Total War: ROME REMASTERED

Total War: ROME REMASTERED

Scorched Ground
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Update: Aug 21, 2024 @ 2:59pm

v1.0.3 savegame compatible update
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- Reformatted Descr_model_battle and fixed the crash for users who had "Unit variation" disabled
- Fixed model for Hunnic light raider
- Fixed model for Roman Comitatenses Swordsmen: shoulderpads UVW and scarf
- Fixed texture for Roman Generals Bodyguards: plume color fixed (rebels)
- Removed Zoroastrian temple availability from Eastern Rome
- Removed zero turn recruitment from Sarmatian Light Horse Archers
- BI Vanilla map (Minor campaign). Roman Usurpers removed from playable factions list
- BI Vanilla map (Minor campaign). Fixed diplomacy block
- BI Vanilla map (Minor campaign). Western Roman Usurpers removed from playable campaign factions
- BI Vanilla map (Minor campaign). Added ai_do_not_attack condition for WRE and ERE
- BI Vanilla map (Minor campaign). Fixed invalid AI monument spawn and Western Usurpers money script at campaign start
- Gigantus map (Grand campaign). Removed Usurpers from playable factions list
- Gigantus map (Grand campaign). Added ai_do_not_attack condition for WRE and ERE

Update: Aug 18, 2024 @ 11:21am

v1.0.2 minor savegame compatible update
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- Added dummy units for historic battles so Chalons and Badon Hill can now be played with Scorched Ground units
- Renamed "Main campaign" to "Minor campaign" (BI vanilla map)
- Capitalized campaign names for Russian localisation
- Removed obsolete siege engine references from the soundbank

Update: Aug 18, 2024 @ 7:53am

v1.0.1 Minor savegame compatible update
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- Enabled wood sounds for infantry shield hits

Update: Aug 18, 2024 @ 6:03am

Scorched Ground Remastered v1.0 (Starter Pack) Initial Release
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- All content from Scorched Ground 1.6.3 included
- BI vanilla map (minor campaign)
- Stormbringer Gigantus (large campaign)
- Spain 415 AD Last Stand (provincial campaign)
- 3D armor for all armored units
- Visible armor upgrades for Roman units
- 4 variations of soldiers for each Roman unit