Arma 3
co40 Domination! Blufor [4.73]
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Update: Jul 16, 2016 @ 3:44am

3.49
- Fixed: Marked artillery targets were visible for the opponent team in the TT version
- Fixed: Ofpor arty operator did not see artillery messages in the TT version
- Fixed: Oponent team in the TT version did see specific artillery messages of the other team (like artillery available again in a few minutes)
- Fixed: Opening the artillery dialog as a blufor player blocked it opening the artillery dialog for opfor players too
- Fixed: When the independent AI enemy side in the TT version took a camp from blufor again the flag turned red instead of green (a little bit confusing that was)
- Changed: Enabled parajump flags at main targets in the TT version
- Fixed: Some kbTell messages were broadcasted globally instead of just for one side in the TT version
- Changed: Added an enemy specops group to each camp at the main target to defend them (similar to radio tower at main target)

Update: Jul 15, 2016 @ 5:47am

3.48
- Added: Tanoa TT version
- Fixed: Added missing getflatarea function

Update: Jul 14, 2016 @ 12:22am

3.47
- Fixed: Item STR_DOM_MISSIONSTRING_1705 listed twice
- Fixed: Typo in Tanoa version (Lihnhaven instead of Lijnhaven)
- Fixed: Dropping a box a second time from a vehicle resulted in 3D text over box not being drawn
- Fixed: Loaded boxes were not removed from the 3D draw array (memory leak)

Update: Jul 13, 2016 @ 5:00pm

3.46
ATTENTION: Altis TT version mission.sqm file has changed!

- Fixed: Wrong points for Captain in the TT version (were the same as for Seargeant). Resulted in an endless loop between getting promoted to Seargent and Captain
- Changed: Simulation is no longer disabled for dead AI units so one can pick up ammo and weapons from dead AI units again!
- Fixed: It was possible to respawn at squad leader when the squad leader was uncon or dead or even in a vehicle
- Fixed: Vehicles created at MHQ stay longer again
- Fixed: Yet another fix for the Tanoa time problem. Default mission start on Tanoa is now 7 am and not 5 am (was still pitch black night at 5)
- Changed: Reduced wait time to drop or load an ammbox from/to a MHQ to 20 second
- Added: Check in the TT version so that the Parajump dialog does not accept the enemy base area as jump target

Update: Jul 12, 2016 @ 4:06pm

3.45
- Added: Respawn at squad leader (only available when revive is used, not available for teleport from base)
- Changed: Medics can now revive faster than normal units
- Fixed: Player received two revive messages when he revived another player
- Fixed: Uncon 3D draw eventhandler for marking uncon units were drawing the player name on the ground instead above the player when the player died in the first floor for example
- Fixed: In the TT version uncon map markers got deleted for blufor side for own units (probably the same on the opfor side)
- Fixed: Markers of uncon units of the opposing side were not removed for JIP players in the TT version
- Fixed: Chopper (lift) hud script was broken in the TT version (wrong variable for accessing the object to lift)
- Changed: Reduced time to spawn a vehicle at MHQ from 5 minutes to 1 minute
- Fixed: Wrong start time for Tanoa version (mission.sqm file time was set to 12 noon instead 12 midnight)

Update: Jul 11, 2016 @ 4:04pm

3.44
- Fixed: Revive drag action menu was missing (whoever removed it, I'll find you!)
- Fixed: Nasty respawn in the air bug at Tanoa base (I know who introduced it and I know where your house lives)
- Changed: Reduced mass of heavy vehicles for chopper lifting even more
- Changed: Parajump wait time at base removed from 30 minutes to 0 (time between two jumps from base)

Update: Jul 10, 2016 @ 2:23pm

3.43
ATTENTION: Altis version mission.sqm file has changed!

- Added: Tanoa Blufor version
- Added: Altis Opfor version
- Fixed: Wrong isEqualTo scalar check for array in fn_target_clear.sqf
- Changed: Air AI script uses loiter waypoint now which seems to be finally working in combination with flyinheight
- Fixed: Next target on client could be created before d_current_seize was initialized (script error) depending on join time
- Fixed: When TI mode was used in SAT view (MHQ) it stayed on even in revive camera
- Fixed: Side mission tasks get now removed once a side mission is done
- Fixed: Using pushBack with remoteExec does not work very well
- Fixed: Player was not moved back into revive uncon animation after waterfix was running (prevents uncon players from lying on the ground of the sea, moves him to the shore)
- Fixed: Revive waterfix (see above) removed the black screen (should stay till waterfix is done)
- Fixed: Artillery targets can now be marked with any Laserdesignator not just the default vanilla one
- Fixed: Typo in fn_killedsmtargetnormal.sqf
- Changed: Made handling who killed a target of a side mission more robust for the TT version
- Added: New deliver and mines sidemissions by Lelik (only available in the Altis non TT version)
- Changed: Domination revive uses new APEX action menu now!
- Changed: If a lifted vehicle dropped into the sea it did not respawn
- Added: Even more naked women
- And of course more optimizations

Update: Jun 16, 2016 @ 1:17pm

3.42
- Hotfix for the hotfix for the hotfix: nearestTerrainObjects sort parameter does not yet exist in 1.60...

Update: Jun 16, 2016 @ 1:40am

3.41
- Workaround: CUP versions were broken due to an addon problem. The headless client entity gets created even though there is no hc connected. Disabled for CUP versions to make them work again.
- Changed: Moved outer air respawn point a little bit more away from the map sides
- Fixed: Script for adding player score on the server was accidentally using a client side variable (only valid for the ranked version)
- Fixed: Admin lock was broken, missing server lock function in CfgFunctions
- Fixed: A player was still bleeding when healing at a mash
- Fixed: RespawnGroups FSM ended when radio tower was killed and not when the main target was done
- More optimizations

Update: Jun 13, 2016 @ 1:20am

3.40
- Added: Support for hosted environment (might still be a little bit buggy, please report)
- Added: Task for side missions
- Fixed: Arrest side missions were broken due to a logic error (between my ears)
- Changed: Better check which team won a radio tower sidemission in the TT version
- Fixed: Added player ASL position instead of default positioin to playSound3D parameters in revive
- More optimizations