Tabletop Simulator

Tabletop Simulator

Fields of Fire:Deluxe Edition
Se afișează 11-20 din 254 intrări
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Actualizare: 12 mai @ 11:28

* LMG and AT units in Normandy were being moved to the Unused Bag when you hit next mission.

Actualizare: 1 mai @ 18:42

* Added a counter to make units that are human waves

Actualizare: 1 mai @ 10:00

* Added a marker for Cleared and Secured (front and back respectively). You can hit the RMB on a card and select Cleared/Secured to pull a counter. Flip or delete as cards change status.
* Num-pad 7 and 8 report number of Cleared and Secured counters are on the map area respectively.

Actualizare: 16 apr. @ 18:28

* Notecard text change to match the new "Skills Purchased for Next Mission" pad.

Actualizare: 14 apr. @ 7:16

* Updated the Vietnamese LAT "counter bag". Realized several VC Fire Team variants and one VC Assault Team variant were missing. There are 13 different states.

2 VC Assault Team Variants
1 NVA Assault Team Variant
5 VC Fire Teams Variants
3 NVA Fire teams Variants
1 Litter
1 Paralyzed

Actualizare: 4 apr. @ 18:33

* Modified the reattempt setup logic for Vietnam missions 3 and 6 (Combat Patrols) so that skills are not removed from the Command Display when you hit reattempt.

Actualizare: 4 apr. @ 18:22

* Added a mat where skills purchased for the next mission can be placed so they are not returned to their default location. Found this very valuable on Combat Patrols.

Actualizare: 26 mart. @ 6:50

* Removed ability to delete any deck

Actualizare: 19 mart. @ 18:01

* Shifted placement of Grenade Miss and Demo Miss to top of card when pulled

Actualizare: 17 mart. @ 16:42

* Added a Temporary PDF unit and menu open for situations where a G! unit places a temporary PDF. This is automatically moved during the Clean Up Phase
* Modified to placement of Potential Contact markers when placed using the right-menu context menu to the bottom right of the card. This menu is only during defensive missions and there tend to be a lot of units in the middle of the card.