is now also possible with backpack
- Fixed: Script error in map draw script (affected AI version)