Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Update: Dec 30, 2024 @ 7:29am

v1.0.13 Major savegame compatible update
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- Added variations and visible armour upgrades for Celto-Pictish units
- Added javelins to Celto-Pictish units where they were missing
- Celto-Pictish mercenaries are no longer recruitable in Gaul
- Stormbringer Gigantus: Increased global public order bonus
- Hounds of Culann. Added ap and bp weapon attributes
- Added 2 new Roman strat music tracks, one old strat track moved to mobilize
- Stormbringer Gigantus: Fixed Sardinia region name
- Stormbringer Gigantus: Romano-Britons are no longer allies to Eastern Roman Empire (to prevent early war of ERE and WRE)
- Stormbringer Gigantus: Added Mercenary Celtic Slinger, Medium Spearmen, Light Cavalry and Medium Cavalry to Britain pool
- Minor campaign: Added Mercenary Celtic Slinger, Medium Spearmen, Light Cavalry and Medium Cavalry to Britain pool
- Fixed wrong charge displaying on UI for some units
- Other small fixes

Update: Nov 30, 2024 @ 7:05am

v1.0.12 Minor savegame compatible update
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- CTD: Fixed typo in descr_model_battle causing crash for Sassanid Immortal Spearmen unit
- Balancing: Dramatically improved the effectiveness of all spearmen units by restoring classic system (via light_spear/spear_bonus not mount_effect)
- Unlocked recruitment of Scorpions, Ballistas and Repeating Ballistas for Roman factions
- Stormbringer Gigantus: removed the extra monuments from Imazighen
- Improved quality of event pictures for all cultures (upscaled/replaced)
- Slight adjustment of BattleSurgerySkill trigger (>=20 instead of >20)
- Replaced advisor portraits for Celtic culture
- Removed small flags from stratmap watchtowers
- Replaced icon for the Cult of Awessu
- Added new shield hit sounds and improved the comments for the weapon hits soundbank file
- More sound variations when hit leather/metal
- Replaced drag model with draconarius model
- Upscaled the portraits and portrait cards for Roman generals
- Fixed the alpha channel showing up in family tree portraits (it shouldn't)
- Fixed the extra "Description" word in the unit descriptions
- Renamed units: Heavy Mercenary Alemanni Axemen -> Mercenary Heavy Germanic Axemen, Mercenary Alemanni Heavy Spearmen -> Mercenary Heavy Germanic Spearmen, Mercenary Alemanni Spears -> Mercenary Germanic Spearmen, Mercenary Berber -> Mercenary Desert

Update: Nov 18, 2024 @ 1:42pm

v1.0.11 Minor savegame compatible update
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- Fixed critical battle crash/freeze during battles related to corrupted ambient buildings collision files (thanks Makanyane for help)
- Added AP bonus to all javelins
- Added BattleSurgery skill for Roman and Eastern generals (5 levels)
- Added bonus +2 loyalty for faction heirs
- Made Disinherited trait hidden, and removed influence penalty
- Fixed charge value for Medium Foederati Cavalry
- Rome. General's bodyguards. Fixed texture for default armor variations
- Rome. Heavy Cavalry officer. Fixed the number of attachments on the model
- Sassanids. Cataphract officer. Fixed empty attachment mesh in the model
- Cataphract standard bearer. Fixed beard mesh
- Fixed recruitment conditions for Mercenary Cavalry of the Eastern Satrapies
- Rome. Heavy Archer. Fixed UVW for default armor variations
- Rome. Named character stratmap model. Removed shield
- Rome. Comitatenses, Comitatenses Spearmen, Limitanei Swordsmen, Milites. Improved shield textures
- Stormbringer Gigantus. Romano-Britons. Removed monument from Eboracum

Update: Nov 12, 2024 @ 10:08am

v1.0.10 Minor savegame compatible update
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- Fixed missing religion bonus for Christian Churches
- Fixed multiple Imazighen textures
- Spain 415AD: Fixed wrong family tree for Romans (too many children of faction leader)
- Spain 415AD: Fixed wrong stratmap resource types
- Stormbringer Gigantus: Fixed orphaned regions - attached to proper mercenary pools now
- Stormbringer Gigantus: Fixed missing surname for children of Magnus Britannicus (Romano-Britons)
- Stormbringer Gigantus: Fixed duplicate hidden resource in Laconia
- Stormbringer Gigantus: Fixed missing comma for Sigimer character

Update: Nov 3, 2024 @ 11:26am

v1.0.9 Minor savegame compatible update
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- Fixed wrong model assigned for Roman named character on stratmap
- Fixed shield clipping with bronze upgrades of Roman heavy infantry units

