Stormworks: Build and Rescue

Stormworks: Build and Rescue

Bungeling Raiders (Hostile A.I. Encounters)
Showing 41-43 of 43 entries
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Update: Aug 26, 2024 @ 8:17am

  • Added the Barracuda - Fast Patrol Boat to the roster. This is just a modified variant of the one that comes in the Conquest mode with the Weapons DLC. As expected the hitpoints and bounty is slightly less than the Sea Snake.

Update: Aug 25, 2024 @ 9:59am

  • Made separate from the default ai script - this means it can be used without any civilian ai ships and aircraft having to be loaded, plus it will also allow whoever's editing it to add more content to it much easier going forward.
  • Added a slider so that the player can choose how many enemy ships will spawn in at the beginning of the game. Right now it can be 1-40 as I wouldn't really recommend making it any higher, unless you're mad of course.
  • All enemy ships will explode upon taking a set amount of damage (usually 2-3 anti-ship missile hits, or well placed rounds from a large calibre cannon).
  • All enemy ships will explode if they sink below a height of -20m, so even if you don't manage to instantly kill them, you can still neutralise them and get the reward if they suffer too much flooding and begin to sink.
  • Bounties are awarded upon the successful destruction of each enemy ship.
  • All enemy ships have their exact location marked on the map, hopefully this will be replaced in future with one that's offset by a random distance or is only shown to nearby players, as the current method is too easy to exploit with GPS guided weapons like NNTC's RGM-84D Harpoon and the AShM's used by the Perseus class Fast Attack Craft.
  • All enemy ships automatically replenish their ammo after about 5-10 seconds, which means you'll need to destroy their weapons or fire control radar to stop them from shooting at you.

Update: Aug 23, 2024 @ 6:55pm

Initial experimental release, very bare bones and full of bugs.