Scrap Mechanic

Scrap Mechanic

New Legend Mod Continuation
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Update: Feb 7 @ 12:26am

Version 4.0.9 Supplemental Update:

● Fixed the issue with incorrect recoil direction of the artillery.
● Addressed the problem of improper aiming direction ownership when multiple remote-controlled perspective manipulations exist within the world. (Note: This fix has not yet been tested. If new bugs are discovered, please report them to the developers.)
● Corrected the normal vector error at the corner of half-grid thin slices.

Update: Dec 26, 2024 @ 10:53pm

4.0.9 Content Update|

● In line with the game updates, multiple types of wedges have been added.
● Fixed the issue with UUID determination for key logic gates (this issue did not affect usage before the fix).

Update: Dec 26, 2024 @ 12:36am

4.0.8 Supplementary Update

● Fixed an issue where specific colors on certain seats would cause the gearbox gears to be adjusted
● Adjusted the description text of artillery items, making parameters more intuitive
● Added special color activation to the hub (usable for activating the engine)
● Adjusted the default initial fov value of the camera module from 22 to 70

Update: Dec 21, 2024 @ 1:38am

4.0.8 Update Log

● Added custom shell casing generator
● Reduced ammo effects of the laser cutter
● Adjusted single-shot damage of the laser cutter from 10 to 5
● Fixed descriptions of some pistons

Update: Dec 16, 2024 @ 9:38pm

Version 4.0.7 Block II (3) Update Log:

Partial Rollback:
● Rolled back parts of the camera module code.
● Rolled back parts of the view control module code.
Explanation: The above two modules work fine in single-player mode, but various issues occur in multiplayer mode. To ensure the best possible gaming experience, the code of these two modules has been rolled back until the issues are resolved.

Existing Issues:
● In the camera module zoom function, the entire game world shares a single parameter, leading to conflicts when different players adjust it simultaneously.
● In view control, when more than two people are playing online, control permissions may be seized by one player.

Updates:
● Attempted to fix the issue of vertical tracking errors in the guidance module under the WASD output mode during multiplayer sessions.

Update: Dec 14, 2024 @ 3:54pm

Secretly updated:

● Fixed the issue where the guidance module malfunctioned after re-entering the game.

Update: Dec 14, 2024 @ 12:06am

4.0.7BlockⅡ Additional Updates:

● Fixed an error in viewpoint control determination for controllers when using the camera zoom function.
● Modified the logic for numerical input in the advanced bearing piston controller, making decimal value input more convenient.
● Optimized the FOV scaling of the camera module.
● Added output compatibility with W/A/S/D logic gates for the guidance module.
● Added generation position prediction and initial self-speed to the bomb generation module.
● Added generation position prediction to the chaff generation module.
● Slightly adjusted the projection force of the chaff generation module. (The projection distance is now slightly farther)
● Removed the maximum limit of 99999 for the advanced bearing piston controller, now the range is from 0 to 999999.

Update: Dec 7, 2024 @ 8:29pm

Stealth Update:

● Fixed the issue where the GPS malfunctions (transmission/sight control/speedometer, etc.) due to players entering and exiting the room.
● Fixed the issue of incorrect controller determination when directly connecting to the seat for sight control.
● Fixed the GUI error in the background log of the bomb generator (the original error did not affect usage).
● Added a "Medium Bomb" generation option for the bomb generator.

Update: Dec 6, 2024 @ 2:47am

4.0.7 Block II Update Notes

● Fixed the issue where perspective control became ineffective due to players entering and exiting rooms.
● Fixed the error in perspective control when using the remote module, which incorrectly determined control authority by distance; it now uses the chair connected to the remote module as the standard.
● Fixed the issue where the speedometer became ineffective due to players entering and exiting rooms.
● Fixed the issue where the gyroscope became ineffective due to players entering and exiting rooms.
● Fixed the issue where the transmission became ineffective due to players entering and exiting rooms.
● Separated the aerodynamic script calculation for the tilting flap aerodynamic block; other aerodynamic blocks continue to use the original 4.0.5 (old) aerodynamic script calculation.
● Added smooth FOV changes for the camera module.
● Adjusted the working mode for the non-thrust engine, which now has a linear mode (output set to input throttle) and a switch mode (input set to on or off).
● Fixed an issue where the sound position of the artillery was incorrect in certain situations.

Known issue:
● All the fixes mentioned above regarding players entering and exiting rooms are not complete fixes, and there is still a chance of triggering this bug.

Update: Nov 8, 2024 @ 10:05pm

4.0.7 Minor Update
● Modified the distance output text and data for the tank camera module
● Changed the input for the transmission brake signal
● Added remote control compatibility for the tank camera module
● Added a description for the U key in the guidance module instructions, and added functional descriptions for the English text
● Fixed the issue with the aerodynamic direction error for the flaps and high-lift flaps
● Fixed the problem where the perspective controller could malfunction and damage when accidentally connected to a logic gate
● Fixed the issue where the gyroscope could malfunction and damage when accidentally connected to a logic gate
● Fixed the problem where the W/A/S/D key signal logic gate could malfunction when connected to a hub/inverter