Stormworks: Build and Rescue

Stormworks: Build and Rescue

Bungeling Raiders (Hostile A.I. Encounters)
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Update: Feb 3 @ 6:32am

  • Made the Griffon Assault Helo slightly more of a threat by swapping it's machine guns for light autocannons, enabling it to strafe it's target from longer distances.

Update: Jan 12 @ 9:39am

  • Moved the position of the flags on the Mako Corvettes. In the real world flags are only displayed on the stern when a ship like that is entering or leaving port, not whilst it's on active patrol at sea.

Update: Jan 12 @ 9:35am

Updated Bungeling Raiders (Hostile A.I. Encounters).

Update: Nov 9, 2024 @ 3:28pm

  • Fixed a bug that was causing some of the start menu settings to be ignored on loading a saved game.
  • Changed the markers so that they pop in sooner, as this was causing some of the younger and less patient players to get confused and think the addon wasn't working.

Update: Nov 3, 2024 @ 6:12am

  • Made a couple of changes to the text in the starting options to make them a little less confusing to people with learning difficulties or those that don't speak English as their first language.

Update: Oct 29, 2024 @ 2:35pm

  • Finally implemented the long awaited feature for the hostile vehicle markers to be less cheaty, now they take a minute to appear after game start, are less precise and will fade in and out during play, this is to help prevent players using missiles with mid-stage GPS guidance from getting too many easy kills without using their own radar.
    If you're a content creator testing your own creations against the hostiles or just want the markers to be accurate and always on then all you need to do is type ?hostile_ai_debug in the console.

  • Fixed the bug that caused markers not to work correctly in multiplayer.

  • Improved the spawn code so that hostiles are clustered around the three main island chains but with patrols still going between them.

  • Fixed the issue where research points were being wiped each time an enemy vehicle was destroyed.

Update: Oct 21, 2024 @ 4:52pm

  • Improved the behaviour of the hostile AI when chasing and circling their intended target.

Update: Oct 14, 2024 @ 5:49am

  • Tweaked the missiles used by the Whirlwind so that they self-destruct after about 20 seconds of flight time, otherwise if they miss their target they will go pitbull and fly around their initial waypoint for several minutes looking for a new target, often locking onto and hitting the very same Whirlwind that launched them.

Update: Oct 13, 2024 @ 5:31pm

  • Fixed a couple of minor bugs, including one that prevented the hostiles from moving on to their next waypoint after they had destroyed their last remaining target and a player was still within render distance.

Update: Oct 13, 2024 @ 1:44pm

  • A minor bug fix and a change to one of the map messages that still only said "vessel" despite there now being submarines and aircraft.