Space Engineers

Space Engineers

Stone Industries Universe Map - DEV BRANCH
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Update: Dec 23, 2024 @ 2:41pm

SI Universe - Hotfix #2.1
Added:
- No notable changes

Fixed:
- Reduced file size (accidentally uploaded wrong file)

Removed:
- No notable changes

Update: Dec 23, 2024 @ 2:37pm

SI Universe - Hotfix #2
Added:
- No notable changes

Fixed:
- Fixed an edge case where voxels spawning deeper than ~250 meters are glitched.

Removed:
- No notable changes

Update: Dec 16, 2024 @ 8:45am

SI Universe - Hotfix #1
Added:
- No notable changes

Fixed:
- Fixed ore distribution of rare resources (Gold, Platinum, Uranium) from spawning way to shallow and large on all planets.
- Fixed issues of foliage not spawning on Auroria's back side
- Changed SI_AMBbient_Radioactive_Ambient volume from 0.5 -> 0.25

Removed:
- Removed SI_AMBbient_Radioactive_Ambient from Zarion, replaced with SI_AMBbient_Radioactive_Music

Update: Dec 13, 2024 @ 3:08pm

Release Candidate 1

Added:
- Added Stonexium ore onto Umbra

Fixed:
- Changed ore names:
** Stoneium -> Stonexium
** Techium -> Onyx
- Fixed SVL_Electrostatic using vanilla lightning sounds instead of SL_Lightning
- Fixed a voxel issue where the snow biome is not displayed on Aquor.
- Fixed height map issue with Aquor's volcano area having a random patch of grass
- Edited the volcano's height map on Aquor to fix a few oddities.
- Vastly reduced mod file size. Should now be ~4.5gb

Removed:
- Temporarily removed all exotic ore from all planets. They technically exist, but they give nothing when mined & can't be detected via ore detector. Once an actual use has been coded in, they will be obtainable again.
- Removed unnecessary mod files.


This marks the END of the development phase. We are now on the release phase.

Update: Nov 21, 2024 @ 12:48am

Beta 4
Added:
- No notable changes.

Fixed:
- Fixed biome seam issue on Auroria
- Changed Zarion's LG and SG damage from 20f/5f -> 1f/1f
- Changed Zarion's Shield damage from 50 (~8250HP) -> 25 (~4125HP)
- Increased the lightning damage from the SVL_Electrostatic storm to take into account Volcanis's damage not working.
- Changed all weather on Korrath to only use SVL_Electrostatic.
- Fixed voxel name discrepancy on SVL_CoolLava's material name being Udarvis_CoolLava
- Edited WaterConfig.sbc. Both water planets will spawn with buoyancy of 5 instead of 1.
- Edited log messages for all damage scripts to know which scripts are being initialized.
- Removed the Ice Biome on Auroria's red channel (Replaced with fallback planet details)

Known issues:
- Volcanis's voxel damage is not working

Removed:
- No notable changes.

Update: Oct 24, 2024 @ 4:31pm

Beta 3.1
Added:
- No notable changes

Fixed:
- Increased fog on Volcanis from 0.1 -> 1
- Finished planet thumbnails

Known Issues:
- Biome Seam still present on Aquor
- Planet Volcanis voxel damage does not work

Removed:
- No notable changes

Update: Oct 24, 2024 @ 11:09am

Beta 3
Added:
- Added Planetary Encounters to All planets but Zarion and Korrath (for preformance).

Fixed:
- Redone the music system for Korrath.
- Renamed several audio files
- Changed difficulty from Planet Umbra from Hard -> Normal
- Moved all water planet definitions to its own file
- Changed mod thumbnail
- Added some planet thumbnails (4/8 done)
- Changed the Snow on Planet Paratha Prime to SVL_WhiteSnow_1
- Fixed an issue where Planet Aquor didnt show up in spawn menu due to name conflict.

Known Issues:
- Biome Seam still present on Aquor
- Planet Volcanis voxel damage does not work

Removed:
- No notable changes

Update: Oct 18, 2024 @ 11:52pm

Beta 2
Added:
- No notable changes

Fixed:
- Changed internal files names to indicate which are exclusive to SI, and which are apart of SVL (Sam's Voxel Library)
- Renamed all Planetary folders. They now represent their proper names.
- Renamed Planet SubtypeIDs to their proper names (Breaking)
- Pointed damage scripts to new planet names
- Fixed Planet E (Korrath) damage now fully works.
- Increased small grid damage on Planet Korrath from 100f -> 200f
- MUS Audio files now all utilize .wav instead of xwm.
- Readded the <LimitAltitude> tag to Planet Korrath.

Known Issues:
- Planet Volcanis voxel damage does not work
- Planet Korrath's contextual audio is still unstable. (TODO: Move to music / amb hybrid system instead of purely ambient.)
- Biomemap seam issue on planet G

Removed:
- No notable changes

BREAKING CHANGE:
- All subtype IDs have changed. If you load a world with the old planets, the world will not load. To place the planets back down again, please make sure you created a new world, or repair the old save using SEToolbox (or anything similar).

Update: Oct 16, 2024 @ 8:02pm

Beta 1
Added:
- Added custom audio & ambient music for planet E. Enjoy!
- New thumbnail

Fixed:
- Fixed issue where SI_E_PlanetELanding sound was corrupted
- Implimented Planet E Contextual sounds
- Reorganized audio files
- Reduced Mod size from ~12gb to ~6gb
- Partial fix on biome map seam issue on Planet G. Still seam on Front/Left border.
- Added Planet F Sounds to Planet G due to similarity.

Known Issues:
- Planet C's voxel damage is not working.
- Planet G's damage is partially working. Shields take damage, but grids do not once shields are down.
- Planet E's contextual audio breaks if many sounds are present.

Removed:
- Removed planet development files.
- Removed PlanetBuilder development folders.
- Removed extra heightmaps & programs used to make all SI Universe planets as they are all done.

Update: Oct 15, 2024 @ 11:41pm

Alpha 0.10
Added:
- Added Planet C, the Lava planet. The main island has Gold and Uranium on the main island. You can find other ores around the other parts of the planet. Be careful of the lava!
- Basic implimentation of contextual audio for Planet E (Needs testing)

Fixed:
- Fixed a bug which all the damage scripts would flood the logs with debug messages.
- Fixed `SL_AMBbient_EarthLike_Day_Ambient` sound not playing

Removed:
- Removed some unnecessary planet files no longer needed.

** This marks the end of the ALPHA phase of development **