Update: Oct 31, 2024 @ 11:23am

v1.0.8 savegame compatible update
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- Balance: Reduced defense skill by 3 for all units.
- Sassanids: Added unit variations and armor upgrades for all units (except crew)
- Sassanids: Easterner turncoat can appear for eastern factions
- Sassanids: Fixed fire range of Archer Immortals
- Sassanids: Fixed banner texture for medium standard bearer
- Sassanids: Replaced info pictures of Onagers
- Sassanids: Fixed a critical CTD related to Sassanid Usurpers characters
- Romans: Limitanei standard. Fixed cloak and helmet texture
- Romans: German bodyguards. Disabled invalid LODs. Corrected length of chainmail (all variants and upgrades)
- Romans: Household bodyguards. Disabled invalid LODs
- Romans: Schola Palatinae. Disabled invalid LODs. Fixed UVW and length of chainmail (all variants and upgrades)
- Romans: Limitanei Swordsmen. Fixed shield UVW and texture (all variants and upgrades)
- Romans: Arcuballistarii. Fixed armor UVW. Fixed quiver size and position
- Romans: Senior bodyguards. Corrected shield gamma (Eastern Roman)
- Mercenaries: Mercenary Night Raiders. Corrected shield pattern
- Burgundii: Fixed double surfaces for Light Spearmen
- Vandals: Fixed cloaks for Light Axemen
- Ostrogoths: Added option to build Christian buildings
- Stormbringer Gigantus: Fixed missing LoyaltyStarter traits for Sassanid Usurpers
- Stormbringer Gigantus: Fixed duplicate FactionLeader traits for Sassanid Usurpers
- Stormbringer Gigantus: Added son Cyaxares to Aspacanah for Sassanid Usurpers
- Spain 415 AD: Reduced starting garrisons of all factions
- Spain 415 AD: Roman Empire. Raised the level of starting markets
- Spain 415 AD: Corrected starting diplomacy values
- Spain 415 AD: Changed ground types to make the battlefields more complicated
- Minor campaign: Nerfed the scripted army of the Sassanid Empire
- Minor campaign: Reduced the starting level of the markets of Eastern Roman Empire
- Minor campaign: Removed the option of hiring Berber AOR in Jerusalem
- Fixed typos in English names.txt file
- Fixed appearance of fishing villages on stratmap
- Tweaked some ancillaries and traits so they provide Loyalty buffs to Eastern factions similar to how it works for Roman factions
- Fixed missing 3 'demoted' trait triggers
- Fixed missing descr_faction_groups.txt
- Fixed missing descr_sm_factions_difficulty.json

Update: Sep 10, 2024 @ 9:48am

v1.0.7 savegame compatible update
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- Improved Roman Legio Comitatenses models
- Improved Roman Lanciarii models
- Adjusted unit types recruitable by used AI personalities
- Stormbringer Gigantus. Lowered public order universal buff by 1
- Stormbringer Gigantus. Added monument for Sassanids in Zadracarta
- Stormbringer Gigantus. Restored mountain passes in Caucasus
- Stormbringer Gigantus. Isca (Britannia) moved to the west
- Stormbringer Gigantus. Reduced fertility in most regions
- Stormbringer Gigantus. Hordes are no longer at war with each other at start
- Minor campaign. Added monument for Sassanids in Phraaspa
- Spain 415 AD. Adjusted ground types
- Spain 415 AD. Fixed typo in the albedo texture names introduced in v1.0.6

Update: Sep 8, 2024 @ 11:19am

v1.0.6 savegame compatible update
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- Spain 415 AD campaign mesh regenerated (Lucius Papirius Cursor)

Update: Aug 31, 2024 @ 11:57am

v1.0.5 savegame compatible update
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- Improved attack for Hunnic bows
- New splash screen for the mod
- Fixed elephant skeletons issue causing crash when trying to ram gates, repacked the animations
- Fixed wrong texture reference for Germanic Medium Axemen for Saxons
- Fixed helmet texture for one of the basic variations for Equites Exploratores
- Fixed shield texture for Limitanei officer (all Roman families)
- Fixed horse textures for mercenaries
- Fixed double surfaces for Runaway Slave Spearmen model
- Minor campaign (BI vanilla map). Reduced starting garrisons for Roman Empire
- Stormbringer Gigantus: Removed Germanic Light Cavalry from starting garrison for Burgundii
- Stormbringer Gigantus: Removed additional trader buildings from starting AI script for Roman Empire settlements
- Stormbringer Gigantus: Weakened starting garrisons for Western Roman Empire and Eastern Roman Empire

Update: Aug 25, 2024 @ 4:11pm

v1.0.4 savegame compatible update
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- Improved and fixed Russian localisation
- Improved shield pattern for Palmyran Spearmen
- Fixed missing UI for Visigoth Medium Axemen
- Fixed missing unit strings due to typos in export_units file
- Fixed wrong event_titles strings
- Fixed non-ASCII characters in campaign_descriptions file
- Fixed wrong localisation for cavalry_barracks on the battlemap (building_battle file)
- Fixed the problem where part of the unit descriptions wasn't showing up properly
- Fixed missing red border on the battlemap
- Spain 415AD: Fixed invalid port pixel in Bajonne_Province
- Spain 415AD: Fixed orphaned regions that didn't belong to any mercenary pools
- Stormbringer Gigantus: Fixed Germanic mercenaries in Asia Minor
- Stormbringer Gigantus: Fixed Eastern Roman Empire region ownerships
- Stormbringer Gigantus: Renamed Sirmium -> Viminacium, Singidunum -> Ulpiana, Sardic -> Stobi (thanks d1sco_s4tan)
- Reverted splash screen to original BI RR one